雕塑的 西里的獻身者
異能monster no drops or experience [1]
Shaped Hyrri's Sister
| 幽魂 | N |
|---|---|
| 標籤 | demon, eldritch, fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, karui, lightning_affinity, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, stone_armour |
生命
605%
閃避
+50%
異常狀態臨界值
605%
抗性
傷害
190%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
KaomArcherShaped
Metadata
KaomArcherShaperMinion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,922
護甲值
28,790
閃避值
7,109
傷害
710
法術傷害
710
命中
580
攻擊間隔
1.5
經驗值
11,281
召喚物生命
8,442
召喚物傷害
567
異常狀態臨界值
38,922
冰緩
123
感電
123
易碎
696
焦灼
123
殘喘
340
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 568–852
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaomArcherShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 568–852
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.5 秒
50% 物理傷害轉換為閃電傷害
造成37.5%更少攻擊傷害
增加 100% 投射物速度
base is projectile [1]
monster projectile variation [10]
spell maximum action distance +% [-60]
Object Type
version 2
extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
}Object Type Codes
version 2
extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"
Render
{
preload_buff_visual = "kaom_archer_effect"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/KaomWarrior/KaomArcherShaperMinion"] = {
name = "Shaped Hyrri's Sister",
life = 6.05,
fireResist = 0,
coldResist = 30,
lightningResist = 30,
chaosResist = 0,
damage = 1.9,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"KaomArcherShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaomArcherShot"] = {
name = "KaomArcherShot",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"base_projectile_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-60, 10, 50, 100, baseMultiplier = 0.625, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.