倖存者的原罪

倖存者的原罪
重革腰帶
腰帶
品質: +20%
需求 等級 52
+(25–35) 力量
+(800–1200) 點護甲
(50–70) 每秒生命回復
增加 20% 暈眩門檻
每 50 力量減少 10% 護甲
不平衡守衛
(造成暈眩所需的傷害量代表暈眩門檻)
(100% 機率使用 2 倍護甲防禦
最大任何傷害減免為 50%)

( 護甲被視為其實際價值的百分比,僅用於計算減傷 )
負擔不重於未死者,
而未負重者。
Survivor's Guilt
倖存者的原罪 Attr /8
名字顯示物品素質
Limit「邪靈祭祀」聯盟限定
市集市集
關鍵字暈眩, 守護, 護甲
IconArt/2DItems/Belts/ImbalancedCord
Icon
Release Version邪靈祭祀
BaseType重革腰帶
Referencepoe.ninja, Community Wiki
+(25–35) 力量
FamilyStrength
Domains物品 (1)
GenerationType傳奇 (3)
Req. level10 (Effective: 8)
Stats
  • additional strength Min: 25 Max: 35 全域
  • Craft Tagsattribute
    催化劑本質的催化劑
    +(800–1200) 點護甲
    FamilyIncreasedPhysicalDamageReductionRating
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage reduction rating Min: 800 Max: 1200 全域
  • Craft Tagsdefences armour
    催化劑冶鍊的催化劑
    (50–70) 每秒生命回復
    FamilyLifeRegeneration
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base life regeneration rate per minute Min: 3000 Max: 4200 全域
  • Craft Tagsflat_life_regen resource life
    催化劑富饒的催化劑
    增加 20% 暈眩門檻
    FamilyIncreasedStunThreshold
    DomainsJewel (10)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stun threshold +% Min: 20 Max: 20 全域
  • 每 50 力量減少 10% 護甲
    FamilyIncreasedPhysicalDamageReductionRating
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level65 (Effective: 52)
    Stats
  • armour +% per 50 str Min: -10 Max: -10 全域
  • Craft Tagsdefences armour
    催化劑冶鍊的催化劑
    不平衡守衛
    FamilyKeystone
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • keystone sacred bastion Min: 1 Max: 1 全域
  • Craft Tagsdefences armour
    催化劑冶鍊的催化劑
    { "w": 2, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQmVsdHMvSW1iYWxhbmNlZENvcmQiLCJ3IjoyLCJoIjoxLCJzY2FsZSI6MX1d/0560075a4c/ImbalancedCord.png", "league": "Affliction", "name": "Survivor's Guilt", "typeLine": "Heavy Belt", "baseType": "Heavy Belt", "rarity": "Unique", "ilvl": 74, "requirements": [ { "name": "Level", "values": [ [ "52", 0 ] ], "displayMode": 0, "type": 62 } ], "implicitMods": [ "+28 to Strength" ], "explicitMods": [ "+1144 to Armour", "Regenerate 67.5 Life per second", "20% increased Stun Threshold", "10% reduced Armour per 50 Strength", "Imbalanced Guard" ], "flavourText": [ "The burden falls heaviest not on those that died,\r", "but on those that did not." ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_809229260", "min": 800, "max": 1200 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3325883026", "min": 50, "max": 70 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_680068163", "min": 20, "max": 20 } ] }, { "name": "", "tier": "", "level": 65, "magnitudes": [ { "hash": "explicit.stat_3621706946", "min": -10, "max": -10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3868073741", "min": 1, "max": 1 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 10, "magnitudes": [ { "hash": "implicit.stat_4080418644", "min": 25, "max": 35 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_809229260", [ 0 ] ], [ "explicit.stat_3325883026", [ 1 ] ], [ "explicit.stat_680068163", [ 2 ] ], [ "explicit.stat_3621706946", [ 3 ] ], [ "explicit.stat_3868073741", [ 4 ] ] ], "implicit": [ [ "implicit.stat_4080418644", [ 0 ] ] ] }, "text": "Item Class: Belts
    Rarity: Unique
    Survivor's Guilt
    Heavy Belt
    --------
    Requirements:
    Level: 52
    --------
    Item Level: 74
    --------
    +28 to Strength (implicit)
    --------
    +1144 to Armour
    Regenerate 67.5 Life per second
    20% increased Stun Threshold
    10% reduced Armour per 50 Strength
    Imbalanced Guard
    --------
    The burden falls heaviest not on those that died,
    but on those that did not.
    --------
    Note: ~price 1 chaos
    " } }

    Community Wiki

    Edit

    Survivor's Guilt

    Mechanics

    • The Imbalanced Guard modifier has the same effect as the keystone, Imbalanced Guard. Taking the keystone in addition to equipping this item will impart no additional benefit.

    Version history

    VersionChanges
    3.13.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.