Culpabilité du Survivant

Culpabilité du Survivant
Ceinture lourde
Ceinture
Qualité: +20%
Prérequis: Niveau 52
+(25–35) de Force
+(800–1200) à l'Armure
(50–70) de Vie Régénérée par seconde
20% d'Augmentation du Seuil d'Étourdissement
10% de Réduction d'Armure tous les 50 de Force
Garde déséquilibrée
(Le Seuil d'Étourdissement détermine le montant de Dégâts nécessaires pour Étourdir une cible)
(100% de chances de vous défendre avec une Armure doublée. Le maximum de Réduction de tous les types de Dégâts est de 50%)
(L'Armure est considérées comme ayant ce pourcentage de sa valeur réelle, mais uniquement pour calculer les réductions de dégâts)
Le fardeau est plus lourd à porter non pas pour les morts,
mais pour ceux qui restent.
Survivor's Guilt
Culpabilité du Survivant Attr /8
NomDescriptions détaillées
Limit「Ritual」League Specific
Le MarchéLe Marché
AcronymStun, Protection, Armure
IconArt/2DItems/Belts/ImbalancedCord
Icon
Release VersionRitual
BaseTypeCeinture lourde
Referencepoe.ninja, Community Wiki
+(25–35) de Force
FamilyStrength
DomainsObjet (1)
GenerationTypeUnique (3)
Req. level10 (Effective: 8)
Stats
  • additional strength Min: 25 Max: 35 Global
  • Craft Tagsattribute
    Les CatalyseursCatalyseur intrinsèque
    +(800–1200) à l'Armure
    FamilyIncreasedPhysicalDamageReductionRating
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage reduction rating Min: 800 Max: 1200 Global
  • Craft Tagsdefences armour
    Les CatalyseursCatalyseur trempé
    (50–70) de Vie Régénérée par seconde
    FamilyLifeRegeneration
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base life regeneration rate per minute Min: 3000 Max: 4200 Global
  • Craft Tagsflat_life_regen resource life
    Les CatalyseursCatalyseur fertile
    20% d'Augmentation du Seuil d'Étourdissement
    FamilyIncreasedStunThreshold
    DomainsJewel (10)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stun threshold +% Min: 20 Max: 20 Global
  • 10% de Réduction d'Armure tous les 50 de Force
    FamilyIncreasedPhysicalDamageReductionRating
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level65 (Effective: 52)
    Stats
  • armour +% per 50 str Min: -10 Max: -10 Global
  • Craft Tagsdefences armour
    Les CatalyseursCatalyseur trempé
    Garde déséquilibrée
    FamilyKeystone
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • keystone sacred bastion Min: 1 Max: 1 Global
  • Craft Tagsdefences armour
    Les CatalyseursCatalyseur trempé
    { "w": 2, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQmVsdHMvSW1iYWxhbmNlZENvcmQiLCJ3IjoyLCJoIjoxLCJzY2FsZSI6MX1d/0560075a4c/ImbalancedCord.png", "league": "Affliction", "name": "Survivor's Guilt", "typeLine": "Heavy Belt", "baseType": "Heavy Belt", "rarity": "Unique", "ilvl": 74, "requirements": [ { "name": "Level", "values": [ [ "52", 0 ] ], "displayMode": 0, "type": 62 } ], "implicitMods": [ "+28 to Strength" ], "explicitMods": [ "+1144 to Armour", "Regenerate 67.5 Life per second", "20% increased Stun Threshold", "10% reduced Armour per 50 Strength", "Imbalanced Guard" ], "flavourText": [ "The burden falls heaviest not on those that died,\r", "but on those that did not." ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_809229260", "min": 800, "max": 1200 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3325883026", "min": 50, "max": 70 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_680068163", "min": 20, "max": 20 } ] }, { "name": "", "tier": "", "level": 65, "magnitudes": [ { "hash": "explicit.stat_3621706946", "min": -10, "max": -10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3868073741", "min": 1, "max": 1 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 10, "magnitudes": [ { "hash": "implicit.stat_4080418644", "min": 25, "max": 35 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_809229260", [ 0 ] ], [ "explicit.stat_3325883026", [ 1 ] ], [ "explicit.stat_680068163", [ 2 ] ], [ "explicit.stat_3621706946", [ 3 ] ], [ "explicit.stat_3868073741", [ 4 ] ] ], "implicit": [ [ "implicit.stat_4080418644", [ 0 ] ] ] }, "text": "Item Class: Belts
    Rarity: Unique
    Survivor's Guilt
    Heavy Belt
    --------
    Requirements:
    Level: 52
    --------
    Item Level: 74
    --------
    +28 to Strength (implicit)
    --------
    +1144 to Armour
    Regenerate 67.5 Life per second
    20% increased Stun Threshold
    10% reduced Armour per 50 Strength
    Imbalanced Guard
    --------
    The burden falls heaviest not on those that died,
    but on those that did not.
    --------
    Note: ~price 1 chaos
    " } }
    Objet
    Main secondaire · Carquois · Boucliers
    Pièces d'armure · Gants · Bottes · Armures · Casques
    Accessoires · Amulettes · Bagues · Ceintures · Babioles

    Community Wiki

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    Survivor's Guilt

    Mechanics

    • The Imbalanced Guard modifier has the same effect as the keystone, Imbalanced Guard. Taking the keystone in addition to equipping this item will impart no additional benefit.

    Version history

    VersionChanges
    3.13.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.