阿寇亚之魂
人形
Spirit of Akoya
幽魂 | Y |
---|---|
标签 | human, humanoid, medium_movement, not_int, red_blood |
生命
110%
护甲
+75%
闪避值
+25%
异常状态临界值
110%
抗性
0 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 20
攻击间隔
1 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralAkoyaMinion
Metadata
AncestralAkoyaMinion
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,077
护甲
50,383
闪避值
5,924
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
7,077
冰缓
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAkoyaJadeSpray
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
冷却时间: 10 秒
额外发射 4 个投射物
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [241]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [241]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSAkoyaRockExplosion
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 620.7 - 931 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAkoyaMinion"] = { name = "Spirit of Akoya", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedUnique", "MPSAkoyaJadeSpray", "GSAkoyaRockExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSAkoyaJadeSpray"] = { name = "MPSAkoyaJadeSpray", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {241, -40, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAkoyaRockExplosion"] = { name = "GSAkoyaRockExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }