타락한 광분발 악마
야수monster no map drops [1]
물리 피해의 50%를 번개 피해로 전환
물리 피해의 50%를 번개 피해로 전환
Corrupted Furyfoot Devil
| Spectre | N |
|---|---|
| Tags | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, unusable_corpse |
| Packs |
생명력
110%
회피
+5%
Ailment Threshold
110%
저항
Damage
110%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 7
Attack Time
1.2 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
GoatmanLightning
Metadata
StrDexIntMissionGoatMan
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,077
방어도
28,790
회피
4,976
Damage
411
주문 피해
411
정확도
580
Attack Time
1.2
경험치
11,281
Minion Life
1,535
Minion Damage
328
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
Spell, Movement
추가 피해 효율: 150%
시전 속도: 1.23 초
재사용 대기시간: 0.3 초
기절할 수 없음
주는 공격 피해 50% 증폭
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
Triggerable, Attack
Base Damage: 329–493
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.2 초
주는 공격 피해 50% 증폭
주는 피해 1% 증폭
is area damage [1]
MeleeAtAnimationSpeedLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 329–493
치명타 확률: 5%
Attack Time: 1.2 초
강력한 일격으로 적들을 쓰러트립니다.
Object Type
version 2
extends "Metadata/Monsters/Goatman/Goatman"
Life
{
corpse_usable = false
}Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/StrDexIntMissionGoatMan"] = {
name = "Corrupted Furyfoot Devil",
life = 1.1,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedLightning",
"GoatmanLeapSlam",
"GAGoatmanLeapSlamDamage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
name = "GoatmanLeapSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
name = "GAGoatmanLeapSlamDamage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
[3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
물리 피해의 50%를 번개 피해로 전환
| Family | LightningDamageAsPortionOfDamage |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 피해 물리 원소 번개 |
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
mission_beast_corrupted
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.