석마술사
인간형
monster no map drops [1]
Lithomancer
SpectreY
Spectre OverrideMetadata/Monsters/LeagueDelve/ProtoVaalNecromancerSpectre
Area원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새
Tags시전, delve_monster, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, mud_blood, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged
생명력
800%
Energy Shield From Life
100%
Ailment Threshold
800%
저항
35 35 35 20
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
ProtoVaalNecromancer
Metadata
ProtoVaalNecromancer
레벨
68
생명력
51,467
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
560
주문 피해
560
정확도
290
Attack Time
1.305
경험치
20,510
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
DelveLithomancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.33 초
527.9~791.9 물리 피해
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
DelveLithomancerProjectileLarge
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.8 초
재사용 대기시간: 6 초
308.6~462.9 물리 피해
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
DelveLithomancerRevive
Triggerable, Spell
시전 속도: 2 초
재사용 대기시간: 10 초

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalNecromancer"] = {
    name = "Lithomancer",
    life = 8,
    energyShield = 1,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DelveLithomancerProjectile",
        "DelveLithomancerProjectileLarge",
        "DelveLithomancerRevive",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLithomancerProjectile"] = {
    name = "DelveLithomancerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLithomancerProjectileLarge"] = {
    name = "DelveLithomancerProjectileLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLithomancerRevive"] = {
    name = "DelveLithomancerRevive",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 석마술사
    인간형
    Lithomancer
    SpectreY
    Tags시전, delve_monster, human, humanoid, is_unarmed, light_armour, medium_movement, mud_blood, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged
    생명력
    360%
    Energy Shield From Life
    100%
    Ailment Threshold
    360%
    저항
    35 35 35 20
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    ProtoVaalNecromancerSpectre
    Metadata
    ProtoVaalNecromancerSpectre
    레벨
    68
    생명력
    23,160
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    560
    주문 피해
    560
    정확도
    290
    Attack Time
    1.305
    경험치
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    DelveLithomancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    527.9~791.9 물리 피해
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [66]
    projectile uses contact position [1]
    DelveLithomancerProjectileLarge
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.8 초
    재사용 대기시간: 6 초
    308.6~462.9 물리 피해
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [67]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/ProtoVaalNecromancerSpectre"] = {
        name = "Lithomancer",
        life = 3.6,
        energyShield = 1,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "DelveLithomancerProjectile",
            "DelveLithomancerProjectileLarge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveLithomancerProjectile"] = {
        name = "DelveLithomancerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveLithomancerProjectileLarge"] = {
        name = "DelveLithomancerProjectileLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    석마술사
    인간형
    cannot be used as minion [1]
    Lithomancer
    SpectreN
    Tags시전, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, mud_blood, not_dex, not_str, physical_affinity, ranged
    생명력
    800%
    Energy Shield From Life
    100%
    Ailment Threshold
    800%
    저항
    35 35 35 20
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    ProtoVaalNecromancer
    Metadata
    ProtoVaalLithomancerCowardsTrial_
    레벨
    68
    생명력
    51,467
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    560
    주문 피해
    560
    정확도
    290
    Attack Time
    1.305
    경험치
    20,510
    Ailment Threshold
    51,467
    Chill
    163
    Shock
    163
    Brittle
    921
    Scorch
    163
    Sap
    450
    DelveLithomancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    527.9~791.9 물리 피해
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [66]
    projectile uses contact position [1]
    DelveLithomancerProjectileLarge
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.8 초
    재사용 대기시간: 6 초
    308.6~462.9 물리 피해
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [67]
    projectile uses contact position [1]
    DelveLithomancerRevive
    Triggerable, Spell
    시전 속도: 2 초
    재사용 대기시간: 10 초

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/ProtoVaalLithomancerCowardsTrial_"] = {
        name = "Lithomancer",
        life = 8,
        energyShield = 1,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "DelveLithomancerProjectile",
            "DelveLithomancerProjectileLarge",
            "DelveLithomancerRevive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveLithomancerProjectile"] = {
        name = "DelveLithomancerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveLithomancerProjectileLarge"] = {
        name = "DelveLithomancerProjectileLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveLithomancerRevive"] = {
        name = "DelveLithomancerRevive",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.