Lithomagier
Humanoid
Gebiet: Urzeitliche Festung
Lithomancer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueDelve/ProtoVaalNecromancerSpectre |
Area | Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung |
Tags | Zauberer, delve_monster, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, mud_blood, no_pantheon_mod, not_dex, physical_affinity, ranged |
Leben
800%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
800%
Widerstand
35 35 35 20
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
ProtoVaalNecromancer
Metadata
ProtoVaalNecromancer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
51,467
Rüstung
57,580
Ausweichen
4,739
Energieschild
6,127
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.305
Erfahrung
20,510
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveLithomancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Verursacht 527.9 bis 791.9 physischen Schaden
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
DelveLithomancerProjectileLarge
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.8 Sek.
Abklingzeit: 6 Sek.
Verursacht 308.6 bis 462.9 physischen Schaden
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
DelveLithomancerRevive
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 10 Sek.
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/ProtoVaalNecromancer"] = { name = "Lithomancer", life = 8, energyShield = 1, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "DelveLithomancerProjectile", "DelveLithomancerProjectileLarge", "DelveLithomancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectile"] = { name = "DelveLithomancerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectileLarge"] = { name = "DelveLithomancerProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerRevive"] = { name = "DelveLithomancerRevive", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Lithomagier
Humanoid
Lithomancer
Spectre | Y |
---|---|
Tags | Zauberer, delve_monster, human, humanoid, is_unarmed, light_armour, medium_movement, mud_blood, no_pantheon_mod, not_dex, physical_affinity, ranged |
Leben
360%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
360%
Widerstand
35 35 35 20
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
ProtoVaalNecromancerSpectre
Metadata
ProtoVaalNecromancerSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
23,160
Rüstung
57,580
Ausweichen
4,739
Energieschild
6,127
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.305
Erfahrung
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveLithomancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Verursacht 527.9 bis 791.9 physischen Schaden
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
DelveLithomancerProjectileLarge
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.8 Sek.
Abklingzeit: 6 Sek.
Verursacht 308.6 bis 462.9 physischen Schaden
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/ProtoVaalNecromancerSpectre"] = { name = "Lithomancer", life = 3.6, energyShield = 1, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "DelveLithomancerProjectile", "DelveLithomancerProjectileLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectile"] = { name = "DelveLithomancerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectileLarge"] = { name = "DelveLithomancerProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Lithomagier
Humanoid
cannot be used as minion [1]
Lithomancer
Spectre | N |
---|---|
Tags | Zauberer, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, mud_blood, not_dex, physical_affinity, ranged |
Leben
800%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
800%
Widerstand
35 35 35 20
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
ProtoVaalNecromancer
Metadata
ProtoVaalLithomancerCowardsTrial_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
51,467
Rüstung
57,580
Ausweichen
4,739
Energieschild
6,127
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.305
Erfahrung
20,510
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveLithomancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Verursacht 527.9 bis 791.9 physischen Schaden
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
DelveLithomancerProjectileLarge
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.8 Sek.
Abklingzeit: 6 Sek.
Verursacht 308.6 bis 462.9 physischen Schaden
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
DelveLithomancerRevive
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 10 Sek.
Object Type
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/CowardsTrial/ProtoVaalLithomancerCowardsTrial_"] = { name = "Lithomancer", life = 8, energyShield = 1, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "DelveLithomancerProjectile", "DelveLithomancerProjectileLarge", "DelveLithomancerRevive", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectile"] = { name = "DelveLithomancerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerProjectileLarge"] = { name = "DelveLithomancerProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLithomancerRevive"] = { name = "DelveLithomancerRevive", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |