武装毁灭者
恶魔
移动速度加快 30%
cannot have affliction mods [1]
is map boss underling monster [1]
cannot have affliction mods [1]
is map boss underling monster [1]
Ironclad Demolisher
幽魂 | N |
---|---|
标签 | demon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, undying |
生命
275%
护甲
+100%
闪避值
+50%
异常状态临界值
275%
抗性
40 40 40 25
伤害
75%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.305 秒
伤害分布
±20%
经验值
75%
Model Size
115%
类型
GemlingLegionnaireDuelistMap
Metadata
GemlingLegionnaireEarthquakeMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
17,692
护甲
57,580
闪避值
7,109
能量护盾
0
伤害
280
法术伤害
280
命中
290
攻击间隔
1.305
经验值
7,691
异常状态临界值
17,692
冰缓
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 224–336
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 4 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 1.75 秒
余震的击中和异常状态伤害总增 +50%
is area damage [1]
余震的击中和异常状态伤害总增 +50%
is area damage [1]
GemlingEarthquake2
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 224–336
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 8 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 6 秒
基础额外效果持续时间 2.05 秒
余震的击中和异常状态伤害总增 +50%
active skill area of effect radius +% final [-25]
is area damage [1]
基础额外效果持续时间 2.05 秒
余震的击中和异常状态伤害总增 +50%
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingEarthquake3
攻击, 范围, 近战, 伤害, 攻击可重复, 持续时间
基本伤害: 224–336
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 4 秒
伤害总降 40%
基础持续时间为 1.75 秒
基础额外效果持续时间 0.25 秒
余震的击中和异常状态伤害总增 +20%
导致 +3 次爆发
active skill area of effect radius +% final [-60]
is area damage [1]
基础持续时间为 1.75 秒
基础额外效果持续时间 0.25 秒
余震的击中和异常状态伤害总增 +20%
导致 +3 次爆发
active skill area of effect radius +% final [-60]
is area damage [1]
GemlingRestoreLife
法术, 可触发
施放间隔: 1 秒
基础持续时间为 5 秒
restore skill life regeneration rate per minute % [1200]
restore skill life regeneration rate per minute % [1200]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 224–336
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap" Transitionable { num_states = 4 }
Object Type Codes
version 2 extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireEarthquakeMap"] = { name = "Ironclad Demolisher", life = 2.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.75, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "Melee", "GemlingEarthquake1", "GemlingEarthquake2", "GemlingEarthquake3", "GemlingRestoreLife", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake1"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {1750, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake2"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {6000, 50, 2050, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake3"] = { name = "GemlingEarthquake3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Damage] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1750, 20, 3, 250, -40, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRestoreLife"] = { name = "GemlingRestoreLife", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
锻铁摧毁徒
恶魔
移动速度加快 30%
cannot have affliction mods [1]
is map boss underling monster [1]
cannot have affliction mods [1]
is map boss underling monster [1]
Ironclad Demolisher
幽魂 | N |
---|---|
标签 | demon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, undying |
生命
275%
护甲
+100%
闪避值
+50%
异常状态临界值
275%
抗性
40 40 40 25
伤害
75%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.305 秒
伤害分布
±20%
经验值
75%
Model Size
115%
类型
GemlingLegionnaireDuelistMap
Metadata
GemlingLegionnaireEarthquakeMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
17,692
护甲
57,580
闪避值
7,109
能量护盾
0
伤害
280
法术伤害
280
命中
290
攻击间隔
1.305
经验值
7,691
异常状态临界值
17,692
冰缓
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 224–336
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 4 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 1.75 秒
余震的击中和异常状态伤害总增 +50%
is area damage [1]
余震的击中和异常状态伤害总增 +50%
is area damage [1]
GemlingEarthquake2
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 224–336
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 8 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 6 秒
基础额外效果持续时间 2.05 秒
余震的击中和异常状态伤害总增 +50%
active skill area of effect radius +% final [-25]
is area damage [1]
基础额外效果持续时间 2.05 秒
余震的击中和异常状态伤害总增 +50%
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingEarthquake3
攻击, 范围, 近战, 伤害, 攻击可重复, 持续时间
基本伤害: 224–336
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 4 秒
伤害总降 40%
基础持续时间为 1.75 秒
基础额外效果持续时间 0.25 秒
余震的击中和异常状态伤害总增 +20%
导致 +3 次爆发
active skill area of effect radius +% final [-60]
is area damage [1]
基础持续时间为 1.75 秒
基础额外效果持续时间 0.25 秒
余震的击中和异常状态伤害总增 +20%
导致 +3 次爆发
active skill area of effect radius +% final [-60]
is area damage [1]
GemlingRestoreLife
法术, 可触发
施放间隔: 1 秒
基础持续时间为 5 秒
restore skill life regeneration rate per minute % [1200]
restore skill life regeneration rate per minute % [1200]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 224–336
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireEarthquakeMapStandalone"] = { name = "Ironclad Demolisher", life = 2.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.75, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "Melee", "GemlingEarthquake1", "GemlingEarthquake2", "GemlingEarthquake3", "GemlingRestoreLife", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake1"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {1750, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake2"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {6000, 50, 2050, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake3"] = { name = "GemlingEarthquake3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Damage] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1750, 20, 3, 250, -40, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRestoreLife"] = { name = "GemlingRestoreLife", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |