突变的凝视者
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beast, 施法, extra_large_height, flesh_armour, insect_blood, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, ranged, very_fast_movement |
生命
220%
生命转为护盾
60%
闪避值
+40%
异常状态临界值
220%
抗性
30 30 30 20
伤害
214%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 18
攻击间隔
1.005 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
SquidBossDexMission
Metadata
DexMissionSquidBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,153
护甲
28,790
闪避值
6,635
能量护盾
3,676
伤害
799
法术伤害
799
命中
290
攻击间隔
1.005
经验值
20,510
异常状态临界值
14,153
冰缓
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 640–959
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBlindingGazeInvasion
法术, 可触发
暴击几率: 5%
施放间隔: 2.67 秒
冷却时间: 4 秒
造成 563.1 - 1689 闪电伤害
is area damage [1]
spell maximum action distance +% [-80]
is area damage [1]
spell maximum action distance +% [-80]
RootSpiderBallLightning
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 206.5 - 383.5 闪电伤害
额外发射 1 个投射物
施法速度加快 33%
投射物速度加快 40%
基础范围为 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
monster reverse point blank damage -% at minimum range [50]
额外发射 1 个投射物
施法速度加快 33%
投射物速度加快 40%
基础范围为 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
monster reverse point blank damage -% at minimum range [50]
SquidBossLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 140.4 - 421.3 闪电伤害
持续时间缩短 24%
is area damage [1]
持续时间缩短 24%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Squid/Squid" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Squid/Squid"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Squid/DexMissionSquidBoss"] = { name = "Mutated Watcher", life = 2.2, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "SquidBossLightningWarp", "RootSpiderBallLightning", "GSBlindingGazeInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SquidBossLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 0, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -1, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -2, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -3, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -4, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -6, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -8, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -10, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -12, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -14, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -16, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -18, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -20, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -22, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -24, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -26, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -28, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -30, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RootSpiderBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_projectile_speed_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0, 50, 40, 33, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 1, 50, 40, 33, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlindingGazeInvasion"] = { name = "GSBlindingGazeInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Id | DexMissionCorruptedBeastEffect1 |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
mission_beast_corrupted