曲空反射
古灵
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Warped Reflection
幽魂 | N |
---|---|
标签 | cleaving_weapon, cold_affinity, eldritch, fire_affinity, flesh_armour, humanoid, is_unarmed, melee, not_str, red_blood, very_fast_movement |
生命
350%
生命转为护盾
50%
闪避值
+50%
异常状态临界值
350%
抗性
50 50 50 30
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 17
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
125%
类型
AtlasInvadersBlackStarClone
Metadata
BlackStarBossMeleeClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
487,712
护甲
28,790
闪避值
7,109
能量护盾
3,064
伤害
681
法术伤害
1,016
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
307,259
冰缓
972
Shock
972
Brittle
5,497
Scorch
972
Sap
2,684
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlackStarMeleeCloneFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlackStarMeleeCloneCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTBlackStarCloneGlaiveDashFire
法术, 位移
施放间隔: 2 秒
冷却时间: 6 秒
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
DTTBlackStarCloneGlaiveDashCold
法术, 位移
施放间隔: 2 秒
冷却时间: 6 秒
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GABlackstarBossFireGlaiveDash
可触发, 攻击
基本伤害: 1351
暴击几率: 5%
攻击伤害: 120%
攻击间隔: 1.5 秒
攻击伤害总增 20%
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
伤害总增 45.25%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
GABlackstarBossColdGlaiveDash
可触发, 攻击
基本伤害: 1351
暴击几率: 5%
攻击伤害: 120%
攻击间隔: 1.5 秒
攻击伤害总增 20%
伤害总增 45.25%
物理伤害的 50% 转化为冰霜伤害
is area damage [1]
伤害总增 45.25%
物理伤害的 50% 转化为冰霜伤害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge2" basic_action = "Emerge3" } StateMachine { define_shared_state = "element;" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_additional_life_scaling_index = 8 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_element_1 = " RemoveEffectPack( BlackstarBossSunToMoon ); RemoveEffectPack( BlackstarBossMoon ); AddEffectPack( BlackstarBossMoonToSun ); " on_state_element_2 = " RemoveEffectPack( BlackstarBossMoonToSun ); RemoveEffectPack( BlackstarBossSun ); AddEffectPack( BlackstarBossSunToMoon ); " create_state_element_1 = "AddEffectPack( BlackstarBossSun );" create_state_element_2 = "AddEffectPack( BlackstarBossMoon );" } Animated { on_whirling_blade_glaive_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_fire_whirling_glaive.epk );" on_whirling_blade_glaive_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_cold_whirling_glaive.epk );" } Actor { on_effect_end_or_destroy_DTTBlackStarCloneGlaiveDashFire = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_fire_whirling_glaive.epk );" on_effect_end_or_destroy_DTTBlackStarCloneGlaiveDashCold = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_cold_whirling_glaive.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_fire_whirling_glaive.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/melee_cold_whirling_glaive.epk" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/clone_death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBossMeleeClone"] = { name = "Warped Reflection", life = 3.5, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.6, damageSpread = 0, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "BlackStarMeleeCloneFire", "BlackStarMeleeCloneCold", "GABlackstarBossFireGlaiveDash", "GABlackstarBossColdGlaiveDash", "DTTBlackStarCloneGlaiveDashFire", "DTTBlackStarCloneGlaiveDashCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlackStarMeleeCloneFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackStarMeleeCloneCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackstarBossFireGlaiveDash"] = { name = "GABlackstarBossFireGlaiveDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackstarBossColdGlaiveDash"] = { name = "GABlackstarBossColdGlaiveDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBlackStarCloneGlaiveDashFire"] = { name = "DTTBlackStarCloneGlaiveDashFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBlackStarCloneGlaiveDashCold"] = { name = "DTTBlackStarCloneGlaiveDashCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |