腐化的狂足恶魔
野兽monster no map drops [1]
物理伤害的 50% 转换为闪电伤害
物理伤害的 50% 转换为闪电伤害
Corrupted Furyfoot Devil
| 幽魂 | N |
|---|---|
| 标签 | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, unusable_corpse |
| Packs |
生命
110%
闪避值
+5%
异常状态临界值
110%
抗性
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 7
攻击间隔
1.2 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
GoatmanLightning
Metadata
StrDexIntMissionGoatMan
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,077
护甲
28,790
闪避值
4,976
伤害
411
法术伤害
411
命中
580
攻击间隔
1.2
经验值
11,281
召唤物生命
1,535
召唤物伤害
328
异常状态临界值
7,077
冰缓
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
法术, 位移
伤害效用: 150%
施放间隔: 1.23 秒
冷却时间: 0.3 秒
免疫晕眩
攻击伤害总增 50%
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.2 秒
攻击伤害总增 50%
伤害总增 1%
is area damage [1]
MeleeAtAnimationSpeedLightning
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
Object Type
version 2
extends "Metadata/Monsters/Goatman/Goatman"
Life
{
corpse_usable = false
}Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/StrDexIntMissionGoatMan"] = {
name = "Corrupted Furyfoot Devil",
life = 1.1,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedLightning",
"GoatmanLeapSlam",
"GAGoatmanLeapSlamDamage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
name = "GoatmanLeapSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
name = "GAGoatmanLeapSlamDamage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
[3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
物理伤害的 50% 转换为闪电伤害
| Family | LightningDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 闪电 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
mission_beast_corrupted
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.