不灭烈焰
构造体
damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
施放火焰新星
消灭怪物不能获得药剂充能
施放火焰新星
cant touch this [1]
cant possess this [1]
cant possess this [1]
Unending Fire
幽魂 | N |
---|---|
标签 | 施法, construct, fire_affinity, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemMonsterFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PopUpTotemFireNova
法术, 伤害, 可触发, 范围, 火焰, 法术可重复, 遥控地雷, 范围法术, 消耗保留
火焰新星地雷
施放间隔: 0.4 秒
冷却时间: 2.5 秒
设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
重复 2 次
造成 851 - 1277 火焰伤害
施法速度加快 40%
is area damage [1]
造成 851 - 1277 火焰伤害
施法速度加快 40%
is area damage [1]
ReviveAfterDuration
法术, 可触发
施放间隔: 1 秒
基础持续时间为 6 秒
死亡时有 100% 的几率触发该法术
死亡时有 100% 的几率触发该法术
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 3 force_placement = true } Transitionable { num_states = 3 } Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 set_cannot_be_converted_or_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 immune_to_labyrinth_degen_effect = 1 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 corpse_cannot_be_destroyed = 1 minion_dies_when_parent_dies = 1 cannot_have_life_leeched_from = 1 cannot_have_mana_leeched_from = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemMonsterFire"] = { name = "Unending Fire", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "PopUpTotemFireNova", "ReviveAfterDuration", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PopUpTotemFireNova"] = { name = "Fire Nova Mine", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "base_spell_repeat_count", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, 2, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReviveAfterDuration"] = { name = "ReviveAfterDuration", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_on_death_%", }, levels = { [1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
消灭怪物不能获得药剂充能
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
施放火焰新星
Id | TotemCastsFireNovaText |
---|---|
Family | TotemCastsFireNovaText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
不灭烈焰
构造体
damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
level [0]
施放火焰新星
消灭怪物不能获得药剂充能
level [0]
施放火焰新星
cant touch this [1]
cant possess this [1]
cant possess this [1]
Unending Fire
幽魂 | N |
---|---|
标签 | 施法, construct, fire_affinity, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemMonsterFireProximityShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PopUpTotemFireNova
法术, 伤害, 可触发, 范围, 火焰, 法术可重复, 遥控地雷, 范围法术, 消耗保留
火焰新星地雷
施放间隔: 0.4 秒
冷却时间: 2.5 秒
设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
重复 2 次
造成 851 - 1277 火焰伤害
施法速度加快 40%
is area damage [1]
造成 851 - 1277 火焰伤害
施法速度加快 40%
is area damage [1]
ReviveAfterDuration
法术, 可触发
施放间隔: 1 秒
基础持续时间为 6 秒
死亡时有 100% 的几率触发该法术
死亡时有 100% 的几率触发该法术
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 3 force_placement = true } Transitionable { num_states = 3 } Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 set_cannot_be_converted_or_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 immune_to_labyrinth_degen_effect = 1 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 corpse_cannot_be_destroyed = 1 minion_dies_when_parent_dies = 1 cannot_have_life_leeched_from = 1 cannot_have_mana_leeched_from = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemMonsterFireProximityShield"] = { name = "Unending Fire", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "PopUpTotemFireNova", "ReviveAfterDuration", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PopUpTotemFireNova"] = { name = "Fire Nova Mine", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "base_spell_repeat_count", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, 2, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReviveAfterDuration"] = { name = "ReviveAfterDuration", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_on_death_%", }, levels = { [1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
消灭怪物不能获得药剂充能
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
level [0]
Id | PopUpTotemProximityShield |
---|---|
Name | 灵能之盾 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
施放火焰新星
Id | TotemCastsFireNovaText |
---|---|
Family | TotemCastsFireNovaText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |