신에게 선택받은 자
인간형monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
에너지 보호막 재충전 속도 65% 감소
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
에너지 보호막 재충전 속도 65% 감소
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
밀려날 수 없음
God's Chosen
| Spectre | |
|---|---|
| Tags | 시전, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
생명력
400%
Energy Shield From Life
50%
방어도
+25%
회피
+20%
Ailment Threshold
400%
저항
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
경험치
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2Pantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
35,988
회피
5,687
에너지 보호막
12,254
Damage
851
주문 피해
1,270
정확도
580
Attack Time
2.5125
경험치
112,805
Minion Life
120,902
Minion Energy Shield
2,658
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 1232.3의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 1232.3의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 1232.3의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 1232.3의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
시전 속도: 3 초
196.2~2550 번개 피해
5%의 확률로 적을 감전
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
신의 손길
Base Damage: 1284—2095
치명타 확률: 5%
공격 피해: 62.5%
Attack Time: 3.75 초
재사용 대기시간: 7 초
신의 빛
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 37.5% 감폭
물리 피해 120% 증가
공격 속도 30% 증가
100%의 확률로 적을 감전
치명타가 발생하지 않음
active skill shock duration +% final [150]
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
시전 속도: 1 초
재사용 대기시간: 14 초
기본 지속시간 7초
DominusDash
Attack
Base Damage: 1284—2095
치명타 확률: 5%
Attack Time: 3.75 초
재사용 대기시간: 6.5 초
기본 지속시간 10초
DominusDeathTeleport
Spell
시전 속도: 1 초
기본 지속시간 6초
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_number_of_totems_allowed = 5
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_mana_regeneration_rate_per_minute_% = 1200
set_cannot_die = 1
}
Animated
{
preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
}
Life
{
corpse_usable = false
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss2Pantheon"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "God's Chosen",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
"DominusChillingBond",
"DominusChillingBond2",
"DominusChillingBond3",
"DominusChillingBond4",
"DominusLightningSouls",
"DominusLightningSlam",
"DominusMark",
"DominusDash",
"DominusDeathTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
name = "DominusChillingBond",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
name = "DominusChillingBond2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
name = "DominusChillingBond3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
name = "DominusChillingBond4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
name = "DominusLightningSouls",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
},
levels = {
[1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
name = "Touch Of God",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "THE LIGHT OF DIVINITY",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"base_chance_to_shock_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_shock_duration_+%_final",
"is_area_damage",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, },
[2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
name = "DominusMark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
name = "DominusDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
name = "DominusDeathTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
에너지 보호막 재충전 속도 65% 감소
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | 방어력 에너지 보호막 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
밀려날 수 없음
| Family | ImmuneToKnockback |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
1200
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
5
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.monster_no_drops
1
Stats.monster_has_second_form
1
Stats.cannot_die
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idle
true
Animated.preload_animated_object
Metadata/Monsters/Dominusdemon/Dominusdemon.ao
Life.corpse_usable
false
신에게 선택받은 자
인간형지역: 궁전
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
에너지 보호막 재충전 속도 65% 감소
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
에너지 보호막 재충전 속도 65% 감소
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
밀려날 수 없음
God's Chosen
| Spectre | |
|---|---|
| Area | 궁전, 궁전 |
| Tags | 시전, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon |
생명력
400%
Energy Shield From Life
50%
방어도
+25%
회피
+20%
Ailment Threshold
400%
저항
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
경험치
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
81
생명력
7,066,660
방어도
99,146
회피
8,834
에너지 보호막
27,164
Damage
1,829
주문 피해
2,730
정확도
960
Attack Time
2.5125
경험치
141,493
Minion Life
1,369,939
Minion Energy Shield
5,266
Minion Damage
1,532
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
보조 대상 스킬의 토템 생명력 129% 증가
1초마다 2536.2의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [81]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
보조 대상 스킬의 토템 생명력 129% 증가
1초마다 2536.2의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [81]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
보조 대상 스킬의 토템 생명력 129% 증가
1초마다 2536.2의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [81]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
보조 대상 스킬의 토템 생명력 129% 증가
1초마다 2536.2의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [81]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
시전 속도: 3 초
459.3~5970 번개 피해
5%의 확률로 적을 감전
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
신의 손길
Base Damage: 2759—4502
치명타 확률: 5%
공격 피해: 62.5%
Attack Time: 3.75 초
재사용 대기시간: 7 초
신의 빛
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 37.5% 감폭
물리 피해 165% 증가
공격 속도 40% 증가
100%의 확률로 적을 감전
치명타가 발생하지 않음
active skill shock duration +% final [150]
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
시전 속도: 1 초
재사용 대기시간: 14 초
기본 지속시간 7초
DominusDash
Attack
Base Damage: 2759—4502
치명타 확률: 5%
Attack Time: 3.75 초
재사용 대기시간: 6.5 초
기본 지속시간 10초
DominusDeathTeleport
Spell
시전 속도: 1 초
기본 지속시간 6초
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_number_of_totems_allowed = 5
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_mana_regeneration_rate_per_minute_% = 1200
set_cannot_die = 1
set_monster_can_spawn_with_talisman = 1
}
Animated
{
preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
Transitionable
{
num_states = 4
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss2"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "God's Chosen",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
"DominusChillingBond",
"DominusChillingBond2",
"DominusChillingBond3",
"DominusChillingBond4",
"DominusLightningSouls",
"DominusLightningSlam",
"DominusMark",
"DominusDash",
"DominusDeathTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
name = "DominusChillingBond",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
name = "DominusChillingBond2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
name = "DominusChillingBond3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
name = "DominusChillingBond4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
name = "DominusLightningSouls",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
},
levels = {
[1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
name = "Touch Of God",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "THE LIGHT OF DIVINITY",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"base_chance_to_shock_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_shock_duration_+%_final",
"is_area_damage",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, },
[2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
name = "DominusMark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
name = "DominusDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
name = "DominusDeathTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
에너지 보호막 재충전 속도 65% 감소
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | 방어력 에너지 보호막 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
밀려날 수 없음
| Family | ImmuneToKnockback |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
1200
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
5
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.monster_no_drops
1
Stats.monster_has_second_form
1
Stats.cannot_die
1
Stats.monster_can_spawn_with_talisman
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
Actor.slow_animations_go_to_idle
true
Animated.preload_animated_object
Metadata/Monsters/Dominusdemon/Dominusdemon.ao
Life.corpse_usable
false
Transitionable.num_states
4
신에게 선택받은 자
인간형monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
에너지 보호막 재충전 속도 65% 감소
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
에너지 보호막 재충전 속도 65% 감소
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
밀려날 수 없음
God's Chosen
| Spectre | |
|---|---|
| Tags | elder_map_boss, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon |
생명력
400%
Energy Shield From Life
50%
방어도
+25%
회피
+20%
Ailment Threshold
400%
저항
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
경험치
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2Elder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss2Elder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "God's Chosen",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
에너지 보호막 재충전 속도 65% 감소
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | 방어력 에너지 보호막 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
밀려날 수 없음
| Family | ImmuneToKnockback |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
신에게 선택받은 자
인간형monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
에너지 보호막 재충전 속도 65% 감소
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
에너지 보호막 재충전 속도 65% 감소
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
밀려날 수 없음
God's Chosen
| Spectre | |
|---|---|
| Tags | 시전, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, no_maven, physical_affinity, ranged, red_blood, slashing_weapon |
생명력
400%
Energy Shield From Life
50%
방어도
+25%
회피
+20%
Ailment Threshold
400%
저항
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
경험치
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2Shaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
35,988
회피
5,687
에너지 보호막
12,254
Damage
851
주문 피해
1,270
정확도
580
Attack Time
2.5125
경험치
112,805
Minion Life
120,902
Minion Energy Shield
2,658
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 1232.3의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 1232.3의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 1232.3의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 1232.3의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
시전 속도: 3 초
196.2~2550 번개 피해
5%의 확률로 적을 감전
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
신의 손길
Base Damage: 1284—2095
치명타 확률: 5%
공격 피해: 62.5%
Attack Time: 3.75 초
재사용 대기시간: 7 초
신의 빛
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 37.5% 감폭
물리 피해 120% 증가
공격 속도 30% 증가
100%의 확률로 적을 감전
치명타가 발생하지 않음
active skill shock duration +% final [150]
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
시전 속도: 1 초
재사용 대기시간: 14 초
기본 지속시간 7초
DominusDash
Attack
Base Damage: 1284—2095
치명타 확률: 5%
Attack Time: 3.75 초
재사용 대기시간: 6.5 초
기본 지속시간 10초
DominusDeathTeleport
Spell
시전 속도: 1 초
기본 지속시간 6초
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_number_of_totems_allowed = 5
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_mana_regeneration_rate_per_minute_% = 1200
set_cannot_die = 1
set_monster_can_spawn_with_talisman = 1
}
Animated
{
preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
Transitionable
{
num_states = 4
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss2Shaper"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "God's Chosen",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
"DominusChillingBond",
"DominusChillingBond2",
"DominusChillingBond3",
"DominusChillingBond4",
"DominusLightningSouls",
"DominusLightningSlam",
"DominusMark",
"DominusDash",
"DominusDeathTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
name = "DominusChillingBond",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
name = "DominusChillingBond2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
name = "DominusChillingBond3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
name = "DominusChillingBond4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
name = "DominusLightningSouls",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
},
levels = {
[1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
name = "Touch Of God",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "THE LIGHT OF DIVINITY",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"base_chance_to_shock_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_shock_duration_+%_final",
"is_area_damage",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, },
[2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
name = "DominusMark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
name = "DominusDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
name = "DominusDeathTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
에너지 보호막 재충전 속도 65% 감소
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | 방어력 에너지 보호막 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
밀려날 수 없음
| Family | ImmuneToKnockback |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
1200
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
5
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.monster_no_drops
1
Stats.monster_has_second_form
1
Stats.cannot_die
1
Stats.monster_can_spawn_with_talisman
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
Actor.slow_animations_go_to_idle
true
Animated.preload_animated_object
Metadata/Monsters/Dominusdemon/Dominusdemon.ao
Life.corpse_usable
false
Transitionable.num_states
4
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























