소란스러운 뼈
언데드
monster no map drops [1]
stance movement speed +% final [-59]
stance movement speed +% final [11]
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Clattering Bones
SpectreY
Tagsbone_armour, bones, chaos_affinity, has_bow, humanoid, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
생명력
156%
방어도
+50%
회피
+50%
Ailment Threshold
156%
저항
0 0 40 0
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
경험치
130%
Model Size
100%
Type
HeistProjectSkeletonRangedRoyale
Metadata
ProjectSkeletonRangedRoyale
레벨
68
생명력
10,036
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
598
주문 피해
598
정확도
290
Attack Time
1.5
경험치
13,332
Ailment Threshold
10,036
Chill
32
Shock
32
Brittle
180
Scorch
32
Sap
88
HeistSkeletonBasicAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478–717
치명타 확률: 5%
Attack Time: 1.5 초
base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1]
HeistSkeletonCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
부식성 화살
Base Damage: 478–717
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.5 초
재사용 대기시간: 8 초
화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
1초마다 188.2의 기본 카오스 피해를 줌
주는 공격 피해 30% 감폭
기본 지속시간 4
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]
HeistSkeletonSnipe
Attack, Projectile, Triggerable
Base Damage: 478–717
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 8 초
물리 피해의 25%를 카오스 피해로 전환
base is projectile [1]
HeistSnipeAttachedPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 420.2의 기본 카오스 피해를 줌
기본 지속시간 2
active skill area of effect radius +% final [-50]
ground caustic art variation [9]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistUndeadAtFormationMarker
Spell
시전 속도: 0.3 초
재사용 대기시간: 5 초

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"

StateMachine
{
	define_state = "arrow_visible = 1;"
	on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );"
	on_state_arrow_visible_1 = "AddAttached( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao, weapon_string_jntBnd );"
}

Animated
{
	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
}

Life
{
	on_death = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonRangedRoyale"] = {
    name = "Clattering Bones",
    life = 1.56,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "HeistSkeletonCausticArrow",
        "HeistSkeletonBasicAttack",
        "HeistSnipeAttachedPoisonGas",
        "EASHeistUndeadAtFormationMarker",
        "HeistSkeletonSnipe",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistSkeletonCausticArrow"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "ground_caustic_art_variation",
        "caustic_arrow_explode_on_hit_base_area_of_effect_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "supress_muzzle_flash",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1.3500000238419, 4000, 25, 9, 12, -30, baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistSkeletonBasicAttack"] = {
    name = "HeistSkeletonBasicAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {128, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistSnipeAttachedPoisonGas"] = {
    name = "HeistSnipeAttachedPoisonGas",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3, 9, 2000, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistUndeadAtFormationMarker"] = {
    name = "EASHeistUndeadAtFormationMarker",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistSkeletonSnipe"] = {
    name = "HeistSkeletonSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-59]
    IdStanceHeistScienceUndeadWalk
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -59 Max: -59 Global
  • Craft Tagsspeed
    stance movement speed +% final [11]
    IdStanceHeistScienceUndeadJog
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 11 Max: 11 Global
  • Craft Tagsspeed
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    IdRoyaleAdditionalMonsterDrops
    FamilyRoyaleAdditionalMonsterDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 8 Max: 8 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global