Bleeter de Farric
Bestial
Farric Bleeter
Spectre | N |
---|---|
Tags | beast, Conjurador, goatman, humanoid, is_unarmed, light_armour, lightning_affinity, mammal_beast, medium_height, not_int, not_str, physical_affinity, red_blood, slow_movement |
Vida
720%
Evasão
+5%
Ailment Threshold
720%
Resistência
40 0 0 0
Damage
108%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
GoatmanBestiaryMinion2
Metadata
GoatmanLeapSlamAmbush
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
46,320
Armadura
28,790
Evasão
4,976
Escudo de Energia
0
Damage
403
Dano Mágico
403
Precisão
290
Attack Time
1.455
Experiência
18,459
Ailment Threshold
46,320
Chill
146
Shock
146
Brittle
829
Scorch
146
Sap
405
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BestiaryGoatmanSparkTriggered
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Faísca
Chance de Crítico: 5%
Tempo de Conjuração: 0.5 seg
Lança faíscas imprevisíveis que se movem aleatoriamente até atingirem um inimigo ou expirarem.
Causa 407.3 a 1222 de Dano de Raio
Duração base é de 1.2 segundos
Dispara 6 Projéteis adicionais
Dispara Projéteis em um círculo
Velocidade de Projéteis reduzida em 15%
base is projectile [1]
Duração base é de 1.2 segundos
Dispara 6 Projéteis adicionais
Dispara Projéteis em um círculo
Velocidade de Projéteis reduzida em 15%
base is projectile [1]
BestiaryGoatmanTriggeredSlam
Triggerable, Attack
Base Damage: 323–484
Chance de Crítico: 5%
Attack Time: 1.455 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Animated { animated_object = "Metadata/Monsters/LeagueBestiary/Primates/GoatmanBestiary.ao" } Actor { basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_out_stampede.epk );" } Transitionable { create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/stampede_fx.epk );" on_transition = "HideAllMeshSegments(); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_out_stampede.epk );" create_transitioned = "DisableRendering();" } Render { hide_mini_life_bar = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/GoatmanLeapSlamAmbush"] = { name = "Farric Bleeter", life = 7.2, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "BestiaryGoatmanSparkTriggered", "BestiaryGoatmanTriggeredSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BestiaryGoatmanSparkTriggered"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_projectile_speed_+%", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 1200, 6, -40, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryGoatmanTriggeredSlam"] = { name = "BestiaryGoatmanTriggeredSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }