黑峰少女
不死
Maiden of the Black Crest
幽魂N
標籤bludgeoning_weapon, 法術, cold_affinity, fire_affinity, ghost, ghost_armour, is_unarmed, large_height, large_model, not_dex, ranged, undead, very_slow_movement
生命
400%
生命轉為護盾
50%
護甲值
+50%
異常狀態臨界值
400%
抗性
0 64 64 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
FigureheadChestBoss
Metadata
FigureheadChestBoss
等級
68
生命
12,867
護甲值
43,185
閃避值
4,739
能量護盾
12,254
傷害
747
法術傷害
747
命中
580
攻擊間隔
1.5
經驗值
20,510
召喚物生命
2,791
Minion Energy Shield
2,658
召喚物傷害
597
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
FigureheadChestBossIncinerate
法術, 投射物, 玩家投射物, 傷害, 火焰
頭像燒毀
附加傷害效用: 30%
施放時間: 0.2 秒
投射物穿透全部目標
造成 155.1206.9 火焰傷害
減少 50% 施放速度
增加 60% 投射物速度
造成 100% 更多每階段擊中和段異常狀態傷害
base is projectile [1]
FaceLastTarget
面對最後目標
WeylamsWarChestBossIceStorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
冷卻時間: 5 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 293.9440.9 冰冷傷害
+4 秒基礎持續時間
增加 25% 施放速度
0.3 秒撞擊一次
基礎範圍為 1
firestorm base area of effect +% [43]
firestorm drop ground ice duration ms [1000]
is area damage [1]
FigureheadWaterCascade
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 1.5 秒
冷卻時間: 10 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 574.4861.6 冰冷傷害
爆發 +10
active skill area of effect radius +% final [-40]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
    //turn_duration = 0.75
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Figurehead/FigureheadChestBoss"] = {
    name = "Maiden of the Black Crest",
    life = 4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 64,
    lightningResist = 64,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "WeylamsWarChestBossIceStorm",
        "FigureheadChestBossIncinerate",
        "FigureheadWaterCascade",
        "FaceLastTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WeylamsWarChestBossIceStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "base_cast_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 300, 43, 1000, 25, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FigureheadChestBossIncinerate"] = {
    name = "FigureHead Incinerate",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "flamethrower_damage_+%_per_stage_final",
        "base_projectile_speed_+%",
        "base_cast_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.89999997615814, 1.2000000476837, 100, 60, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FigureheadWaterCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 10, -40, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyDaemon
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%2000
Stats.mana_regeneration_rate_per_minute_%100
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.max_viper_strike_orbs4
Stats.base_maximum_all_resistances_%75
Stats.max_fuse_arrow_orbs5
Stats.max_fire_beam_stacks8
Stats.max_charged_attack_stacks10
Stats.base_critical_strike_multiplier130
Stats.critical_ailment_dot_multiplier_+30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.base_attack_speed_+%_per_frenzy_charge4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.base_cast_speed_+%_per_frenzy_charge4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
Stats.object_inherent_damage_+%_final_per_frenzy_charge4
Stats.physical_damage_reduction_%_per_endurance_charge4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
Stats.resist_all_elements_%_per_endurance_charge4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
Stats.critical_strike_chance_+%_per_power_charge50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
Stats.maximum_block_%75
Stats.base_maximum_spell_block_%75
Stats.base_number_of_totems_allowed1
Stats.base_number_of_traps_allowed3
Stats.base_number_of_remote_mines_allowed5
Stats.movement_velocity_cap128
Stats.maximum_life_leech_rate_%_per_minute1200
Stats.maximum_mana_leech_rate_%_per_minute1200
Stats.maximum_energy_shield_leech_rate_%_per_minute600
Stats.monster_ignite_damage_+%_final-72
Stats.monster_bleeding_damage_+%_final-86
Stats.monster_poison_damage_+%_final-50
Stats.bleeding_moving_damage_%_of_base_override500
Stats.max_azurite_debuff_stacks10
Stats.impaled_debuff_base_duration_ms8000
Stats.impaled_debuff_number_of_reflected_hits5
Stats.ignore_skill_weapon_restrictions1
Stats.base_total_number_of_sigils_allowed3
Stats.maximum_life_leech_amount_per_leech_%_max_life10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
Stats.object_inherent_melee_hit_stun_duration_+%_final20
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.actor_scale_+%_limit100
Stats.damage_taken_when_hit_+%_final_per_fortification-1
Stats.base_max_fortification20
Stats.soul_eater_maximum_stacks45
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
Actor.slow_animations_go_to_idletrue
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