预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
要塞围墙
Root Wall

要塞围墙

幽魂N
词缀monster no drops or experience [1]
chance to be stunned % [25]
cannot have affliction mods [1]
monster grants no flask charges [1]
免疫cannot be knocked back [1]
标签insect_blood, construct, not_dex, not_int
生命+1250%
护具+100%
抗性
第 1 部1515157
第 2 部30303020
地图50505030
伤害+0%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
异常状态临界值1250%
类型HarvestOshabiVineBarrier


Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Pathfinding
{
	immobile = true
}

Stats
{
	uses_no_mana = 1
	immune_to_curses = 0
	item_drop_slots = 0
	cannot_be_taunted = 1
	object_cannot_taunt_enemies = 1
	set_additional_life_scaling_index = 3
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state =
	"
		active;
		flinch;
	"
	//on_state_active_1 = "RemoveCollidability(  );"
	//on_state_active_3 = "PlayAnimationByName( fade_out_01 );"
}

TriggerableBlockage
{
	save_as_diff = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_active_4 = "DisableRendering(  );"
}

Animated
{
	on_fade_in_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/crown_of_thorns/fade_in.epk );"
	on_end_fade_in_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/crown_of_thorns/fade_in.epk );"
	on_fade_out_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/crown_of_thorns/fade_out.epk );"
}

// why is there a purple highlight
//Targetable
//{
//	no_highlight = true
//}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiVineBarrier"] = {
    name = "Root Wall",
    life = 12.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
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