มนุษย์แพะชั้นสูงของแอ็บเบอร์แรธ
สัตว์ร้าย
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
emerge speed +% [-30,30]
Abberath's Elite
SpectreN
Tagsbeast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
พลังชีวิต
150%
เกราะ
+15%
การหลบหลีก
+5%
Ailment Threshold
150%
ค่าต้านทาน
75 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
115%
Type
GoatmanAbberath
Metadata
GoatmanLeapSlamAbberath
เลเวล
68
พลังชีวิต
9,650
เกราะ
33,109
การหลบหลีก
4,976
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1.455
ค่าประสบการณ์
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
GoatmanLeapSlam
Spell, Movement
ประสิทธิภาพการเสริมความเสียหาย: 150%
เวลาร่าย: 1.23 วินาที
คูลดาวน์: 0.3 วินาที
ไม่ติดสถานะ มึนงง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
Triggerable, Attack
Base Damage: 299–448
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.455 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 1%
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 299–448
โอกาสคริติคอล: 5%
Attack Time: 1.455 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanWait
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 0.3 วินาที
GoatmanWait2
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 0.8 วินาที
AbberathCastGroundEffectLava
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย ไฟ พื้นฐาน 1795.9 ต่อวินาที
ground fire art variation [2]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/Goatman/Goatman"

Transitionable
{
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Goatman/Goatman"

Buffs
{
	on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
	on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamAbberath"] = {
    name = "Abberath's Elite",
    life = 1.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GoatmanLeapSlam",
        "GAGoatmanLeapSlamDamage",
        "GoatmanWait",
        "GoatmanWait2",
        "AbberathCastGroundEffectLava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
    name = "GoatmanLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
    name = "GAGoatmanLeapSlamDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait"] = {
    name = "GoatmanWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait2"] = {
    name = "GoatmanWait2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathCastGroundEffectLava"] = {
    name = "AbberathCastGroundEffectLava",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
IdMonsterPhysicalAddedAsFireSkeletonMaps
FamilyPhysicalAddedAsFire
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    emerge speed +% [-30,30]
    IdVariableEmergeSpeed
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% Min: -30 Max: 30 Global
  • มนุษย์แพะชั้นสูงของแอ็บเบอร์แรธ
    สัตว์ร้าย
    นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    emerge speed +% [-30,30]
    Abberath's Elite
    SpectreN
    Tagsbeast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
    พลังชีวิต
    150%
    เกราะ
    +15%
    การหลบหลีก
    +5%
    Ailment Threshold
    150%
    ค่าต้านทาน
    75 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    GoatmanAbberath
    Metadata
    GoatmanLeapSlamAbberath2
    เลเวล
    68
    พลังชีวิต
    9,650
    เกราะ
    33,109
    การหลบหลีก
    4,976
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1.455
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    GoatmanLeapSlam
    Spell, Movement
    ประสิทธิภาพการเสริมความเสียหาย: 150%
    เวลาร่าย: 1.23 วินาที
    คูลดาวน์: 0.3 วินาที
    ไม่ติดสถานะ มึนงง
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    skill cannot be interrupted [1]
    walk emerge extra distance [-1]
    GAGoatmanLeapSlamDamage
    Triggerable, Attack
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 150%
    Attack Time: 1.455 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 1%
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    Attack Time: 1.455 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoatmanWait
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 0.3 วินาที
    GoatmanWait2
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 0.8 วินาที
    AbberathCastGroundEffectLava
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 1795.9 ต่อวินาที
    ground fire art variation [2]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    
    Buffs
    {
    	on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    	on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanLeapSlamAbberath2"] = {
        name = "Abberath's Elite",
        life = 1.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GoatmanLeapSlam",
            "GAGoatmanLeapSlamDamage",
            "GoatmanWait",
            "GoatmanWait2",
            "AbberathCastGroundEffectLava",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanLeapSlam"] = {
        name = "GoatmanLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.23,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGoatmanLeapSlamDamage"] = {
        name = "GAGoatmanLeapSlamDamage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
            [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanWait"] = {
        name = "GoatmanWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanWait2"] = {
        name = "GoatmanWait2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathCastGroundEffectLava"] = {
        name = "AbberathCastGroundEffectLava",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    emerge speed +% [-30,30]
    IdVariableEmergeSpeed
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% Min: -30 Max: 30 Global
  • มนุษย์แพะชั้นสูงของแอ็บเบอร์แรธ
    สัตว์ร้าย
    นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    emerge speed +% [-30,30]
    Abberath's Elite
    SpectreN
    Tagsbeast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
    พลังชีวิต
    150%
    เกราะ
    +15%
    การหลบหลีก
    +5%
    Ailment Threshold
    150%
    ค่าต้านทาน
    75 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    GoatmanAbberath
    Metadata
    GoatmanLeapSlamAbberath3
    เลเวล
    68
    พลังชีวิต
    9,650
    เกราะ
    33,109
    การหลบหลีก
    4,976
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1.455
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    GoatmanLeapSlam
    Spell, Movement
    ประสิทธิภาพการเสริมความเสียหาย: 150%
    เวลาร่าย: 1.23 วินาที
    คูลดาวน์: 0.3 วินาที
    ไม่ติดสถานะ มึนงง
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    skill cannot be interrupted [1]
    walk emerge extra distance [-1]
    GAGoatmanLeapSlamDamage
    Triggerable, Attack
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 150%
    Attack Time: 1.455 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 1%
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    Attack Time: 1.455 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoatmanWait
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 0.3 วินาที
    GoatmanWait2
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 0.8 วินาที
    AbberathCastGroundEffectLava
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 1795.9 ต่อวินาที
    ground fire art variation [2]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    
    Buffs
    {
    	on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    	on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanLeapSlamAbberath3"] = {
        name = "Abberath's Elite",
        life = 1.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GoatmanLeapSlam",
            "GAGoatmanLeapSlamDamage",
            "GoatmanWait",
            "GoatmanWait2",
            "AbberathCastGroundEffectLava",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanLeapSlam"] = {
        name = "GoatmanLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.23,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGoatmanLeapSlamDamage"] = {
        name = "GAGoatmanLeapSlamDamage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
            [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanWait"] = {
        name = "GoatmanWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanWait2"] = {
        name = "GoatmanWait2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathCastGroundEffectLava"] = {
        name = "AbberathCastGroundEffectLava",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    emerge speed +% [-30,30]
    IdVariableEmergeSpeed
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% Min: -30 Max: 30 Global
  • มนุษย์แพะชั้นสูงของแอ็บเบอร์แรธ
    สัตว์ร้าย
    นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    emerge speed +% [-30,30]
    Abberath's Elite
    SpectreN
    Tagsbeast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
    พลังชีวิต
    150%
    เกราะ
    +15%
    การหลบหลีก
    +5%
    Ailment Threshold
    150%
    ค่าต้านทาน
    75 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    GoatmanAbberath
    Metadata
    GoatmanLeapSlamAbberath4
    เลเวล
    68
    พลังชีวิต
    9,650
    เกราะ
    33,109
    การหลบหลีก
    4,976
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1.455
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    GoatmanLeapSlam
    Spell, Movement
    ประสิทธิภาพการเสริมความเสียหาย: 150%
    เวลาร่าย: 1.23 วินาที
    คูลดาวน์: 0.3 วินาที
    ไม่ติดสถานะ มึนงง
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    skill cannot be interrupted [1]
    walk emerge extra distance [-1]
    GAGoatmanLeapSlamDamage
    Triggerable, Attack
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 150%
    Attack Time: 1.455 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 1%
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    Attack Time: 1.455 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoatmanWait
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 0.3 วินาที
    GoatmanWait2
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 0.8 วินาที
    AbberathCastGroundEffectLava
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 1795.9 ต่อวินาที
    ground fire art variation [2]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    
    Buffs
    {
    	on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    	on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanLeapSlamAbberath4"] = {
        name = "Abberath's Elite",
        life = 1.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GoatmanLeapSlam",
            "GAGoatmanLeapSlamDamage",
            "GoatmanWait",
            "GoatmanWait2",
            "AbberathCastGroundEffectLava",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanLeapSlam"] = {
        name = "GoatmanLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.23,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGoatmanLeapSlamDamage"] = {
        name = "GAGoatmanLeapSlamDamage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
            [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanWait"] = {
        name = "GoatmanWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanWait2"] = {
        name = "GoatmanWait2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathCastGroundEffectLava"] = {
        name = "AbberathCastGroundEffectLava",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    emerge speed +% [-30,30]
    IdVariableEmergeSpeed
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% Min: -30 Max: 30 Global
  • มนุษย์แพะชั้นสูงของแอ็บเบอร์แรธ
    สัตว์ร้าย
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    cannot have affliction mods [1]
    is map boss underling monster [1]
    Abberath's Elite
    SpectreN
    Tagsbeast, bludgeoning_weapon, นักเวท, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement
    พลังชีวิต
    112%
    Energy Shield From Life
    50%
    Ailment Threshold
    112%
    ค่าต้านทาน
    75 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    GoatmanShamanAbberath
    Metadata
    GoatmanShamanAbberath
    เลเวล
    68
    พลังชีวิต
    7,205
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    3,064
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    AbberathMinionFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 0.85 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย ไฟ 1291 ถึง 2003
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AddBuffToTarget
    Buff, Duration, Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 10 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    นำความเสียหาย กายภาพ 50% ของคุณ ไปเสริมเป็น ไฟ
    ลดความเสียหายที่ได้รับ 50%
    AbberathCastGroundEffectLava
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 1795.9 ต่อวินาที
    ground fire art variation [2]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/GoatmanShaman"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Goatman/GoatmanShaman"
    
    Buffs
    {
    	on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    	on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanAbberath"] = {
        name = "Abberath's Elite",
        life = 1.12,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "AbberathMinionFireball",
            "AbberathCastGroundEffectLava",
            "AddBuffToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathMinionFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.9400000572205, 3.0099999904633, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathCastGroundEffectLava"] = {
        name = "AbberathCastGroundEffectLava",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTarget"] = {
        name = "AddBuffToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "physical_damage_%_to_add_as_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-50, 50, 5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • มนุษย์แพะชั้นสูงของแอ็บเบอร์แรธ
    สัตว์ร้าย
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    cannot have affliction mods [1]
    is map boss underling monster [1]
    Abberath's Elite
    SpectreN
    Tagsbeast, bludgeoning_weapon, นักเวท, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement
    พลังชีวิต
    112%
    Energy Shield From Life
    50%
    Ailment Threshold
    112%
    ค่าต้านทาน
    75 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    GoatmanShamanAbberath
    Metadata
    GoatmanShamanAbberath2
    เลเวล
    68
    พลังชีวิต
    7,205
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    3,064
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    AbberathMinionFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 0.85 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย ไฟ 1291 ถึง 2003
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AddBuffToTarget
    Buff, Duration, Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 10 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    นำความเสียหาย กายภาพ 50% ของคุณ ไปเสริมเป็น ไฟ
    ลดความเสียหายที่ได้รับ 50%
    AbberathCastGroundEffectLava
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 1795.9 ต่อวินาที
    ground fire art variation [2]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/GoatmanShaman"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Goatman/GoatmanShaman"
    
    Buffs
    {
    	on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    	on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanAbberath2"] = {
        name = "Abberath's Elite",
        life = 1.12,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "AbberathMinionFireball",
            "AbberathCastGroundEffectLava",
            "AddBuffToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathMinionFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.9400000572205, 3.0099999904633, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathCastGroundEffectLava"] = {
        name = "AbberathCastGroundEffectLava",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTarget"] = {
        name = "AddBuffToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "physical_damage_%_to_add_as_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-50, 50, 5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • มนุษย์แพะชั้นสูงของแอ็บเบอร์แรธ
    สัตว์ร้าย
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    cannot have affliction mods [1]
    is map boss underling monster [1]
    Abberath's Elite
    SpectreN
    Tagsbeast, bludgeoning_weapon, นักเวท, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement
    พลังชีวิต
    112%
    Energy Shield From Life
    50%
    Ailment Threshold
    112%
    ค่าต้านทาน
    75 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    GoatmanShamanAbberath
    Metadata
    GoatmanShamanAbberath3
    เลเวล
    68
    พลังชีวิต
    7,205
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    3,064
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    AbberathMinionFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 0.85 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย ไฟ 1291 ถึง 2003
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AddBuffToTarget
    Buff, Duration, Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 10 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    นำความเสียหาย กายภาพ 50% ของคุณ ไปเสริมเป็น ไฟ
    ลดความเสียหายที่ได้รับ 50%
    AbberathCastGroundEffectLava
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 1795.9 ต่อวินาที
    ground fire art variation [2]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/GoatmanShaman"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Goatman/GoatmanShaman"
    
    Buffs
    {
    	on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    	on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanAbberath3"] = {
        name = "Abberath's Elite",
        life = 1.12,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "AbberathMinionFireball",
            "AbberathCastGroundEffectLava",
            "AddBuffToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathMinionFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.9400000572205, 3.0099999904633, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathCastGroundEffectLava"] = {
        name = "AbberathCastGroundEffectLava",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTarget"] = {
        name = "AddBuffToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "physical_damage_%_to_add_as_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-50, 50, 5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • มนุษย์แพะชั้นสูงของแอ็บเบอร์แรธ
    สัตว์ร้าย
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    cannot have affliction mods [1]
    is map boss underling monster [1]
    Abberath's Elite
    SpectreN
    Tagsbeast, bludgeoning_weapon, นักเวท, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement
    พลังชีวิต
    112%
    Energy Shield From Life
    50%
    Ailment Threshold
    112%
    ค่าต้านทาน
    75 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    GoatmanShamanAbberath
    Metadata
    GoatmanShamanAbberath4
    เลเวล
    68
    พลังชีวิต
    7,205
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    3,064
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    AbberathMinionFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 0.85 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย ไฟ 1291 ถึง 2003
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AddBuffToTarget
    Buff, Duration, Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 10 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    นำความเสียหาย กายภาพ 50% ของคุณ ไปเสริมเป็น ไฟ
    ลดความเสียหายที่ได้รับ 50%
    AbberathCastGroundEffectLava
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 1795.9 ต่อวินาที
    ground fire art variation [2]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/GoatmanShaman"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/goatman/abberath_goat_minion_explode/goatboom.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Goatman/GoatmanShaman"
    
    Buffs
    {
    	on_gain_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    	on_lose_abberath_minion_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/firestorm_call/firestormpulse.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanAbberath4"] = {
        name = "Abberath's Elite",
        life = 1.12,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "AbberathMinionFireball",
            "AbberathCastGroundEffectLava",
            "AddBuffToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathMinionFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.9400000572205, 3.0099999904633, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathCastGroundEffectLava"] = {
        name = "AbberathCastGroundEffectLava",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTarget"] = {
        name = "AddBuffToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "physical_damage_%_to_add_as_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-50, 50, 5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Edit

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