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Gigante fractal
Fractal Giant

Gigante fractal(Fractal Giant)

SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
No puede ser completamente Ralentizado
Tagssynthesised_monster, mud_blood, construct, not_dex
Immunecannot be knocked back [1]
Inquebrantable
Damage78%
Vida300%
Energy Shield From Life50%
Ailment Threshold300%
Daño de golpe crítico5%
TypeSynthesisGolemChampion
Attack Distance6 ~ 12
Attack Time1.995 Second
Damage Spread20%
Armadura+50%
Precisión+100%

SynthesisGuardian4Slam
active skill damage +% final [85]
25% menos Velocidad de Ataque

is_area_damage global_always_hit Triggerable Attack
Tiempo de lanzamiento: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Gigante fractal431291483.31.99522857243988548114293737370

SynthesisGuardian4Slam
active skill damage +% final [85]
25% menos Velocidad de Ataque

is_area_damage global_always_hit Triggerable Attack
Tiempo de lanzamiento: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Gigante fractal386281323.21.9951900221638794595013737370

SynthesisGuardian4Slam
active skill damage +% final [85]
25% menos Velocidad de Ataque

is_area_damage global_always_hit Triggerable Attack
Tiempo de lanzamiento: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Gigante fractal298901050.51.9951280416992685264023737370

SynthesisGuardian4Slam
active skill damage +% final [85]
25% menos Velocidad de Ataque

is_area_damage global_always_hit Triggerable Attack
Tiempo de lanzamiento: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Gigante fractal22207783.71.995814712522567640743737370

SynthesisGuardian4Slam
active skill damage +% final [85]
25% menos Velocidad de Ataque

is_area_damage global_always_hit Triggerable Attack
Tiempo de lanzamiento: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Gigante fractal16152581.31.99551669191468125833737370
GeometryAttack SynthesisGuardian4Slam90OnlyLastTarget TargetNear
GeometryAttack SynthesisGuardian4Slam30OnlyLastTarget
GeometryAttack SynthesisGuardian4Slam 3

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemBossTip"] = {
    name = "Fractal Giant",
    life = 3,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.78,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SynthesisGuardian4Slam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
    name = "SynthesisGuardian4Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {85, -25, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}