아버라스의 정예병
야수
물리 피해의 100%를 추가 화염 피해로 획득
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abberath's Elite
Spectre | N |
---|---|
Tags | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
생명력
150%
회피
+5%
Ailment Threshold
150%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
경험치
100%
Model Size
115%
Type
GoatmanAbberath
Metadata
GoatmanLeapSlamAbberath
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,976
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.455
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
Spell, Movement
추가 피해 효율: 150%
시전 속도: 1.23 초
재사용 대기시간: 0.3 초
기절할 수 없음
주는 공격 피해 50% 증폭
skill cannot be interrupted [1]
walk emerge extra distance [-1]
주는 공격 피해 50% 증폭
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
Triggerable, Attack
Base Damage: 299–448
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.455 초
주는 공격 피해 50% 증폭
주는 피해 1% 증폭
is area damage [1]
주는 피해 1% 증폭
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.455 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanWait
재사용 대기시간: 5 초
기본 지속시간 0.3초
GoatmanWait2
재사용 대기시간: 5 초
기본 지속시간 0.8초
AbberathCastGroundEffectLava
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 1795.9의 기본 화염 피해를 줌
ground fire art variation [2]
infinite skill effect duration [1]
ground fire art variation [2]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" Transitionable { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman" Buffs { on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamAbberath"] = { name = "Abberath's Elite", life = 1.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GoatmanLeapSlam", "GAGoatmanLeapSlamDamage", "GoatmanWait", "GoatmanWait2", "AbberathCastGroundEffectLava", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanLeapSlam"] = { name = "GoatmanLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGoatmanLeapSlamDamage"] = { name = "GAGoatmanLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait"] = { name = "GoatmanWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait2"] = { name = "GoatmanWait2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {800, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathCastGroundEffectLava"] = { name = "AbberathCastGroundEffectLava", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
물리 피해의 100%를 추가 화염 피해로 획득
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
아버라스의 정예병
야수
물리 피해의 100%를 추가 화염 피해로 획득
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abberath's Elite
Spectre | N |
---|---|
Tags | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
생명력
150%
회피
+5%
Ailment Threshold
150%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
경험치
100%
Model Size
115%
Type
GoatmanAbberath
Metadata
GoatmanLeapSlamAbberath2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,976
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.455
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
Spell, Movement
추가 피해 효율: 150%
시전 속도: 1.23 초
재사용 대기시간: 0.3 초
기절할 수 없음
주는 공격 피해 50% 증폭
skill cannot be interrupted [1]
walk emerge extra distance [-1]
주는 공격 피해 50% 증폭
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
Triggerable, Attack
Base Damage: 299–448
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.455 초
주는 공격 피해 50% 증폭
주는 피해 1% 증폭
is area damage [1]
주는 피해 1% 증폭
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.455 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanWait
재사용 대기시간: 5 초
기본 지속시간 0.3초
GoatmanWait2
재사용 대기시간: 5 초
기본 지속시간 0.8초
AbberathCastGroundEffectLava
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 1795.9의 기본 화염 피해를 줌
ground fire art variation [2]
infinite skill effect duration [1]
ground fire art variation [2]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" Transitionable { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman" Buffs { on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamAbberath2"] = { name = "Abberath's Elite", life = 1.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GoatmanLeapSlam", "GAGoatmanLeapSlamDamage", "GoatmanWait", "GoatmanWait2", "AbberathCastGroundEffectLava", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanLeapSlam"] = { name = "GoatmanLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGoatmanLeapSlamDamage"] = { name = "GAGoatmanLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait"] = { name = "GoatmanWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait2"] = { name = "GoatmanWait2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {800, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathCastGroundEffectLava"] = { name = "AbberathCastGroundEffectLava", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
물리 피해의 100%를 추가 화염 피해로 획득
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
아버라스의 정예병
야수
물리 피해의 100%를 추가 화염 피해로 획득
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abberath's Elite
Spectre | N |
---|---|
Tags | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
생명력
150%
회피
+5%
Ailment Threshold
150%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
경험치
100%
Model Size
115%
Type
GoatmanAbberath
Metadata
GoatmanLeapSlamAbberath3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,976
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.455
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
Spell, Movement
추가 피해 효율: 150%
시전 속도: 1.23 초
재사용 대기시간: 0.3 초
기절할 수 없음
주는 공격 피해 50% 증폭
skill cannot be interrupted [1]
walk emerge extra distance [-1]
주는 공격 피해 50% 증폭
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
Triggerable, Attack
Base Damage: 299–448
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.455 초
주는 공격 피해 50% 증폭
주는 피해 1% 증폭
is area damage [1]
주는 피해 1% 증폭
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.455 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanWait
재사용 대기시간: 5 초
기본 지속시간 0.3초
GoatmanWait2
재사용 대기시간: 5 초
기본 지속시간 0.8초
AbberathCastGroundEffectLava
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 1795.9의 기본 화염 피해를 줌
ground fire art variation [2]
infinite skill effect duration [1]
ground fire art variation [2]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" Transitionable { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman" Buffs { on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamAbberath3"] = { name = "Abberath's Elite", life = 1.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GoatmanLeapSlam", "GAGoatmanLeapSlamDamage", "GoatmanWait", "GoatmanWait2", "AbberathCastGroundEffectLava", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanLeapSlam"] = { name = "GoatmanLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGoatmanLeapSlamDamage"] = { name = "GAGoatmanLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait"] = { name = "GoatmanWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait2"] = { name = "GoatmanWait2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {800, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathCastGroundEffectLava"] = { name = "AbberathCastGroundEffectLava", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
물리 피해의 100%를 추가 화염 피해로 획득
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
아버라스의 정예병
야수
물리 피해의 100%를 추가 화염 피해로 획득
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abberath's Elite
Spectre | N |
---|---|
Tags | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
생명력
150%
회피
+5%
Ailment Threshold
150%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
경험치
100%
Model Size
115%
Type
GoatmanAbberath
Metadata
GoatmanLeapSlamAbberath4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,976
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.455
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
Spell, Movement
추가 피해 효율: 150%
시전 속도: 1.23 초
재사용 대기시간: 0.3 초
기절할 수 없음
주는 공격 피해 50% 증폭
skill cannot be interrupted [1]
walk emerge extra distance [-1]
주는 공격 피해 50% 증폭
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
Triggerable, Attack
Base Damage: 299–448
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.455 초
주는 공격 피해 50% 증폭
주는 피해 1% 증폭
is area damage [1]
주는 피해 1% 증폭
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.455 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanWait
재사용 대기시간: 5 초
기본 지속시간 0.3초
GoatmanWait2
재사용 대기시간: 5 초
기본 지속시간 0.8초
AbberathCastGroundEffectLava
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 1795.9의 기본 화염 피해를 줌
ground fire art variation [2]
infinite skill effect duration [1]
ground fire art variation [2]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" Transitionable { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman" Buffs { on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamAbberath4"] = { name = "Abberath's Elite", life = 1.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GoatmanLeapSlam", "GAGoatmanLeapSlamDamage", "GoatmanWait", "GoatmanWait2", "AbberathCastGroundEffectLava", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanLeapSlam"] = { name = "GoatmanLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGoatmanLeapSlamDamage"] = { name = "GAGoatmanLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait"] = { name = "GoatmanWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait2"] = { name = "GoatmanWait2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {800, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathCastGroundEffectLava"] = { name = "AbberathCastGroundEffectLava", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
물리 피해의 100%를 추가 화염 피해로 획득
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
아버라스의 정예병
야수
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
cannot have affliction mods [1]
is map boss underling monster [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster penalty against minions damage +% final vs player minions [-30]
cannot have affliction mods [1]
is map boss underling monster [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abberath's Elite
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, 시전, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement |
생명력
112%
Energy Shield From Life
50%
Ailment Threshold
112%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
115%
Type
GoatmanShamanAbberath
Metadata
GoatmanShamanAbberath
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,205
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbberathMinionFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 0.85 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
1291~2003 화염 피해
기본 반경 0.9미터
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
기본 반경 0.9미터
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
AddBuffToTarget
Buff, Duration, Spell
시전 속도: 1 초
재사용 대기시간: 10 초
기본 지속시간 5초
물리 피해의 50%를 추가 화염 피해로 획득
받는 피해 50% 감소
물리 피해의 50%를 추가 화염 피해로 획득
받는 피해 50% 감소
AbberathCastGroundEffectLava
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 1795.9의 기본 화염 피해를 줌
ground fire art variation [2]
infinite skill effect duration [1]
ground fire art variation [2]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/GoatmanShaman" Actor { basic_action = "Emerge" } Transitionable { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/GoatmanShaman" Buffs { on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanShamanAbberath"] = { name = "Abberath's Elite", life = 1.12, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Staff", skillList = { "AbberathMinionFireball", "AbberathCastGroundEffectLava", "AddBuffToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbberathMinionFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.9400000572205, 3.0099999904633, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathCastGroundEffectLava"] = { name = "AbberathCastGroundEffectLava", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTarget"] = { name = "AddBuffToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "physical_damage_%_to_add_as_fire", "base_skill_effect_duration", }, levels = { [1] = {-50, 50, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
아버라스의 정예병
야수
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
cannot have affliction mods [1]
is map boss underling monster [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster penalty against minions damage +% final vs player minions [-30]
cannot have affliction mods [1]
is map boss underling monster [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abberath's Elite
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, 시전, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement |
생명력
112%
Energy Shield From Life
50%
Ailment Threshold
112%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
115%
Type
GoatmanShamanAbberath
Metadata
GoatmanShamanAbberath2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,205
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbberathMinionFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 0.85 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
1291~2003 화염 피해
기본 반경 0.9미터
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
기본 반경 0.9미터
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
AddBuffToTarget
Buff, Duration, Spell
시전 속도: 1 초
재사용 대기시간: 10 초
기본 지속시간 5초
물리 피해의 50%를 추가 화염 피해로 획득
받는 피해 50% 감소
물리 피해의 50%를 추가 화염 피해로 획득
받는 피해 50% 감소
AbberathCastGroundEffectLava
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 1795.9의 기본 화염 피해를 줌
ground fire art variation [2]
infinite skill effect duration [1]
ground fire art variation [2]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/GoatmanShaman" Actor { basic_action = "Emerge" } Transitionable { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/GoatmanShaman" Buffs { on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanShamanAbberath2"] = { name = "Abberath's Elite", life = 1.12, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "AbberathMinionFireball", "AbberathCastGroundEffectLava", "AddBuffToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbberathMinionFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.9400000572205, 3.0099999904633, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathCastGroundEffectLava"] = { name = "AbberathCastGroundEffectLava", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTarget"] = { name = "AddBuffToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "physical_damage_%_to_add_as_fire", "base_skill_effect_duration", }, levels = { [1] = {-50, 50, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
아버라스의 정예병
야수
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
cannot have affliction mods [1]
is map boss underling monster [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster penalty against minions damage +% final vs player minions [-30]
cannot have affliction mods [1]
is map boss underling monster [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abberath's Elite
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, 시전, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement |
생명력
112%
Energy Shield From Life
50%
Ailment Threshold
112%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
115%
Type
GoatmanShamanAbberath
Metadata
GoatmanShamanAbberath3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,205
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbberathMinionFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 0.85 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
1291~2003 화염 피해
기본 반경 0.9미터
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
기본 반경 0.9미터
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
AddBuffToTarget
Buff, Duration, Spell
시전 속도: 1 초
재사용 대기시간: 10 초
기본 지속시간 5초
물리 피해의 50%를 추가 화염 피해로 획득
받는 피해 50% 감소
물리 피해의 50%를 추가 화염 피해로 획득
받는 피해 50% 감소
AbberathCastGroundEffectLava
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 1795.9의 기본 화염 피해를 줌
ground fire art variation [2]
infinite skill effect duration [1]
ground fire art variation [2]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/GoatmanShaman" Actor { basic_action = "Emerge" } Transitionable { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/GoatmanShaman" Buffs { on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanShamanAbberath3"] = { name = "Abberath's Elite", life = 1.12, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "AbberathMinionFireball", "AbberathCastGroundEffectLava", "AddBuffToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbberathMinionFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.9400000572205, 3.0099999904633, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathCastGroundEffectLava"] = { name = "AbberathCastGroundEffectLava", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTarget"] = { name = "AddBuffToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "physical_damage_%_to_add_as_fire", "base_skill_effect_duration", }, levels = { [1] = {-50, 50, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
아버라스의 정예병
야수
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
cannot have affliction mods [1]
is map boss underling monster [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster penalty against minions damage +% final vs player minions [-30]
cannot have affliction mods [1]
is map boss underling monster [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abberath's Elite
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, 시전, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement |
생명력
112%
Energy Shield From Life
50%
Ailment Threshold
112%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
115%
Type
GoatmanShamanAbberath
Metadata
GoatmanShamanAbberath4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,205
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbberathMinionFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 0.85 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
1291~2003 화염 피해
기본 반경 0.9미터
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
기본 반경 0.9미터
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
AddBuffToTarget
Buff, Duration, Spell
시전 속도: 1 초
재사용 대기시간: 10 초
기본 지속시간 5초
물리 피해의 50%를 추가 화염 피해로 획득
받는 피해 50% 감소
물리 피해의 50%를 추가 화염 피해로 획득
받는 피해 50% 감소
AbberathCastGroundEffectLava
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 1795.9의 기본 화염 피해를 줌
ground fire art variation [2]
infinite skill effect duration [1]
ground fire art variation [2]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/GoatmanShaman" Actor { basic_action = "Emerge" } Transitionable { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/GoatmanShaman" Buffs { on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanShamanAbberath4"] = { name = "Abberath's Elite", life = 1.12, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "AbberathMinionFireball", "AbberathCastGroundEffectLava", "AddBuffToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbberathMinionFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.9400000572205, 3.0099999904633, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathCastGroundEffectLava"] = { name = "AbberathCastGroundEffectLava", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTarget"] = { name = "AddBuffToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "physical_damage_%_to_add_as_fire", "base_skill_effect_duration", }, levels = { [1] = {-50, 50, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |