<<HRB30>>
인간형
피해를 받을 수 없음
cant possess this [1]
SpectreN
Tags시전, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, liquid_armour, puncturing_weapon, unusable_corpse
생명력
0%
Ailment Threshold
0%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
150%
Type
LeagueAvatarStrong
Metadata
AvatarSummonedBoss
레벨
68
생명력
0
방어구
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
0
Chill
0
Shock
0
Brittle
0
Scorch
0
Sap
0
HarbingerSummonMonsters3NoDrops
Spell
시전 속도: 1 초
재사용 대기시간: 2 초
AvatarConvocation
Spell, Buff, Duration, Triggerable, Minion, Instant, Cooldown
소집
시전 속도: 0.8 초
재사용 대기시간: 10 초
모든 소환수를 시전자가 있는 곳으로 불러들이고, 일시적으로 생명력 재생 효과를 부여합니다.
기본 2차 지속시간 2
base deal no damage [1]
convocation max number of minions to teleport [10]
HarbingerLightningOrbTriggered
Spell, Lightning, Damage, Area, AreaSpell
시전 속도: 1 초
재사용 대기시간: 0.75 초
84.49~126.7 번개 피해
기본 지속시간 6.5
is area damage [1]
HarbingerBallLightning
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, AreaSpell
치명타 확률: 5%
시전 속도: 3 초
재사용 대기시간: 5 초
85.66~257 번개 피해
base is projectile [1]
projectile uses contact position [1]
HarbingerWarpFlame
Spell, Triggerable
시전 속도: 2.5 초
재사용 대기시간: 6 초
1초마다 615.6의 기본 화염 피해를 줌
기본 지속시간 5
ground fire art variation [5]
AttachedAvatarSkyBeam
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, AreaSpell
폭풍 부름
시전 속도: 1 초
358.4~552.6 번개 피해
기본 지속시간 2.5
cast on trigger cascade event [1]
is area damage [1]
monster stormcall individually trigger [1]
skill unusable [1]
trigger skill restriction [3]
TriggerCascadeMinionFive
Triggerable
재사용 대기시간: 5 초
trigger cascade A [60]
trigger cascade ms between spikes [750]
trigger cascade number of spikes [4]
trigger skill restriction [3]
AttachedVaalChargedBlast2
Spell, Damage, Area, Totemable, Triggerable, Fire, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
168.8~253.2 화염 피해
단계마다 주문 피해 40% 증폭
단계마다 상태 이상 피해 40% 증폭
active skill area of effect radius +% final [-20]
cast on trigger cascade event [1]
is area damage [1]
skill unusable [1]
trigger skill restriction [6]
TriggerCascadeMinionVaalFlameblast2
Triggerable
재사용 대기시간: 3 초
trigger cascade A [60]
trigger cascade ms between spikes [500]
trigger cascade number of spikes [1]
trigger skill restriction [6]
HarbingerUpheaval
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
빙하 폭포
치명타 확률: 5%
시전 속도: 0.8 초
땅에서 고드름이 솟아오르면서 잇달아 작은 폭발을 일으켜 범위 내의 적들에게 피해를 줍니다.
286.4~429.6 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 100%를 번개 피해로 전환
폭발 +10회 유발
cast on trigger cascade event [1]
is area damage [1]
skill unusable [1]
trigger skill restriction [4]
TriggerCascadeMinionEight2
Triggerable
재사용 대기시간: 8 초
trigger cascade A [60]
trigger cascade B [30]
trigger cascade ms between spikes [750]
trigger cascade number of spikes [3]
trigger skill restriction [4]

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"

Stats
{
	harbinger_minion_rare_chance_% = 20
	harbinger_minion_magic_chance_% = 20
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Avatar/AvatarSummonedBoss"] = {
    name = "<>",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "HarbingerUpheaval",
        "AvatarConvocation",
        "AttachedAvatarSkyBeam",
        "HarbingerBallLightning",
        "TriggerCascadeMinionFive",
        "TriggerCascadeMinionEight2",
        "TriggerCascadeMinionVaalFlameblast2",
        "HarbingerSummonMonsters3NoDrops",
        "AttachedVaalChargedBlast2",
        "HarbingerWarpFlame",
        "HarbingerLightningOrbTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarbingerUpheaval"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_lightning",
        "trigger_skill_restriction",
        "is_area_damage",
        "cannot_stun",
        "cast_on_trigger_cascade_event",
        "skill_unusable",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 100, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvatarConvocation"] = {
    name = "Convocation",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_secondary_skill_effect_duration",
        "convocation_max_number_of_minions_to_teleport",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2000, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AttachedAvatarSkyBeam"] = {
    name = "Storm Call",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "trigger_skill_restriction",
        "is_area_damage",
        "cast_on_trigger_cascade_event",
        "skill_unusable",
        "monster_stormcall_individually_trigger",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.95999997854233, 1.4800000190735, 2500, 3, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {1.1399999856949, 1.75, -20, 2500, 3, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {1.1399999856949, 1.75, -20, 2500, 3, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarbingerBallLightning"] = {
    name = "HarbingerBallLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeMinionFive"] = {
    name = "TriggerCascadeMinionFive",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_A",
        "trigger_skill_restriction",
    },
    levels = {
        [1] = {4, 750, 60, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeMinionEight2"] = {
    name = "TriggerCascadeMinionEight2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_A",
        "trigger_skill_restriction",
        "trigger_cascade_B",
    },
    levels = {
        [1] = {3, 750, 60, 4, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeMinionVaalFlameblast2"] = {
    name = "TriggerCascadeMinionVaalFlameblast2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_A",
        "trigger_skill_restriction",
    },
    levels = {
        [1] = {1, 500, 60, 6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {1, 500, 60, 6, levelRequirement = 10, statInterpolation = {2, 2},  cost = { }, },
        [3] = {1, 500, 60, 6, levelRequirement = 30, statInterpolation = {2, 2},  cost = { }, },
        [4] = {1, 500, 60, 6, levelRequirement = 50, statInterpolation = {2, 2},  cost = { }, },
        [5] = {1, 500, 60, 6, levelRequirement = 70, statInterpolation = {2, 2},  cost = { }, },
        [6] = {1, 500, 60, 6, levelRequirement = 82, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarbingerSummonMonsters3NoDrops"] = {
    name = "HarbingerSummonMonsters3NoDrops",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "harbinger_minion_extra_monster_chance_%",
        "harbinger_minion_remove_parent_life_on_death_permyriad",
        "harbinger_minion_max_magic_count",
        "harbinger_minion_max_rare_count",
        "base_skill_effect_duration",
        "harbinger_minion_max_extra_monsters_count",
        "skill_repeat_count",
        "summoned_monsters_are_minions",
        "monster_no_drops",
    },
    levels = {
        [1] = {8, 75, 100, 10, 3, 250, 1, 2, levelRequirement = 72, statInterpolation = {2, 2, 2, 2, 2},  cost = { }, },
        [2] = {9, 75, 75, 10, 3, 250, 1, 2, levelRequirement = 77, statInterpolation = {2, 2, 2, 2, 2},  cost = { }, },
        [3] = {10, 75, 50, 10, 3, 250, 1, 2, levelRequirement = 82, statInterpolation = {2, 2, 2, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AttachedVaalChargedBlast2"] = {
    name = "AttachedVaalChargedBlast2",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "flameblast_ailment_damage_+%_final_per_stack",
        "trigger_skill_restriction",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_on_trigger_cascade_event",
        "skill_unusable",
    },
    levels = {
        [1] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarbingerWarpFlame"] = {
    name = "HarbingerWarpFlame",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {6, 5000, 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        [2] = {7, 5000, 5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarbingerLightningOrbTriggered"] = {
    name = "HarbingerLightningOrbTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Lightning] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2500, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3000, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3500, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5000, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 6500, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 8000, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 10000, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
피해를 받을 수 없음
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • <<HRB30>>
    인간형
    피해를 받을 수 없음
    harbinger base currency shard stack tenths to drop [0]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [52]
    cant possess this [1]
    SpectreN
    Tags시전, fast_movement, fire_affinity, humanoid, is_unarmed, lightning_affinity, liquid_armour, puncturing_weapon, unusable_corpse
    생명력
    0%
    Ailment Threshold
    0%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    150%
    Type
    LeagueAvatarStrong
    Metadata
    AvatarBossAtlas
    레벨
    68
    생명력
    0
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    0
    Chill
    0
    Shock
    0
    Brittle
    0
    Scorch
    0
    Sap
    0
    HarbingerSummonMonstersAtlas
    Spell
    시전 속도: 1 초
    재사용 대기시간: 2 초
    스킬 2회 추가 반복
    기본 지속시간 0.25
    harbinger minion extra monster chance % [75]
    harbinger minion max extra monsters count [1]
    harbinger minion max magic count [15]
    harbinger minion max rare count [1]
    harbinger minion remove parent life on death permyriad [50]
    number of monsters to summon [15]
    summoned monsters are minions [1]
    HarbingerLightningOrbTriggered
    Spell, Lightning, Damage, Area, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 0.75 초
    84.49~126.7 번개 피해
    기본 지속시간 6.5
    is area damage [1]
    HarbingerBallLightning
    Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, AreaSpell
    치명타 확률: 5%
    시전 속도: 3 초
    재사용 대기시간: 5 초
    85.66~257 번개 피해
    base is projectile [1]
    projectile uses contact position [1]
    HarbingerWarpFlame
    Spell, Triggerable
    시전 속도: 2.5 초
    재사용 대기시간: 6 초
    1초마다 615.6의 기본 화염 피해를 줌
    기본 지속시간 5
    ground fire art variation [5]
    AttachedAvatarSkyBeam
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, AreaSpell
    폭풍 부름
    시전 속도: 1 초
    358.4~552.6 번개 피해
    기본 지속시간 2.5
    cast on trigger cascade event [1]
    is area damage [1]
    monster stormcall individually trigger [1]
    skill unusable [1]
    trigger skill restriction [3]
    TriggerCascadeMinionFive
    Triggerable
    재사용 대기시간: 5 초
    trigger cascade A [60]
    trigger cascade ms between spikes [750]
    trigger cascade number of spikes [4]
    trigger skill restriction [3]
    AttachedVaalChargedBlast2
    Spell, Damage, Area, Totemable, Triggerable, Fire, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    168.8~253.2 화염 피해
    단계마다 주문 피해 40% 증폭
    단계마다 상태 이상 피해 40% 증폭
    active skill area of effect radius +% final [-20]
    cast on trigger cascade event [1]
    is area damage [1]
    skill unusable [1]
    trigger skill restriction [6]
    TriggerCascadeMinionVaalFlameblast2
    Triggerable
    재사용 대기시간: 3 초
    trigger cascade A [60]
    trigger cascade ms between spikes [500]
    trigger cascade number of spikes [1]
    trigger skill restriction [6]
    HarbingerUpheaval
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    빙하 폭포
    치명타 확률: 5%
    시전 속도: 0.8 초
    땅에서 고드름이 솟아오르면서 잇달아 작은 폭발을 일으켜 범위 내의 적들에게 피해를 줍니다.
    286.4~429.6 물리 피해
    플레이어가 명중 시 적을 기절시킬 수 없음
    물리 피해의 100%를 번개 피해로 전환
    폭발 +10회 유발
    cast on trigger cascade event [1]
    is area damage [1]
    skill unusable [1]
    trigger skill restriction [4]
    TriggerCascadeMinionEight2
    Triggerable
    재사용 대기시간: 8 초
    trigger cascade A [60]
    trigger cascade B [30]
    trigger cascade ms between spikes [750]
    trigger cascade number of spikes [3]
    trigger skill restriction [4]
    SSMHarbingerGankSquad
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 2 초
    alternate minion [561]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
    
    Stats
    {
    	harbinger_currency_shard_stack_size_+% = 100
    	harbinger_minion_rare_chance_% = 5
    	harbinger_minion_magic_chance_% = 20
    	base_cast_speed_+% = 50
    	set_immune_to_cheats = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Avatar/AvatarBossAtlas"] = {
        name = "<>",
        life = 0,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerUpheaval",
            "AttachedAvatarSkyBeam",
            "HarbingerBallLightning",
            "TriggerCascadeMinionFive",
            "TriggerCascadeMinionEight2",
            "TriggerCascadeMinionVaalFlameblast2",
            "HarbingerSummonMonstersAtlas",
            "AttachedVaalChargedBlast2",
            "HarbingerWarpFlame",
            "HarbingerLightningOrbTriggered",
            "SSMHarbingerGankSquad",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerUpheaval"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_lightning",
            "trigger_skill_restriction",
            "is_area_damage",
            "cannot_stun",
            "cast_on_trigger_cascade_event",
            "skill_unusable",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 100, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AttachedAvatarSkyBeam"] = {
        name = "Storm Call",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "trigger_skill_restriction",
            "is_area_damage",
            "cast_on_trigger_cascade_event",
            "skill_unusable",
            "monster_stormcall_individually_trigger",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.95999997854233, 1.4800000190735, 2500, 3, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [6] = {1.1399999856949, 1.75, -20, 2500, 3, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {1.1399999856949, 1.75, -20, 2500, 3, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerBallLightning"] = {
        name = "HarbingerBallLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeMinionFive"] = {
        name = "TriggerCascadeMinionFive",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_A",
            "trigger_skill_restriction",
        },
        levels = {
            [1] = {4, 750, 60, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeMinionEight2"] = {
        name = "TriggerCascadeMinionEight2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_A",
            "trigger_skill_restriction",
            "trigger_cascade_B",
        },
        levels = {
            [1] = {3, 750, 60, 4, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeMinionVaalFlameblast2"] = {
        name = "TriggerCascadeMinionVaalFlameblast2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_A",
            "trigger_skill_restriction",
        },
        levels = {
            [1] = {1, 500, 60, 6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
            [2] = {1, 500, 60, 6, levelRequirement = 10, statInterpolation = {2, 2},  cost = { }, },
            [3] = {1, 500, 60, 6, levelRequirement = 30, statInterpolation = {2, 2},  cost = { }, },
            [4] = {1, 500, 60, 6, levelRequirement = 50, statInterpolation = {2, 2},  cost = { }, },
            [5] = {1, 500, 60, 6, levelRequirement = 70, statInterpolation = {2, 2},  cost = { }, },
            [6] = {1, 500, 60, 6, levelRequirement = 82, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerSummonMonstersAtlas"] = {
        name = "HarbingerSummonMonstersAtlas",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "harbinger_minion_extra_monster_chance_%",
            "harbinger_minion_remove_parent_life_on_death_permyriad",
            "harbinger_minion_max_magic_count",
            "harbinger_minion_max_rare_count",
            "base_skill_effect_duration",
            "harbinger_minion_max_extra_monsters_count",
            "skill_repeat_count",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {15, 75, 50, 15, 1, 250, 1, 2, levelRequirement = 1, statInterpolation = {2, 2, 2, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AttachedVaalChargedBlast2"] = {
        name = "AttachedVaalChargedBlast2",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "flameblast_ailment_damage_+%_final_per_stack",
            "trigger_skill_restriction",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_trigger_cascade_event",
            "skill_unusable",
        },
        levels = {
            [1] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerWarpFlame"] = {
        name = "HarbingerWarpFlame",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {6, 5000, 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {7, 5000, 5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerLightningOrbTriggered"] = {
        name = "HarbingerLightningOrbTriggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Lightning] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3000, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3500, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 5000, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6500, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 8000, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 10000, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMHarbingerGankSquad"] = {
        name = "SSMHarbingerGankSquad",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 561, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    harbinger base currency shard stack tenths to drop [0]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [52]
    IdHarbingerCurrencyShardsStrongAtlas
    FamilyHarbingerCurrencyShards
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • harbinger base currency shard stack tenths to drop Min: 0 Max: 0 Global
  • harbinger base currency shard stack tenths to drop best of 3 outcomes Min: 52 Max: 52 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • <<HRB30>>
    인간형
    피해를 받을 수 없음
    harbinger base currency shard stack tenths to drop [0]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [52]
    cant possess this [1]
    SpectreN
    Tags시전, fast_movement, fire_affinity, humanoid, is_unarmed, lightning_affinity, liquid_armour, puncturing_weapon, unusable_corpse
    생명력
    0%
    Ailment Threshold
    0%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    150%
    Type
    LeagueAvatarStrong
    Metadata
    AvatarBossAtlasSupporter_
    레벨
    68
    생명력
    0
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    0
    Chill
    0
    Shock
    0
    Brittle
    0
    Scorch
    0
    Sap
    0
    HarbingerSummonMonstersAtlas
    Spell
    시전 속도: 1 초
    재사용 대기시간: 2 초
    스킬 2회 추가 반복
    기본 지속시간 0.25
    harbinger minion extra monster chance % [75]
    harbinger minion max extra monsters count [1]
    harbinger minion max magic count [15]
    harbinger minion max rare count [1]
    harbinger minion remove parent life on death permyriad [50]
    number of monsters to summon [15]
    summoned monsters are minions [1]
    HarbingerLightningOrbTriggered
    Spell, Lightning, Damage, Area, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 0.75 초
    84.49~126.7 번개 피해
    기본 지속시간 6.5
    is area damage [1]
    HarbingerBallLightningSupporter
    Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, AreaSpell
    치명타 확률: 10%
    시전 속도: 3 초
    재사용 대기시간: 3.5 초
    투사체 7개 추가 발사
    원형으로 투사체 발사
    base is projectile [1]
    projectile uses contact position [1]
    HarbingerWarpFlame
    Spell, Triggerable
    시전 속도: 2.5 초
    재사용 대기시간: 6 초
    1초마다 615.6의 기본 화염 피해를 줌
    기본 지속시간 5
    ground fire art variation [5]
    AttachedAvatarSkyBeam
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, AreaSpell
    폭풍 부름
    시전 속도: 1 초
    358.4~552.6 번개 피해
    기본 지속시간 2.5
    cast on trigger cascade event [1]
    is area damage [1]
    monster stormcall individually trigger [1]
    skill unusable [1]
    trigger skill restriction [3]
    TriggerCascadeMinionFive
    Triggerable
    재사용 대기시간: 5 초
    trigger cascade A [60]
    trigger cascade ms between spikes [750]
    trigger cascade number of spikes [4]
    trigger skill restriction [3]
    AttachedVaalChargedBlast2
    Spell, Damage, Area, Totemable, Triggerable, Fire, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    168.8~253.2 화염 피해
    단계마다 주문 피해 40% 증폭
    단계마다 상태 이상 피해 40% 증폭
    active skill area of effect radius +% final [-20]
    cast on trigger cascade event [1]
    is area damage [1]
    skill unusable [1]
    trigger skill restriction [6]
    TriggerCascadeMinionVaalFlameblast2
    Triggerable
    재사용 대기시간: 3 초
    trigger cascade A [60]
    trigger cascade ms between spikes [500]
    trigger cascade number of spikes [1]
    trigger skill restriction [6]
    HarbingerUpheaval
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    빙하 폭포
    치명타 확률: 5%
    시전 속도: 0.8 초
    땅에서 고드름이 솟아오르면서 잇달아 작은 폭발을 일으켜 범위 내의 적들에게 피해를 줍니다.
    286.4~429.6 물리 피해
    플레이어가 명중 시 적을 기절시킬 수 없음
    물리 피해의 100%를 번개 피해로 전환
    폭발 +10회 유발
    cast on trigger cascade event [1]
    is area damage [1]
    skill unusable [1]
    trigger skill restriction [4]
    TriggerCascadeMinionEight2
    Triggerable
    재사용 대기시간: 8 초
    trigger cascade A [60]
    trigger cascade B [30]
    trigger cascade ms between spikes [750]
    trigger cascade number of spikes [3]
    trigger skill restriction [4]
    SSMHarbingerGankSquadSupporter
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 2 초
    alternate minion [561]
    number of monsters to summon [6]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
    
    Stats
    {
    	harbinger_currency_shard_stack_size_+% = 100
    	harbinger_minion_rare_chance_% = 5
    	harbinger_minion_magic_chance_% = 20
    	base_cast_speed_+% = 50
    	set_immune_to_cheats = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Avatar/AvatarBossAtlasSupporter_"] = {
        name = "<>",
        life = 0,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerUpheaval",
            "AttachedAvatarSkyBeam",
            "HarbingerBallLightningSupporter",
            "TriggerCascadeMinionFive",
            "TriggerCascadeMinionEight2",
            "TriggerCascadeMinionVaalFlameblast2",
            "HarbingerSummonMonstersAtlas",
            "AttachedVaalChargedBlast2",
            "HarbingerWarpFlame",
            "HarbingerLightningOrbTriggered",
            "SSMHarbingerGankSquadSupporter",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerUpheaval"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_lightning",
            "trigger_skill_restriction",
            "is_area_damage",
            "cannot_stun",
            "cast_on_trigger_cascade_event",
            "skill_unusable",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 100, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AttachedAvatarSkyBeam"] = {
        name = "Storm Call",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "trigger_skill_restriction",
            "is_area_damage",
            "cast_on_trigger_cascade_event",
            "skill_unusable",
            "monster_stormcall_individually_trigger",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.95999997854233, 1.4800000190735, 2500, 3, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [6] = {1.1399999856949, 1.75, -20, 2500, 3, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {1.1399999856949, 1.75, -20, 2500, 3, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerBallLightningSupporter"] = {
        name = "HarbingerBallLightningSupporter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {7, critChance = 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeMinionFive"] = {
        name = "TriggerCascadeMinionFive",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_A",
            "trigger_skill_restriction",
        },
        levels = {
            [1] = {4, 750, 60, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeMinionEight2"] = {
        name = "TriggerCascadeMinionEight2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_A",
            "trigger_skill_restriction",
            "trigger_cascade_B",
        },
        levels = {
            [1] = {3, 750, 60, 4, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeMinionVaalFlameblast2"] = {
        name = "TriggerCascadeMinionVaalFlameblast2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_A",
            "trigger_skill_restriction",
        },
        levels = {
            [1] = {1, 500, 60, 6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
            [2] = {1, 500, 60, 6, levelRequirement = 10, statInterpolation = {2, 2},  cost = { }, },
            [3] = {1, 500, 60, 6, levelRequirement = 30, statInterpolation = {2, 2},  cost = { }, },
            [4] = {1, 500, 60, 6, levelRequirement = 50, statInterpolation = {2, 2},  cost = { }, },
            [5] = {1, 500, 60, 6, levelRequirement = 70, statInterpolation = {2, 2},  cost = { }, },
            [6] = {1, 500, 60, 6, levelRequirement = 82, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerSummonMonstersAtlas"] = {
        name = "HarbingerSummonMonstersAtlas",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "harbinger_minion_extra_monster_chance_%",
            "harbinger_minion_remove_parent_life_on_death_permyriad",
            "harbinger_minion_max_magic_count",
            "harbinger_minion_max_rare_count",
            "base_skill_effect_duration",
            "harbinger_minion_max_extra_monsters_count",
            "skill_repeat_count",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {15, 75, 50, 15, 1, 250, 1, 2, levelRequirement = 1, statInterpolation = {2, 2, 2, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AttachedVaalChargedBlast2"] = {
        name = "AttachedVaalChargedBlast2",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "flameblast_ailment_damage_+%_final_per_stack",
            "trigger_skill_restriction",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_trigger_cascade_event",
            "skill_unusable",
        },
        levels = {
            [1] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.68000000715256, 1.0199999809265, 40, 40, 6, -20, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerWarpFlame"] = {
        name = "HarbingerWarpFlame",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {6, 5000, 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {7, 5000, 5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerLightningOrbTriggered"] = {
        name = "HarbingerLightningOrbTriggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Lightning] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3000, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3500, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 5000, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6500, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 8000, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 10000, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMHarbingerGankSquadSupporter"] = {
        name = "SSMHarbingerGankSquadSupporter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {6, 561, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    harbinger base currency shard stack tenths to drop [0]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [52]
    IdHarbingerCurrencyShardsStrongAtlas
    FamilyHarbingerCurrencyShards
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • harbinger base currency shard stack tenths to drop Min: 0 Max: 0 Global
  • harbinger base currency shard stack tenths to drop best of 3 outcomes Min: 52 Max: 52 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Edit

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