迅捷食腐虫
野兽
Carrion Raider
幽魂Y
标签animal_claw_weapon, beast, flesh_armour, insect, insect_blood, is_unarmed, medium_movement, melee, physical_affinity, small_height
生命
120%
异常状态临界值
120%
抗性
0 0 0 0
伤害
90%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0.9 秒
伤害分布
±20%
经验值
100%
Model Size
150%
类型
InsectWildChampion
Metadata
InsectWildChampion
等级
68
生命
7,720
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
336
法术伤害
336
命中
290
攻击间隔
0.9
经验值
10,255
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 269–403
暴击几率: 5%
攻击间隔: 0.9 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InsectMinion/InsectWildChampion"] = {
    name = "Carrion Raider",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}