춤추는 검
시신
몬스터 유형: 구조물
회오리바람
피부 찢기
칼날을 비처럼 떨어뜨림
주변 동료들이 공격 시 꿰뚫을 확률 20% 증가
피부 찢기
칼날을 비처럼 떨어뜨림
주변 동료들이 공격 시 꿰뚫을 확률 20% 증가
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Dancing Sword
춤추는 검 AnimatedSwordMid /8
이름 | 상세 설명 표시 |
---|---|
DropLevel | 24 |
BaseType | Dancing Sword |
BaseType | 춤추는 검 |
Class | 시신 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/AnimatedSwordMid |
Icon | Art/2DItems/Currency/Azmeri/AnimatedWeaponCorpse |
Reference | Community Wiki |
춤추는 검
구조물
Dancing Sword
Spectre | Y |
---|---|
Tags | construct, medium_movement, not_int, not_str |
생명력
150%
회피
+80%
Ailment Threshold
150%
저항
0 0 0 0
Damage
225%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
AzmeriAnimatedSword
Metadata
AnimatedSwordMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
8,530
에너지 보호막
0
Damage
840
주문 피해
840
정확도
290
Attack Time
1.5
경험치
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriSawbladeAnimatedWeaponCyclone
Attack, Area, Melee, Movement
회오리바람
Base Damage: 672–1009
치명타 확률: 5%
Attack Time: 1.5 초
주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
주는 피해 50% 감폭
이동 속도 80% 증폭
공격 속도 150% 증폭
cyclone extra distance [30]
is area damage [1]
이동 속도 80% 증폭
공격 속도 150% 증폭
cyclone extra distance [30]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 672–1009
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriDoubleSlashAnimatedWeapon
Attack, Area, Multistrikeable, Melee, Physical
피부 찢기
Base Damage: 672–1009
치명타 확률: 5%
Attack Time: 1.5 초
두 번 베어 적들에게 피해를 주는 힘의 파도를 시전합니다. 중앙에 서 있는 적은 두 베기에 모두 피격될 수 있습니다. 핏빛 태세에서의 베기는 일정 확률로 출혈을 유발하고, 모래 태세에서는 각도가 넓어집니다. 도끼와 검으로 사용 가능합니다. 기본 태세는 핏빛 태세입니다.
active skill area of effect radius +% final [70]
is area damage [1]
is area damage [1]
AzmeriSwordStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
시전 속도: 1 초
재사용 대기시간: 10 초
217.7~326.5 물리 피해
기본 지속시간 2초
기본 2차 지속시간 1.5초
0.19초마다 충돌 1회
폭발 +10회 유발
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
기본 지속시간 2초
기본 2차 지속시간 1.5초
0.19초마다 충돌 1회
폭발 +10회 유발
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "walk" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/AnimatedSwordMid"] = { name = "Dancing Sword", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "AzmeriSawbladeAnimatedWeaponCyclone", "AzmeriDoubleSlashAnimatedWeapon", "AzmeriSwordStormCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriSawbladeAnimatedWeaponCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {150, 80, 30, -50, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriDoubleSlashAnimatedWeapon"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {70, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriSwordStormCascade"] = { name = "AzmeriSwordStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }