未知名
DESCRIBE ME
base_fire_damage_taken_per_minute
base_cold_damage_taken_per_minute
base_lightning_damage_taken_per_minute
RENAME ME
屬性 /5

shaper_beam

KeyValue
關鍵字點燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codebase fire damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codebase cold damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codebase lightning damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
RENAME ME
生物
monster no drops or experience [1]
幽魂N
標籤法術, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour
生命
100%
生命轉為護盾
50%
護甲
+50%
異常狀態臨界值
100%
抗性
20 20 20 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
GuardianArenaReefColdTotem
Metadata
GuardianReefArenaColdTotem
等級
68
生命
6,433
護甲
43,185
閃避
4,739
能量護盾
3,064
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
GuardianReefArenaIceSpear
法術, 可觸發
施放時間: 1.77 秒
造成 252.2378.4 冰冷傷害
減少 70% 投射物速度
不能冰凍
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

DiesAfterTime
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/GuardianReefArenaColdTotem"] = {
    name = "RENAME ME",
    life = 1,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GuardianReefArenaIceSpear",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianReefArenaIceSpear"] = {
    name = "GuardianReefArenaIceSpear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "never_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, -70, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • RENAME ME
    生物
    monster no drops or experience [1]
    cant touch this [1]
    cant possess this [1]
    幽魂N
    標籤construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, non_attacking, not_dex, not_int, puncturing_weapon
    生命
    300%
    護甲
    +50%
    異常狀態臨界值
    300%
    抗性
    0 0 0 40
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    LabyrinthIzaroPedestalCrown
    Metadata
    IzaroPedestalCrown
    等級
    68
    生命
    19,300
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.995
    經驗值
    10,255
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    IzaroPedestalBuff
    +10 秒基礎持續時間
    active skill area of effect radius +% final [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    
    Transitionable
    {
    	create_state_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_2 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_untransition_to_1 = "MakeCollidable();"
    	on_untransition_to_2 = "PlayAnimationByName( attack1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/IzaroPedestalCrown"] = {
        name = "RENAME ME",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IzaroPedestalBuff",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroPedestalBuff"] = {
        name = "IzaroPedestalBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • RENAME ME
    生物
    monster no drops or experience [1]
    cant touch this [1]
    cant possess this [1]
    幽魂N
    標籤construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, non_attacking, not_dex, not_int, puncturing_weapon
    生命
    300%
    護甲
    +50%
    異常狀態臨界值
    300%
    抗性
    0 0 0 40
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    LabyrinthIzaroPedestalOrb
    Metadata
    IzaroPedestalOrb
    等級
    68
    生命
    19,300
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.995
    經驗值
    10,255
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    IzaroPedestalBuff
    +10 秒基礎持續時間
    active skill area of effect radius +% final [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    
    Transitionable
    {
    	create_state_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_2 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_untransition_to_1 = "MakeCollidable();"
    	on_untransition_to_2 = "PlayAnimationByName( attack1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/IzaroPedestalOrb"] = {
        name = "RENAME ME",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IzaroPedestalBuff",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroPedestalBuff"] = {
        name = "IzaroPedestalBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • RENAME ME
    生物
    monster no drops or experience [1]
    cant touch this [1]
    cant possess this [1]
    幽魂N
    標籤construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, non_attacking, not_dex, not_int, puncturing_weapon
    生命
    300%
    護甲
    +50%
    異常狀態臨界值
    300%
    抗性
    0 0 0 40
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    LabyrinthIzaroPedestalSceptre
    Metadata
    IzaroPedestalSceptre
    等級
    68
    生命
    19,300
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.995
    經驗值
    10,255
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    IzaroPedestalBuff
    +10 秒基礎持續時間
    active skill area of effect radius +% final [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    
    Transitionable
    {
    	create_state_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_2 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_untransition_to_1 = "MakeCollidable();"
    	on_untransition_to_2 = "PlayAnimationByName( attack1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/IzaroPedestalSceptre"] = {
        name = "RENAME ME",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IzaroPedestalBuff",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroPedestalBuff"] = {
        name = "IzaroPedestalBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • Edit

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