Lithomancien
Humanoïde
Lithomancer
SpectreY
Spectre OverrideMetadata/Monsters/LeagueDelve/ProtoVaalNecromancerSpectre
AreaForteresse primitive, Forteresse primitive, Forteresse primitive, Forteresse primitive, Forteresse primitive, Forteresse primitive, Forteresse primitive, Forteresse primitive
TagsLanceur de sorts, delve_monster, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, mud_blood, no_pantheon_mod, not_dex, physical_affinity, ranged
Vie
800%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
800%
Résistance
35 35 35 20
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ProtoVaalNecromancer
Metadata
ProtoVaalNecromancer
Niveau
68
Vie
51,467
Armure
57,580
Évasion
4,739
Bouclier d'énergie
6,127
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.305
Expérience
20,510
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
DelveLithomancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.33 sec.
Inflige 527.9 à 791.9 Dégâts physiques
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
DelveLithomancerProjectileLarge
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.8 sec.
Temps de recharge: 6 sec.
Inflige 308.6 à 462.9 Dégâts physiques
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
DelveLithomancerRevive
Triggerable, Spell
Temps d'incantation: 2 sec.
Temps de recharge: 10 sec.

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalNecromancer"] = {
    name = "Lithomancer",
    life = 8,
    energyShield = 1,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DelveLithomancerProjectile",
        "DelveLithomancerProjectileLarge",
        "DelveLithomancerRevive",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLithomancerProjectile"] = {
    name = "DelveLithomancerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLithomancerProjectileLarge"] = {
    name = "DelveLithomancerProjectileLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLithomancerRevive"] = {
    name = "DelveLithomancerRevive",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Lithomancien
Humanoïde
Lithomancer
SpectreY
TagsLanceur de sorts, delve_monster, human, humanoid, is_unarmed, light_armour, medium_movement, mud_blood, no_pantheon_mod, not_dex, physical_affinity, ranged
Vie
360%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
360%
Résistance
35 35 35 20
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ProtoVaalNecromancerSpectre
Metadata
ProtoVaalNecromancerSpectre
Niveau
68
Vie
23,160
Armure
57,580
Évasion
4,739
Bouclier d'énergie
6,127
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.305
Expérience
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
DelveLithomancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.33 sec.
Inflige 527.9 à 791.9 Dégâts physiques
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
DelveLithomancerProjectileLarge
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.8 sec.
Temps de recharge: 6 sec.
Inflige 308.6 à 462.9 Dégâts physiques
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalNecromancerSpectre"] = {
    name = "Lithomancer",
    life = 3.6,
    energyShield = 1,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DelveLithomancerProjectile",
        "DelveLithomancerProjectileLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLithomancerProjectile"] = {
    name = "DelveLithomancerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLithomancerProjectileLarge"] = {
    name = "DelveLithomancerProjectileLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Lithomancien
Humanoïde
cannot be used as minion [1]
Lithomancer
SpectreN
TagsLanceur de sorts, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, mud_blood, not_dex, physical_affinity, ranged
Vie
800%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
800%
Résistance
35 35 35 20
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ProtoVaalNecromancer
Metadata
ProtoVaalLithomancerCowardsTrial_
Niveau
68
Vie
51,467
Armure
57,580
Évasion
4,739
Bouclier d'énergie
6,127
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.305
Expérience
20,510
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
DelveLithomancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.33 sec.
Inflige 527.9 à 791.9 Dégâts physiques
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [66]
projectile uses contact position [1]
DelveLithomancerProjectileLarge
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.8 sec.
Temps de recharge: 6 sec.
Inflige 308.6 à 462.9 Dégâts physiques
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [67]
projectile uses contact position [1]
DelveLithomancerRevive
Triggerable, Spell
Temps d'incantation: 2 sec.
Temps de recharge: 10 sec.

Object Type

version 2
extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/CowardsTrial/ProtoVaalLithomancerCowardsTrial_"] = {
    name = "Lithomancer",
    life = 8,
    energyShield = 1,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DelveLithomancerProjectile",
        "DelveLithomancerProjectileLarge",
        "DelveLithomancerRevive",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLithomancerProjectile"] = {
    name = "DelveLithomancerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 66, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLithomancerProjectileLarge"] = {
    name = "DelveLithomancerProjectileLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLithomancerRevive"] = {
    name = "DelveLithomancerRevive",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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