Elegido de Dios
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
God's Chosen
SpectreN
TagsLanzador de hechizos, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss
Vida
400%
Energy Shield From Life
50%
Armadura
+25%
Evasión
+20%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Experiencia
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2Pantheon
Nivel
68
Vida
278,693
Armadura
35,988
Evasión
5,687
Escudo de energía
12,254
Damage
851
Daño de hechizos
1,270
Precisión
580
Attack Time
2.5125
Experiencia
112,805
Minion Life
60,451
Minion Energy Shield
2,658
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Tiempo de lanzamiento: 3 seg
Inflige de 196.2 a 2550 de daño de rayo
5% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
Toque de Dios
Base Damage: 1284–2095
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 3.75 seg
Tiempo de recarga: 7 seg
LA LUZ DE LA DIVINIDAD
Nunca infliges golpes críticos
El 50% del daño físico se convierte en daño de rayo
Inflige un 37.5% menos de daño de ataque
Daño físico aumentado un 120%
Velocidad de ataque aumentada un 30%
100% de probabilidad de electrocutar a los enemigos
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
La duración base es de 7 segundos
DominusDash
Attack
Base Damage: 1284–2095
Probabilidad de golpe crítico: 5%
Attack Time: 3.75 seg
Tiempo de recarga: 6.5 seg
La duración base es de 10 segundos
DominusDeathTeleport
Spell
Tiempo de lanzamiento: 1 seg
La duración base es de 6 segundos

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_number_of_totems_allowed = 5
	set_item_drop_slots = 0
	set_monster_no_drops = 1
	set_monster_has_second_form = 1
	set_mana_regeneration_rate_per_minute_% = 1200
	set_cannot_die = 1
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
}

Life
{
	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss2Pantheon"] = {
    name = "God's Chosen",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.24,
    attackTime = 3.75,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DominusChillingBond",
        "DominusChillingBond2",
        "DominusChillingBond3",
        "DominusChillingBond4",
        "DominusLightningSouls",
        "DominusLightningSlam",
        "DominusMark",
        "DominusDash",
        "DominusDeathTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
    name = "DominusChillingBond",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
    name = "DominusChillingBond2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
    name = "DominusChillingBond3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
    name = "DominusChillingBond4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
    name = "DominusLightningSouls",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
    name = "Touch Of God",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "THE LIGHT OF DIVINITY",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_chance_to_shock_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
    name = "DominusMark",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
    name = "DominusDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
    name = "DominusDeathTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidad de Recarga de Escudo de Energía reducida un 65%
    FamilyEnergyShieldRegeneration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft TagsDefensas Escudo de energía
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%1200
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed5
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_no_drops1
    Stats.monster_has_second_form1
    Stats.cannot_die1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Animated.preload_animated_objectMetadata/Monsters/Dominusdemon/Dominusdemon.ao
    Life.corpse_usablefalse
    Elegido de Dios
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    Velocidad de Recarga de Escudo de Energía reducida un 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    No puede ser empujado
    God's Chosen
    SpectreN
    AreaMapa de Palacio
    TagsLanzador de hechizos, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon
    Vida
    400%
    Energy Shield From Life
    50%
    Armadura
    +25%
    Evasión
    +20%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    3.75 Second
    Damage Spread
    ±24%
    Experiencia
    200%
    Model Size
    110%
    Type
    PopeMapBoss
    Metadata
    PopeMapBoss2
    Nivel
    70
    Vida
    364,251
    Armadura
    42,143
    Evasión
    6,097
    Escudo de energía
    13,874
    Damage
    960
    Daño de hechizos
    1,432
    Precisión
    628
    Attack Time
    2.5125
    Experiencia
    117,920
    Minion Life
    77,607
    Minion Energy Shield
    2,956
    Minion Damage
    772
    Ailment Threshold
    422,531
    Chill
    1,336
    Shock
    1,336
    Brittle
    7,559
    Scorch
    1,336
    Sap
    3,691
    DominusChillingBond
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tiempo de lanzamiento: 0.5 seg
    Velocidad de acción reducida un 30%
    El Tótem dura 10 segundos
    Las habilidades asistidas tienen vida de tótems aumentada un 21%
    Inflige 1379.3 de daño de hielo base por segundo
    Invoca un tótem que usa esta habilidad
    Recuperación del aturdimiento y del bloqueo reducida un 30%
    base active skill totem level [70]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond2
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tiempo de lanzamiento: 0.5 seg
    Velocidad de acción reducida un 30%
    El Tótem dura 10 segundos
    Las habilidades asistidas tienen vida de tótems aumentada un 21%
    Inflige 1379.3 de daño de hielo base por segundo
    Invoca un tótem que usa esta habilidad
    Recuperación del aturdimiento y del bloqueo reducida un 30%
    base active skill totem level [70]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond3
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tiempo de lanzamiento: 0.5 seg
    Velocidad de acción reducida un 30%
    El Tótem dura 10 segundos
    Las habilidades asistidas tienen vida de tótems aumentada un 21%
    Inflige 1379.3 de daño de hielo base por segundo
    Invoca un tótem que usa esta habilidad
    Recuperación del aturdimiento y del bloqueo reducida un 30%
    base active skill totem level [70]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [2]
    DominusChillingBond4
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tiempo de lanzamiento: 0.5 seg
    Velocidad de acción reducida un 30%
    El Tótem dura 10 segundos
    Las habilidades asistidas tienen vida de tótems aumentada un 21%
    Inflige 1379.3 de daño de hielo base por segundo
    Invoca un tótem que usa esta habilidad
    Recuperación del aturdimiento y del bloqueo reducida un 30%
    base active skill totem level [70]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [4]
    DominusLightningSouls
    Spell, Projectile, ProjectilesFromUser, Damage
    Tiempo de lanzamiento: 3 seg
    Inflige de 224 a 2912 de daño de rayo
    5% de probabilidad de electrocutar a los enemigos
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-40]
    monster reverse point blank damage -% at minimum range [50]
    DominusLightningSlam
    Attack, Damage, Area, Lightning
    Toque de Dios
    Base Damage: 1448–2362
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 62.5%
    Attack Time: 3.75 seg
    Tiempo de recarga: 7 seg
    LA LUZ DE LA DIVINIDAD
    Nunca infliges golpes críticos
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 37.5% menos de daño de ataque
    Daño físico aumentado un 120%
    Velocidad de ataque aumentada un 35%
    100% de probabilidad de electrocutar a los enemigos
    active skill shock duration +% final [150]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    DominusMark
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 14 seg
    La duración base es de 7 segundos
    DominusDash
    Attack
    Base Damage: 1448–2362
    Probabilidad de golpe crítico: 5%
    Attack Time: 3.75 seg
    Tiempo de recarga: 6.5 seg
    La duración base es de 10 segundos
    DominusDeathTeleport
    Spell
    Tiempo de lanzamiento: 1 seg
    La duración base es de 6 segundos

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    	set_item_drop_slots = 0
    	set_monster_no_drops = 1
    	set_monster_has_second_form = 1
    	set_mana_regeneration_rate_per_minute_% = 1200
    	set_cannot_die = 1
    	set_monster_can_spawn_with_talisman = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 4
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();"
    	on_transition_to_2 = "EnableTargetable();"
    }
    
    Render
    {
    	has_light = false
    }
    
    Life
    {
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );"
    }
    
    Animated
    {
    	on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );"
    	on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao,  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pope/PopeMapBoss2"] = {
        name = "God's Chosen",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.24,
        attackTime = 3.75,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "DominusChillingBond",
            "DominusChillingBond2",
            "DominusChillingBond3",
            "DominusChillingBond4",
            "DominusLightningSouls",
            "DominusLightningSlam",
            "DominusMark",
            "DominusDash",
            "DominusDeathTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond"] = {
        name = "DominusChillingBond",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond2"] = {
        name = "DominusChillingBond2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond3"] = {
        name = "DominusChillingBond3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond4"] = {
        name = "DominusChillingBond4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSouls"] = {
        name = "DominusLightningSouls",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSlam"] = {
        name = "Touch Of God",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "THE LIGHT OF DIVINITY",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_shock_duration_+%_final",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusMark"] = {
        name = "DominusMark",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDash"] = {
        name = "DominusDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDeathTeleport"] = {
        name = "DominusDeathTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidad de Recarga de Escudo de Energía reducida un 65%
    FamilyEnergyShieldRegeneration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft TagsDefensas Escudo de energía
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%1200
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed5
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_no_drops1
    Stats.monster_has_second_form1
    Stats.cannot_die1
    Stats.monster_can_spawn_with_talisman1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Animated.preload_animated_objectMetadata/Monsters/Dominusdemon/Dominusdemon.ao
    Life.corpse_usablefalse
    Transitionable.num_states4
    Elegido de Dios
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    Velocidad de Recarga de Escudo de Energía reducida un 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    No puede ser empujado
    God's Chosen
    SpectreN
    Tagselder_map_boss, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon
    Vida
    400%
    Energy Shield From Life
    50%
    Armadura
    +25%
    Evasión
    +20%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    3.75 Second
    Damage Spread
    ±24%
    Experiencia
    200%
    Model Size
    110%
    Type
    PopeMapBoss
    Metadata
    PopeMapBoss2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pope/PopeMapBoss2Elder"] = {
        name = "God's Chosen",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.24,
        attackTime = 3.75,
        attackRange = 8,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidad de Recarga de Escudo de Energía reducida un 65%
    FamilyEnergyShieldRegeneration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft TagsDefensas Escudo de energía
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Elegido de Dios
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    Velocidad de Recarga de Escudo de Energía reducida un 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    No puede ser empujado
    God's Chosen
    SpectreN
    TagsLanzador de hechizos, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, no_maven, physical_affinity, ranged, red_blood, slashing_weapon
    Vida
    400%
    Energy Shield From Life
    50%
    Armadura
    +25%
    Evasión
    +20%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    3.75 Second
    Damage Spread
    ±24%
    Experiencia
    200%
    Model Size
    110%
    Type
    PopeMapBoss
    Metadata
    PopeMapBoss2Shaper
    Nivel
    68
    Vida
    278,693
    Armadura
    35,988
    Evasión
    5,687
    Escudo de energía
    12,254
    Damage
    851
    Daño de hechizos
    1,270
    Precisión
    580
    Attack Time
    2.5125
    Experiencia
    112,805
    Minion Life
    60,451
    Minion Energy Shield
    2,658
    Minion Damage
    680
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    DominusChillingBond
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tiempo de lanzamiento: 0.5 seg
    Velocidad de acción reducida un 30%
    El Tótem dura 10 segundos
    Inflige 1232.3 de daño de hielo base por segundo
    Invoca un tótem que usa esta habilidad
    Recuperación del aturdimiento y del bloqueo reducida un 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond2
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tiempo de lanzamiento: 0.5 seg
    Velocidad de acción reducida un 30%
    El Tótem dura 10 segundos
    Inflige 1232.3 de daño de hielo base por segundo
    Invoca un tótem que usa esta habilidad
    Recuperación del aturdimiento y del bloqueo reducida un 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond3
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tiempo de lanzamiento: 0.5 seg
    Velocidad de acción reducida un 30%
    El Tótem dura 10 segundos
    Inflige 1232.3 de daño de hielo base por segundo
    Invoca un tótem que usa esta habilidad
    Recuperación del aturdimiento y del bloqueo reducida un 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [2]
    DominusChillingBond4
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tiempo de lanzamiento: 0.5 seg
    Velocidad de acción reducida un 30%
    El Tótem dura 10 segundos
    Inflige 1232.3 de daño de hielo base por segundo
    Invoca un tótem que usa esta habilidad
    Recuperación del aturdimiento y del bloqueo reducida un 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [4]
    DominusLightningSouls
    Spell, Projectile, ProjectilesFromUser, Damage
    Tiempo de lanzamiento: 3 seg
    Inflige de 196.2 a 2550 de daño de rayo
    5% de probabilidad de electrocutar a los enemigos
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-40]
    monster reverse point blank damage -% at minimum range [50]
    DominusLightningSlam
    Attack, Damage, Area, Lightning
    Toque de Dios
    Base Damage: 1284–2095
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 62.5%
    Attack Time: 3.75 seg
    Tiempo de recarga: 7 seg
    LA LUZ DE LA DIVINIDAD
    Nunca infliges golpes críticos
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 37.5% menos de daño de ataque
    Daño físico aumentado un 120%
    Velocidad de ataque aumentada un 30%
    100% de probabilidad de electrocutar a los enemigos
    active skill shock duration +% final [150]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    DominusMark
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 14 seg
    La duración base es de 7 segundos
    DominusDash
    Attack
    Base Damage: 1284–2095
    Probabilidad de golpe crítico: 5%
    Attack Time: 3.75 seg
    Tiempo de recarga: 6.5 seg
    La duración base es de 10 segundos
    DominusDeathTeleport
    Spell
    Tiempo de lanzamiento: 1 seg
    La duración base es de 6 segundos

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    	set_item_drop_slots = 0
    	set_monster_no_drops = 1
    	set_monster_has_second_form = 1
    	set_mana_regeneration_rate_per_minute_% = 1200
    	set_cannot_die = 1
    	set_monster_can_spawn_with_talisman = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 4
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();"
    	on_transition_to_2 = "EnableTargetable();"
    }
    
    Render
    {
    	has_light = false
    }
    
    Life
    {
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );"
    }
    
    Animated
    {
    	on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );"
    	on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao,  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pope/PopeMapBoss2Shaper"] = {
        name = "God's Chosen",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.24,
        attackTime = 3.75,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "DominusChillingBond",
            "DominusChillingBond2",
            "DominusChillingBond3",
            "DominusChillingBond4",
            "DominusLightningSouls",
            "DominusLightningSlam",
            "DominusMark",
            "DominusDash",
            "DominusDeathTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond"] = {
        name = "DominusChillingBond",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond2"] = {
        name = "DominusChillingBond2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond3"] = {
        name = "DominusChillingBond3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond4"] = {
        name = "DominusChillingBond4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSouls"] = {
        name = "DominusLightningSouls",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSlam"] = {
        name = "Touch Of God",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "THE LIGHT OF DIVINITY",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_shock_duration_+%_final",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusMark"] = {
        name = "DominusMark",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDash"] = {
        name = "DominusDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDeathTeleport"] = {
        name = "DominusDeathTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidad de Recarga de Escudo de Energía reducida un 65%
    FamilyEnergyShieldRegeneration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft TagsDefensas Escudo de energía
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%1200
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed5
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_no_drops1
    Stats.monster_has_second_form1
    Stats.cannot_die1
    Stats.monster_can_spawn_with_talisman1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Animated.preload_animated_objectMetadata/Monsters/Dominusdemon/Dominusdemon.ao
    Life.corpse_usablefalse
    Transitionable.num_states4
    Edit

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