Síndrome del superviviente

Síndrome del superviviente
Cinturón pesado
Cinturón
Calidad: +20%
Requiere Nivel 52
+(25–35) de fuerza
+(800–1200) de armadura
Regeneras (50–70) de vida por segundo
Umbral de aturdimiento aumentado un 20%
Armadura reducida un 10% por cada 50 de fuerza
Protección desequilibrada
(El umbral de aturdimiento determina la cantidad de daño necesaria para poder aturdir a algo)
(100% de probabilidad de defender con el doble de armadura. La reducción de daño máxima para cualquier tipo de daño es del 50%)
(La armadura se considera como este porcentaje de su valor actual, solo para calcular la mitigación del daño)
La carga más pesada no recae en aquellos que murieron,
sino en los que vivieron.
Survivor's Guilt
Síndrome del superviviente Attr /8
NombreMostrar descripciones completas
Limit「Ritual」League Specific
El MercadoEl Mercado
AcronymStun, Protección, Armadura
IconArt/2DItems/Belts/ImbalancedCord
Icon
Release VersionRitual
BaseTypeCinturón pesado
Referencepoe.ninja, Community Wiki
+(25–35) de fuerza
FamilyStrength
DomainsObjeto (1)
GenerationTypeÚnico (3)
Req. level10 (Effective: 8)
Stats
  • additional strength Min: 25 Max: 35 Global
  • Craft Tagsattribute
    CatalizadoresCatalizador intrínseco
    +(800–1200) de armadura
    FamilyIncreasedPhysicalDamageReductionRating
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage reduction rating Min: 800 Max: 1200 Global
  • Craft Tagsdefences armour
    CatalizadoresCatalizador templado
    Regeneras (50–70) de vida por segundo
    FamilyLifeRegeneration
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base life regeneration rate per minute Min: 3000 Max: 4200 Global
  • Craft Tagsflat_life_regen resource life
    CatalizadoresCatalizador fértil
    Umbral de aturdimiento aumentado un 20%
    FamilyIncreasedStunThreshold
    DomainsJewel (10)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stun threshold +% Min: 20 Max: 20 Global
  • Armadura reducida un 10% por cada 50 de fuerza
    FamilyIncreasedPhysicalDamageReductionRating
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level65 (Effective: 52)
    Stats
  • armour +% per 50 str Min: -10 Max: -10 Global
  • Craft Tagsdefences armour
    CatalizadoresCatalizador templado
    Protección desequilibrada
    FamilyKeystone
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • keystone sacred bastion Min: 1 Max: 1 Global
  • Craft Tagsdefences armour
    CatalizadoresCatalizador templado
    { "w": 2, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQmVsdHMvSW1iYWxhbmNlZENvcmQiLCJ3IjoyLCJoIjoxLCJzY2FsZSI6MX1d/0560075a4c/ImbalancedCord.png", "league": "Affliction", "name": "Survivor's Guilt", "typeLine": "Heavy Belt", "baseType": "Heavy Belt", "rarity": "Unique", "ilvl": 74, "requirements": [ { "name": "Level", "values": [ [ "52", 0 ] ], "displayMode": 0, "type": 62 } ], "implicitMods": [ "+28 to Strength" ], "explicitMods": [ "+1144 to Armour", "Regenerate 67.5 Life per second", "20% increased Stun Threshold", "10% reduced Armour per 50 Strength", "Imbalanced Guard" ], "flavourText": [ "The burden falls heaviest not on those that died,\r", "but on those that did not." ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_809229260", "min": 800, "max": 1200 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3325883026", "min": 50, "max": 70 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_680068163", "min": 20, "max": 20 } ] }, { "name": "", "tier": "", "level": 65, "magnitudes": [ { "hash": "explicit.stat_3621706946", "min": -10, "max": -10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3868073741", "min": 1, "max": 1 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 10, "magnitudes": [ { "hash": "implicit.stat_4080418644", "min": 25, "max": 35 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_809229260", [ 0 ] ], [ "explicit.stat_3325883026", [ 1 ] ], [ "explicit.stat_680068163", [ 2 ] ], [ "explicit.stat_3621706946", [ 3 ] ], [ "explicit.stat_3868073741", [ 4 ] ] ], "implicit": [ [ "implicit.stat_4080418644", [ 0 ] ] ] }, "text": "Item Class: Belts
    Rarity: Unique
    Survivor's Guilt
    Heavy Belt
    --------
    Requirements:
    Level: 52
    --------
    Item Level: 74
    --------
    +28 to Strength (implicit)
    --------
    +1144 to Armour
    Regenerate 67.5 Life per second
    20% increased Stun Threshold
    10% reduced Armour per 50 Strength
    Imbalanced Guard
    --------
    The burden falls heaviest not on those that died,
    but on those that did not.
    --------
    Note: ~price 1 chaos
    " } }

    Community Wiki

    Edit

    Survivor's Guilt

    Mechanics

    • The Imbalanced Guard modifier has the same effect as the keystone, Imbalanced Guard. Taking the keystone in addition to equipping this item will impart no additional benefit.

    Version history

    VersionChanges
    3.13.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.