幽魂 | Y |
---|---|
地区 | 广场遗迹, 广场遗迹, 控制区, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片 |
标签 | flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, templar |
Packs |
生命
120%
闪避值
+40%
异常状态临界值
120%
抗性
0 0 40 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
SlaveCatcher
Metadata
SlaveCatcherKitava2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
38,420
护甲
92,477
闪避值
11,004
能量护盾
0
伤害
900
法术伤害
900
命中
518
攻击间隔
1.755
经验值
13,132
异常状态临界值
38,420
冰缓
121
Shock
121
Brittle
687
Scorch
121
Sap
336
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 720–1080
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SlaveCatcherNetThrow
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
迫击炮
施放间隔: 1 秒
冷却时间: 7 秒
如同怪物迫击炮技能, 但是在地上留下冲击效果.
基础持续时间为 2 秒
额外发射 2 个投射物
移动速度减慢 80%
base deal no damage [1]
base is projectile [1]
ground tar art variation [2]
is area damage [1]
monster projectile variation [5]
projectile spread radius [20]
spell maximum action distance +% [-50]
额外发射 2 个投射物
移动速度减慢 80%
base deal no damage [1]
base is projectile [1]
ground tar art variation [2]
is area damage [1]
monster projectile variation [5]
projectile spread radius [20]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { scale = 93 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SlaveCatcher/SlaveCatcherKitava2"] = { name = "Depraved Slaver", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "Melee", "SlaveCatcherNetThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SlaveCatcherNetThrow"] = { name = "Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "ground_tar_art_variation", "base_movement_velocity_+%", "number_of_additional_projectiles", "is_area_damage", "base_is_projectile", "base_deal_no_damage", }, levels = { [1] = {5, 20, -50, 2000, 2, -80, 2, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, }
幽魂 | Y |
---|---|
地区 | 没落圣所, 幽闭城塞, 上古堡垒, 憎恨之地, 灵祭塔庙 |
标签 | flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, templar |
Packs |
生命
128%
闪避值
+40%
异常状态临界值
128%
抗性
0 0 40 0
伤害
98%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
SlaveCatcherAtlasUber2
Metadata
SlaveCatcherKitava2AtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
45,178
护甲
99,834
闪避值
11,368
能量护盾
0
伤害
934
法术伤害
934
命中
538
攻击间隔
1.755
经验值
19,875
异常状态临界值
45,178
冰缓
143
Shock
143
Brittle
808
Scorch
143
Sap
395
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 747–1121
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SlaveCatcherNetThrow
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
迫击炮
施放间隔: 1 秒
冷却时间: 7 秒
如同怪物迫击炮技能, 但是在地上留下冲击效果.
基础持续时间为 2 秒
额外发射 2 个投射物
移动速度减慢 80%
base deal no damage [1]
base is projectile [1]
ground tar art variation [2]
is area damage [1]
monster projectile variation [5]
projectile spread radius [20]
spell maximum action distance +% [-50]
额外发射 2 个投射物
移动速度减慢 80%
base deal no damage [1]
base is projectile [1]
ground tar art variation [2]
is area damage [1]
monster projectile variation [5]
projectile spread radius [20]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { scale = 93 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SlaveCatcher/SlaveCatcherKitava2AtlasUber"] = { name = "Depraved Slaver", life = 1.28, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "Melee", "SlaveCatcherNetThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SlaveCatcherNetThrow"] = { name = "Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "ground_tar_art_variation", "base_movement_velocity_+%", "number_of_additional_projectiles", "is_area_damage", "base_is_projectile", "base_deal_no_damage", }, levels = { [1] = {5, 20, -50, 2000, 2, -80, 2, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, }
堕落奴隶
人形
Depraved Slaver
幽魂 | Y |
---|---|
标签 | flesh_armour, human, humanoid, is_unarmed, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, templar |
Packs |
生命
120%
闪避值
+40%
异常状态临界值
120%
抗性
0 0 40 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
SlaveCatcher
Metadata
SlaveCatcherKitava2Hellscape_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,720
护甲
28,790
闪避值
6,635
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.755
经验值
10,255
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SlaveCatcherNetThrow
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
迫击炮
施放间隔: 1 秒
冷却时间: 7 秒
如同怪物迫击炮技能, 但是在地上留下冲击效果.
基础持续时间为 2 秒
额外发射 2 个投射物
移动速度减慢 80%
base deal no damage [1]
base is projectile [1]
ground tar art variation [2]
is area damage [1]
monster projectile variation [5]
projectile spread radius [20]
spell maximum action distance +% [-50]
额外发射 2 个投射物
移动速度减慢 80%
base deal no damage [1]
base is projectile [1]
ground tar art variation [2]
is area damage [1]
monster projectile variation [5]
projectile spread radius [20]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { scale = 93 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SlaveCatcher/SlaveCatcherKitava2Hellscape_"] = { name = "Depraved Slaver", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "Melee", "SlaveCatcherNetThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SlaveCatcherNetThrow"] = { name = "Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "ground_tar_art_variation", "base_movement_velocity_+%", "number_of_additional_projectiles", "is_area_damage", "base_is_projectile", "base_deal_no_damage", }, levels = { [1] = {5, 20, -50, 2000, 2, -80, 2, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, }