프랙털 거인
구조물
{결합된}
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
밀려날 수 없음
Fractal Giant
SpectreN
Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, medium_height, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster
생명력
300%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
300%
저항
37 37 37 0
Damage
78%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
경험치
150%
Model Size
70%
Type
SynthesisGolemChampion
Metadata
SynthesisGolemBossTip
레벨
68
생명력
418,039
방어도
43,185
회피
4,739
에너지 보호막
3,064
Damage
332
주문 피해
495
정확도
290
Attack Time
1.33665
경험치
84,604
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 527–791
치명타 확률: 5%
Attack Time: 1.995 초
주는 피해 85% 증폭
공격 속도 25% 감폭
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemBossTip"] = {
    name = "Fractal Giant",
    life = 3,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.78,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SynthesisGuardian4Slam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
    name = "SynthesisGuardian4Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {85, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterTagSynthesised
FamilyMonsterTag
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Adds Tagssynthesised_monster
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 동작 속도가 기본 수치 50% 밑으로 내려가지 않음
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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