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# Headhunter ## Mechanics Upon killing a rare monster, the player gains all of its monster modifiers for the next 20 seconds. You also gain the mods if a Minion, Trap, Mine or Totem kills a rare monster; this is an exception to the usual definition of "you". The following mods can not be gained by the player: - <span class="explicitMod">Fractured</span> - <span class="explicitMod">Inner Treasure</span> - <span class="explicitMod">Soul Conduit</span> ## Effects Common mods that players can gain from killing rare enemies are listed in the table below. It is possible to gain all of these mods at once, if players can consistently kill rare enemies, therefore, it is possible to activate extreme defensiveness and huge damage boosts. Players will commonly gain mods that grant them a proximity shield, mods that multiply player's energy shield upto 10 times, and mods that grant improve damage and critical strike chance. While the Headhunter has stolen mods from a slain enemy, it will display the activated mods next to the player's auras. The monster modifiers that Headhunter has stolen sometimes use alternate names, eg "Life Regen Aura" for the [[Vitality]] aura, and so on. The table below uses the name displayed on the buff bar. **Note: It is not possible to gain any "negative" mods from enemies such as curses or hexes. Mods gained will always have a positive effect either to improve the player's defense or offensive capability.** ## Corrupting Extremely wealthy players may risk their Headhunter and corrupt it using [[Vaal Orb]]. It is possible to: - Brick it by turning it into a Rare Belt - Add an implicit - No effect other than adding the corrupted property - Other effects like transforming into another item ### Implicits The purpose of corrupting a Headhunter is to obtain rare Vaal Implicits. The full list of obtainable implicits for Headhunter are: - <span class="explicitMod">(8–10)% increased Area of Effect - <span class="explicitMod">+(20–25)% to Critical Strike Multiplier during any Flask Effect - <span class="explicitMod">(8–12)% increased Attack Speed during any Flask Effect - <span class="explicitMod">(8–12)% increased Cast Speed during any Flask Effect - <span class="explicitMod">(35–40)% increased Critical Strike Chance during any Flask Effect - <span class="explicitMod">(12–15)% increased Skill Effect Duration - <span class="explicitMod">(8–10)% increased maximum Energy Shield - <span class="explicitMod">(6–8)% increased maximum Life - <span class="explicitMod">(8–12)% increased Movement Speed during any Flask Effect - <span class="explicitMod">(20–30)% increased Rarity of Items found - <span class="explicitMod">(3–5)% increased Quantity of Items found - <span class="explicitMod">Wrath has (15–20)% increased Aura Effect - <span class="explicitMod">Anger has (15–20)% increased Aura Effect - <span class="explicitMod">Hatred has (15–20)% increased Aura Effect - <span class="explicitMod">Determination has (15–20)% increased Aura Effect - <span class="explicitMod">Discipline has (15–20)% increased Aura Effect - <span class="explicitMod">Grace has (15–20)% increased Aura Effect - <span class="explicitMod">(4–6)% increased Intelligence - <span class="explicitMod">(4–6)% increased Dexterity - <span class="explicitMod">(4–6)% increased Strength - <span class="explicitMod">+(14–16)% to all Elemental Resistances ## Version history <table class="table"><thead><tr><th>Version</th><th>Changes</th></thead><tbody> <tr> <td>3.18.0e</td> <td> <li>The [[Headhunter]] Unique Belt now has "When you Kill a Rare Monster, you gain its Modifiers for 60 seconds" (previously 20 seconds). <li>* The above changes affect existing versions <li>We have done a lot of work on reducing the memory usage of rare monster modifiers so that a greater variety can be present in each area. This means that the number of different mods that Headhunter items can steal is a lot higher than before. </td> </tr> <tr> <td>3.18.0</td> <td> <li>Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. <li>Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system (Read {{section link|version 3.18.0|Bloodlines and Nemesis Removal}} for details) <li>Archnemesis modifiers are able to be gained by characters through sources such as '''Headhunter''' and [[Inspired Learning]], though you are only able to have one instance of each modifier at any given time. </td> </tr> <tr> <td>3.14.0</td> <td> <li>Many unique items that were league-specific have now also been added to the core drop pool. <li>(In content reveal video) No longer a Nemesis [[league-specific item]]. Now added to the core loot drop table.<ref name="Ultimatum Content Reveal" /> </td> </tr> <tr> <td>3.7.0</td> <td> <li>Decreased the droprate of Headhunter </td> </tr> <tr> <td>2.3.1</td> <td> <li>Fixed a bug where [[Inspired Learning]] and [[Headhunter]] did not correctly steal mods from [[Volatile Blood]] monsters. </td> </tr> <tr> <td>1.1.5</td> <td> <li>Fixed a rare crash with the Headhunter unique. </td> </tr> <tr> <td>1.0.4</td> <td> <li>Fixed an interaction between the Headhunter unique item and the Proximity Shield Nemesis mod, where the Proximity Shield did not expire. </td> </tr> <tr> <td>1.0.2b</td> <td> <li>Fixed an instance crash related to Headhunter interacting with some Nemesis mods. </td> </tr> <tr> <td>1.0.0</td> <td> <li>Introduced to the game. </td> </tr> </tbody></table>