MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
검사 석상
구조물
monster base type attack cast speed +% and damage -% final [11]
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
stance movement speed +% final [112]
Fencer Statue
SpectreY
Area장터, 지하 묘지, 전쟁터, 대 산책로, 부두, 솔라리스 중앙 광장, 항구 다리, 매장된 방, 깊은 곳의 대지, 비워진 구역, 매장된 방, 깊은 곳의 대지, 비워진 구역
Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct, very_slow_movement
생명력
210%
방어도
+50%
Ailment Threshold
210%
저항
MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
Statue
Metadata
StoneStatueMaleSword
레벨
60
생명력
7,766
방어도
22,767
회피
3,556
Damage
298
주문 피해
298
정확도
422
Attack Time
1.5
경험치
9,918
Minion Life
1,810
Minion Damage
232
Ailment Threshold
7,766
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
Phys Convert Ele
200%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 238—358
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Stats
{
	mana_regeneration_rate_per_minute_% = 400
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/StoneStatueMaleSword"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Fencer Statue",
    life = 2.1,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [11]
FamilyMonsterSpeedAndDamageFixup
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final 11 — 11 Global Unscalable Value
  • Craft Tagscaster_damage 피해 공격 시전 속도
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % 20 — 20 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • Craft Tagsblock
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    검사 석상
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    stance movement speed +% final [112]
    Fencer Statue
    SpectreY
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct, very_slow_movement
    생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    StoneStatueMaleSwordVastiri
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    Damage
    448
    주문 피해
    448
    정확도
    580
    Attack Time
    1.5
    경험치
    12,306
    Minion Life
    2,930
    Minion Damage
    358
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359—538
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueMaleSwordVastiri"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fencer Statue",
        life = 2.1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 — 11 Global Unscalable Value
  • Craft Tagscaster_damage 피해 공격 시전 속도
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % 20 — 20 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • Craft Tagsblock
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    검사 석상
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Fencer Statue
    SpectreY
    Area장터, 지하 묘지, 전쟁터, 대 산책로, 부두, 솔라리스 중앙 광장, 항구 다리, 매장된 방, 깊은 곳의 대지, 비워진 구역, 매장된 방, 깊은 곳의 대지, 비워진 구역, 오바의 저주받은 전리품
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct, very_slow_movement
    Packs
  • WorldAreas#814: 궁수 석상, 말라붙은 궁수, 말라붙은 망치 석상, 검사 석상
  • WorldAreas#894, WorldAreas#1029, 오바의 저주받은 전리품: 궁수 석상, 말라붙은 궁수, 말라붙은 망치 석상, 검사 석상
  • 생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    StoneStatueFemaleSword
    레벨
    79
    생명력
    42,463
    방어도
    101,985
    회피
    6,892
    Damage
    858
    주문 피해
    858
    정확도
    888
    Attack Time
    1.5
    경험치
    15,059
    Minion Life
    8,372
    Minion Damage
    714
    Ailment Threshold
    42,463
    Chill
    134
    Shock
    134
    Brittle
    760
    Scorch
    134
    Sap
    371
    Phys Convert Ele
    295%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 687—1030
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueFemaleSword"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fencer Statue",
        life = 2.1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 — 11 Global Unscalable Value
  • Craft Tagscaster_damage 피해 공격 시전 속도
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    검사 석상
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Fencer Statue
    SpectreY
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct, very_slow_movement
    생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    StoneStatueFemaleSwordVastiri
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    Damage
    448
    주문 피해
    448
    정확도
    580
    Attack Time
    1.5
    경험치
    12,306
    Minion Life
    2,930
    Minion Damage
    358
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359—538
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueFemaleSwordVastiri"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fencer Statue",
        life = 2.1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 — 11 Global Unscalable Value
  • Craft Tagscaster_damage 피해 공격 시전 속도
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    검사 석상
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    stance movement speed +% final [112]
    Fencer Statue
    SpectreY
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct, very_slow_movement
    생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    GardenStatueMaleSword
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    Damage
    448
    주문 피해
    448
    정확도
    580
    Attack Time
    1.5
    경험치
    12,306
    Minion Life
    2,930
    Minion Damage
    358
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359—538
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GardenStatueMaleSword"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fencer Statue",
        life = 2.1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 — 11 Global Unscalable Value
  • Craft Tagscaster_damage 피해 공격 시전 속도
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % 20 — 20 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • Craft Tagsblock
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    검사 석상
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Fencer Statue
    SpectreY
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct, very_slow_movement
    생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    GardenStatueFemaleSword
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    Damage
    448
    주문 피해
    448
    정확도
    580
    Attack Time
    1.5
    경험치
    12,306
    Minion Life
    2,930
    Minion Damage
    358
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359—538
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GardenStatueFemaleSword"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fencer Statue",
        life = 2.1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 — 11 Global Unscalable Value
  • Craft Tagscaster_damage 피해 공격 시전 속도
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    검사 석상
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    stance movement speed +% final [112]
    Fencer Statue
    SpectreY
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct, very_slow_movement
    생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    LabyrinthStatueMaleSword
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    Damage
    448
    주문 피해
    448
    정확도
    580
    Attack Time
    1.5
    경험치
    12,306
    Minion Life
    2,930
    Minion Damage
    358
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359—538
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LabyrinthStatueMaleSword"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fencer Statue",
        life = 2.1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 — 11 Global Unscalable Value
  • Craft Tagscaster_damage 피해 공격 시전 속도
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % 20 — 20 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • Craft Tagsblock
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    검사 석상
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Fencer Statue
    SpectreY
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct, very_slow_movement
    생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    LabyrinthStatueFemaleSword
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    Damage
    448
    주문 피해
    448
    정확도
    580
    Attack Time
    1.5
    경험치
    12,306
    Minion Life
    2,930
    Minion Damage
    358
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359—538
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LabyrinthStatueFemaleSword"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fencer Statue",
        life = 2.1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 — 11 Global Unscalable Value
  • Craft Tagscaster_damage 피해 공격 시전 속도
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    Edit

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