페룰 양
야수
Farric Bleeter
Spectre | N |
---|---|
Tags | beast, 시전, goatman, humanoid, is_unarmed, light_armour, lightning_affinity, mammal_beast, medium_height, not_int, not_str, physical_affinity, red_blood, slow_movement |
생명력
720%
회피
+5%
Ailment Threshold
720%
저항
40 0 0 0
Damage
108%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
경험치
180%
Model Size
100%
Type
GoatmanBestiaryMinion2
Metadata
GoatmanLeapSlamAmbush
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
46,320
방어도
28,790
회피
4,976
에너지 보호막
0
Damage
403
주문 피해
403
정확도
290
Attack Time
1.455
경험치
18,459
Ailment Threshold
46,320
Chill
146
Shock
146
Brittle
829
Scorch
146
Sap
405
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BestiaryGoatmanSparkTriggered
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
전기불꽃
치명타 확률: 5%
시전 속도: 0.5 초
적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
407.3~1222 번개 피해
기본 지속시간 1.2초
투사체 6개 추가 발사
원형으로 투사체 발사
투사체 속도 15% 감소
base is projectile [1]
기본 지속시간 1.2초
투사체 6개 추가 발사
원형으로 투사체 발사
투사체 속도 15% 감소
base is projectile [1]
BestiaryGoatmanTriggeredSlam
Triggerable, Attack
Base Damage: 323–484
치명타 확률: 5%
Attack Time: 1.455 초
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Animated { animated_object = "Metadata/Monsters/LeagueBestiary/Primates/GoatmanBestiary.ao" } Actor { basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_out_stampede.epk );" } Transitionable { create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/stampede_fx.epk );" on_transition = "HideAllMeshSegments(); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_out_stampede.epk );" create_transitioned = "DisableRendering();" } Render { hide_mini_life_bar = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/GoatmanLeapSlamAmbush"] = { name = "Farric Bleeter", life = 7.2, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "BestiaryGoatmanSparkTriggered", "BestiaryGoatmanTriggeredSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BestiaryGoatmanSparkTriggered"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_projectile_speed_+%", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 1200, 6, -40, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryGoatmanTriggeredSlam"] = { name = "BestiaryGoatmanTriggeredSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }