黑黝軟獸
Swarthy Mollusc
幽魂Y
地區海洋王堡礁, 永恆實驗室, 危機海礁, 乾海, 卡蘭德迷湖
標籤beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, not_str, physical_affinity, reptile_beast, slashing_weapon, slow_movement
Packs
  • 海洋王堡礁: 黑黝軟獸
  • 永恆實驗室: 黑黝軟獸, 海洋之奴
  • 海洋之奴, 黑黝軟獸
  • 黑黝軟獸
  • 生命
    115%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    115%
    抗性
    0 40 0 0
    傷害
    130%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.755 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    ParasiticSquid
    Metadata
    ParasiticSquidWarp
    等級
    75
    生命
    15,518
    護甲
    49,865
    閃避
    9,044
    能量護盾
    4,718
    傷害
    737
    法術傷害
    737
    命中
    381
    攻擊間隔
    1.755
    經驗值
    11,804
    異常狀態臨界值
    15,518
    冰緩
    49
    感電
    49
    易碎
    278
    焦灼
    49
    殘喘
    136
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 589–884
    暴擊率: 5%
    攻擊間隔: 1.755 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ParasiticSquidGroundEffectTar
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    +6 秒基礎持續時間
    減少 60% 移動速度
    active skill area of effect radius +% final [-25]
    ParasiticSquidWarp
    法術, 位移, 持續時間, 冰冷, 範圍, 範圍法術, 冷卻
    幻影傳送
    施放時間: 1 秒
    冷卻時間: 7 秒
    傳送至指定目的地。起點跟終點產生一圈冰緩地面。
    +3 秒基礎持續時間
    減少 20% 移動速度
    active skill area of effect radius +% final [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death = "AddAttached( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao,  ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao, 0 );"
    	on_death2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao,  ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao, 1 );"
    	on_death3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao,  ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao, 2 );"
    }
    
    Life
    {
    	on_spawned_dead = "GoToAttachedAnimationEnd( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidWarp"] = {
        name = "Swarthy Mollusc",
        life = 1.15,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "ParasiticSquidWarp",
            "ParasiticSquidGroundEffectTar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ParasiticSquidWarp"] = {
        name = "Illusory Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a target destination. Chilled ground is spread in an area around both where the caster was and where they teleported to.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, -20, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ParasiticSquidGroundEffectTar"] = {
        name = "ParasiticSquidGroundEffectTar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {6000, -60, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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