未知名
DESCRIBE ME
base_fire_damage_taken_per_minute
base_cold_damage_taken_per_minute
base_lightning_damage_taken_per_minute
RENAME ME
Attribute /5

shaper_beam

KeyValue
关键字点燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codebase fire damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codebase cold damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codebase lightning damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
未知名
构造体
monster no drops or experience [1]
RENAME ME
幽魂N
标签施法, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour
生命
100%
生命转为护盾
50%
护甲
+50%
异常状态临界值
100%
抗性
20 20 20 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
GuardianArenaReefColdTotem
Metadata
GuardianReefArenaColdTotem
等级
68
生命
6,433
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
GuardianReefArenaIceSpear
法术, 可触发
施放间隔: 1.77 秒
造成 252.2 - 378.4 冰霜伤害
投射物速度减慢 70%
无法被冰冻
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

DiesAfterTime
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/GuardianReefArenaColdTotem"] = {
    name = "RENAME ME",
    life = 1,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GuardianReefArenaIceSpear",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianReefArenaIceSpear"] = {
    name = "GuardianReefArenaIceSpear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "never_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, -70, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • RENAME ME
    构造体
    monster no drops or experience [1]
    cant touch this [1]
    cant possess this [1]
    幽魂N
    标签construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, non_attacking, not_dex, not_int, puncturing_weapon
    生命
    300%
    护甲
    +50%
    异常状态临界值
    300%
    抗性
    0 0 0 40
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 25
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LabyrinthIzaroPedestalCrown
    Metadata
    IzaroPedestalCrown
    等级
    68
    生命
    19,300
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.995
    经验值
    10,255
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    IzaroPedestalBuff
    基础持续时间为 10
    active skill area of effect radius +% final [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    
    Transitionable
    {
    	create_state_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_2 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_untransition_to_1 = "MakeCollidable();"
    	on_untransition_to_2 = "PlayAnimationByName( attack1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/IzaroPedestalCrown"] = {
        name = "RENAME ME",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IzaroPedestalBuff",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroPedestalBuff"] = {
        name = "IzaroPedestalBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • RENAME ME
    构造体
    monster no drops or experience [1]
    cant touch this [1]
    cant possess this [1]
    幽魂N
    标签construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, non_attacking, not_dex, not_int, puncturing_weapon
    生命
    300%
    护甲
    +50%
    异常状态临界值
    300%
    抗性
    0 0 0 40
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 25
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LabyrinthIzaroPedestalOrb
    Metadata
    IzaroPedestalOrb
    等级
    68
    生命
    19,300
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.995
    经验值
    10,255
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    IzaroPedestalBuff
    基础持续时间为 10
    active skill area of effect radius +% final [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    
    Transitionable
    {
    	create_state_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_2 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_untransition_to_1 = "MakeCollidable();"
    	on_untransition_to_2 = "PlayAnimationByName( attack1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/IzaroPedestalOrb"] = {
        name = "RENAME ME",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IzaroPedestalBuff",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroPedestalBuff"] = {
        name = "IzaroPedestalBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • RENAME ME
    构造体
    monster no drops or experience [1]
    cant touch this [1]
    cant possess this [1]
    幽魂N
    标签construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, non_attacking, not_dex, not_int, puncturing_weapon
    生命
    300%
    护甲
    +50%
    异常状态临界值
    300%
    抗性
    0 0 0 40
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 25
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LabyrinthIzaroPedestalSceptre
    Metadata
    IzaroPedestalSceptre
    等级
    68
    生命
    19,300
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.995
    经验值
    10,255
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    IzaroPedestalBuff
    基础持续时间为 10
    active skill area of effect radius +% final [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    
    Transitionable
    {
    	create_state_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_2 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_transition_to_3 = "PlayAnimationByName( attack1 ); RemoveCollidability();"
    	on_untransition_to_1 = "MakeCollidable();"
    	on_untransition_to_2 = "PlayAnimationByName( attack1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/IzaroPedestalSceptre"] = {
        name = "RENAME ME",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IzaroPedestalBuff",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroPedestalBuff"] = {
        name = "IzaroPedestalBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • Edit

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