Experimento Tagarela
Morto-vivo
monster no map drops [1]
stance movement speed +% final [-59]
stance movement speed +% final [11]
stance movement speed +% final [11]
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Clattering Bones
Spectre | Y |
---|---|
Tags | bone_armour, bones, chaos_affinity, has_bow, humanoid, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Vida
156%
Armadura
+50%
Evasão
+50%
Ailment Threshold
156%
Resistência
0 0 40 0
Damage
160%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
130%
Model Size
100%
Type
HeistProjectSkeletonRangedRoyale
Metadata
ProjectSkeletonRangedRoyale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
10,036
Armadura
43,185
Evasão
7,109
Escudo de Energia
0
Damage
598
Dano Mágico
598
Precisão
290
Attack Time
1.5
Experiência
13,332
Ailment Threshold
10,036
Chill
32
Shock
32
Brittle
180
Scorch
32
Sap
88
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistSkeletonBasicAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478–717
Chance de Crítico: 5%
Attack Time: 1.5 seg
base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1]
monster projectile variation [128]
projectile uses contact position [1]
HeistSkeletonCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha Cáustica
Base Damage: 478–717
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.5 seg
Recarga: 8 seg
Dispara uma flecha que causa dano de caos em área no impacto, e cria uma nuvem cáustica. Inimigos na área sofrem dano degenerativo de caos.
Causa 188.2 de Dano de Caos Base por segundo
Causa 30% menos Dano de Ataque
Duração base é de 4 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]
Causa 30% menos Dano de Ataque
Duração base é de 4 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]
HeistSkeletonSnipe
Attack, Projectile, Triggerable
Base Damage: 478–717
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 8 seg
25% do Dano Físico Convertido para Dano de Caos
base is projectile [1]
base is projectile [1]
HeistSnipeAttachedPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 420.2 de Dano de Caos Base por segundo
Duração base é de 2 segundos
active skill area of effect radius +% final [-50]
ground caustic art variation [9]
Duração base é de 2 segundos
active skill area of effect radius +% final [-50]
ground caustic art variation [9]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistUndeadAtFormationMarker
Spell
Tempo de Conjuração: 0.3 seg
Recarga: 5 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );" on_state_arrow_visible_1 = "AddAttached( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao, weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } Life { on_death = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonRangedRoyale"] = { name = "Clattering Bones", life = 1.56, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistSkeletonCausticArrow", "HeistSkeletonBasicAttack", "HeistSnipeAttachedPoisonGas", "EASHeistUndeadAtFormationMarker", "HeistSkeletonSnipe", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistSkeletonCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "ground_caustic_art_variation", "caustic_arrow_explode_on_hit_base_area_of_effect_radius", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "supress_muzzle_flash", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 4000, 25, 9, 12, -30, baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSkeletonBasicAttack"] = { name = "HeistSkeletonBasicAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {128, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSnipeAttachedPoisonGas"] = { name = "HeistSnipeAttachedPoisonGas", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3, 9, 2000, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistUndeadAtFormationMarker"] = { name = "EASHeistUndeadAtFormationMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSkeletonSnipe"] = { name = "HeistSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-59]
Id | StanceHeistScienceUndeadWalk |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [11]
Id | StanceHeistScienceUndeadJog |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Id | RoyaleAdditionalMonsterDrops |
---|---|
Family | RoyaleAdditionalMonsterDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |