Elegido de Dios
HumanoideLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
God's Chosen
| Spectre | N |
|---|---|
| Tags | Lanzador de hechizos, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
Vida
400%
Energy Shield From Life
50%
Armadura
+25%
Evasión
+20%
Ailment Threshold
400%
Resistencia
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Experiencia
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2Pantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
278,693
Armadura
35,988
Evasión
5,687
Escudo de energía
12,254
Damage
851
Daño de hechizos
1,270
Precisión
580
Attack Time
2.5125
Experiencia
112,805
Minion Life
60,451
Minion Energy Shield
2,658
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Tiempo de lanzamiento: 3 seg
Inflige de 196.2 a 2550 de daño de rayo
5% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
Toque de Dios
Base Damage: 1284–2095
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 3.75 seg
Tiempo de recarga: 7 seg
LA LUZ DE LA DIVINIDAD
Nunca infliges golpes críticos
El 50% del daño físico se convierte en daño de rayo
Inflige un 37.5% menos de daño de ataque
Daño físico aumentado un 120%
Velocidad de ataque aumentada un 30%
100% de probabilidad de electrocutar a los enemigos
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
La duración base es de 7 segundos
DominusDash
Attack
Base Damage: 1284–2095
Probabilidad de golpe crítico: 5%
Attack Time: 3.75 seg
Tiempo de recarga: 6.5 seg
La duración base es de 10 segundos
DominusDeathTeleport
Spell
Tiempo de lanzamiento: 1 seg
La duración base es de 6 segundos
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_number_of_totems_allowed = 5
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_mana_regeneration_rate_per_minute_% = 1200
set_cannot_die = 1
}
Animated
{
preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
}
Life
{
corpse_usable = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = false
}
Life
{
on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss2Pantheon"] = {
name = "God's Chosen",
life = 4,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
"DominusChillingBond",
"DominusChillingBond2",
"DominusChillingBond3",
"DominusChillingBond4",
"DominusLightningSouls",
"DominusLightningSlam",
"DominusMark",
"DominusDash",
"DominusDeathTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
name = "DominusChillingBond",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
name = "DominusChillingBond2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
name = "DominusChillingBond3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
name = "DominusChillingBond4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
name = "DominusLightningSouls",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
},
levels = {
[1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
name = "Touch Of God",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "THE LIGHT OF DIVINITY",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"base_chance_to_shock_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_shock_duration_+%_final",
"is_area_damage",
"global_cannot_crit",
},
levels = {
[1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, },
[2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
name = "DominusMark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
name = "DominusDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
name = "DominusDeathTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Velocidad de Recarga de Escudo de Energía reducida un 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensas Escudo de energía |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 1200 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 5 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_no_drops | 1 |
| Stats.monster_has_second_form | 1 |
| Stats.cannot_die | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
| Animated.preload_animated_object | Metadata/Monsters/Dominusdemon/Dominusdemon.ao |
| Life.corpse_usable | false |
Elegido de Dios
HumanoideÁrea: Mapa de Palacio
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
God's Chosen
| Spectre | N |
|---|---|
| Area | Mapa de Palacio |
| Tags | Lanzador de hechizos, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
400%
Energy Shield From Life
50%
Armadura
+25%
Evasión
+20%
Ailment Threshold
400%
Resistencia
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Experiencia
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
364,251
Armadura
42,143
Evasión
6,097
Escudo de energía
13,874
Damage
960
Daño de hechizos
1,432
Precisión
628
Attack Time
2.5125
Experiencia
117,920
Minion Life
77,607
Minion Energy Shield
2,956
Minion Damage
772
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Las habilidades asistidas tienen vida de tótems aumentada un 21%
Inflige 1379.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [70]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Las habilidades asistidas tienen vida de tótems aumentada un 21%
Inflige 1379.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [70]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Las habilidades asistidas tienen vida de tótems aumentada un 21%
Inflige 1379.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [70]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Las habilidades asistidas tienen vida de tótems aumentada un 21%
Inflige 1379.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [70]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Tiempo de lanzamiento: 3 seg
Inflige de 224 a 2912 de daño de rayo
5% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
Toque de Dios
Base Damage: 1448–2362
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 3.75 seg
Tiempo de recarga: 7 seg
LA LUZ DE LA DIVINIDAD
Nunca infliges golpes críticos
El 50% del daño físico se convierte en daño de rayo
Inflige un 37.5% menos de daño de ataque
Daño físico aumentado un 120%
Velocidad de ataque aumentada un 35%
100% de probabilidad de electrocutar a los enemigos
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
La duración base es de 7 segundos
DominusDash
Attack
Base Damage: 1448–2362
Probabilidad de golpe crítico: 5%
Attack Time: 3.75 seg
Tiempo de recarga: 6.5 seg
La duración base es de 10 segundos
DominusDeathTeleport
Spell
Tiempo de lanzamiento: 1 seg
La duración base es de 6 segundos
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_number_of_totems_allowed = 5
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_mana_regeneration_rate_per_minute_% = 1200
set_cannot_die = 1
set_monster_can_spawn_with_talisman = 1
}
Animated
{
preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
Transitionable
{
num_states = 4
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
create_state_1 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();"
on_transition_to_2 = "EnableTargetable();"
}
Render
{
has_light = false
}
Life
{
on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );"
}
Animated
{
on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );"
on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao, );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss2"] = {
name = "God's Chosen",
life = 4,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
"DominusChillingBond",
"DominusChillingBond2",
"DominusChillingBond3",
"DominusChillingBond4",
"DominusLightningSouls",
"DominusLightningSlam",
"DominusMark",
"DominusDash",
"DominusDeathTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
name = "DominusChillingBond",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
name = "DominusChillingBond2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
name = "DominusChillingBond3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
name = "DominusChillingBond4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
name = "DominusLightningSouls",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
},
levels = {
[1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
name = "Touch Of God",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "THE LIGHT OF DIVINITY",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"base_chance_to_shock_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_shock_duration_+%_final",
"is_area_damage",
"global_cannot_crit",
},
levels = {
[1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, },
[2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
name = "DominusMark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
name = "DominusDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
name = "DominusDeathTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Velocidad de Recarga de Escudo de Energía reducida un 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensas Escudo de energía |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 1200 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 5 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_no_drops | 1 |
| Stats.monster_has_second_form | 1 |
| Stats.cannot_die | 1 |
| Stats.monster_can_spawn_with_talisman | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Animated.preload_animated_object | Metadata/Monsters/Dominusdemon/Dominusdemon.ao |
| Life.corpse_usable | false |
| Transitionable.num_states | 4 |
Elegido de Dios
HumanoideLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
God's Chosen
| Spectre | N |
|---|---|
| Tags | elder_map_boss, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon |
Vida
400%
Energy Shield From Life
50%
Armadura
+25%
Evasión
+20%
Ailment Threshold
400%
Resistencia
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Experiencia
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2Elder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss2Elder"] = {
name = "God's Chosen",
life = 4,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
},
modList = {
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Velocidad de Recarga de Escudo de Energía reducida un 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensas Escudo de energía |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Elegido de Dios
HumanoideLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
God's Chosen
| Spectre | N |
|---|---|
| Tags | Lanzador de hechizos, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, no_maven, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
400%
Energy Shield From Life
50%
Armadura
+25%
Evasión
+20%
Ailment Threshold
400%
Resistencia
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Experiencia
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2Shaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
278,693
Armadura
35,988
Evasión
5,687
Escudo de energía
12,254
Damage
851
Daño de hechizos
1,270
Precisión
580
Attack Time
2.5125
Experiencia
112,805
Minion Life
60,451
Minion Energy Shield
2,658
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tiempo de lanzamiento: 0.5 seg
Velocidad de acción reducida un 30%
El Tótem dura 10 segundos
Inflige 1232.3 de daño de hielo base por segundo
Invoca un tótem que usa esta habilidad
Recuperación del aturdimiento y del bloqueo reducida un 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Tiempo de lanzamiento: 3 seg
Inflige de 196.2 a 2550 de daño de rayo
5% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
Toque de Dios
Base Damage: 1284–2095
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 3.75 seg
Tiempo de recarga: 7 seg
LA LUZ DE LA DIVINIDAD
Nunca infliges golpes críticos
El 50% del daño físico se convierte en daño de rayo
Inflige un 37.5% menos de daño de ataque
Daño físico aumentado un 120%
Velocidad de ataque aumentada un 30%
100% de probabilidad de electrocutar a los enemigos
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
La duración base es de 7 segundos
DominusDash
Attack
Base Damage: 1284–2095
Probabilidad de golpe crítico: 5%
Attack Time: 3.75 seg
Tiempo de recarga: 6.5 seg
La duración base es de 10 segundos
DominusDeathTeleport
Spell
Tiempo de lanzamiento: 1 seg
La duración base es de 6 segundos
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_number_of_totems_allowed = 5
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_mana_regeneration_rate_per_minute_% = 1200
set_cannot_die = 1
set_monster_can_spawn_with_talisman = 1
}
Animated
{
preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
Transitionable
{
num_states = 4
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
create_state_1 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();"
on_transition_to_2 = "EnableTargetable();"
}
Render
{
has_light = false
}
Life
{
on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );"
}
Animated
{
on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );"
on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao, );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss2Shaper"] = {
name = "God's Chosen",
life = 4,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
"DominusChillingBond",
"DominusChillingBond2",
"DominusChillingBond3",
"DominusChillingBond4",
"DominusLightningSouls",
"DominusLightningSlam",
"DominusMark",
"DominusDash",
"DominusDeathTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
name = "DominusChillingBond",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
name = "DominusChillingBond2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
name = "DominusChillingBond3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
name = "DominusChillingBond4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
name = "DominusLightningSouls",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
},
levels = {
[1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
name = "Touch Of God",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "THE LIGHT OF DIVINITY",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"base_chance_to_shock_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_shock_duration_+%_final",
"is_area_damage",
"global_cannot_crit",
},
levels = {
[1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, },
[2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
name = "DominusMark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
name = "DominusDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
name = "DominusDeathTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Velocidad de Recarga de Escudo de Energía reducida un 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensas Escudo de energía |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 1200 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 5 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_no_drops | 1 |
| Stats.monster_has_second_form | 1 |
| Stats.cannot_die | 1 |
| Stats.monster_can_spawn_with_talisman | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Animated.preload_animated_object | Metadata/Monsters/Dominusdemon/Dominusdemon.ao |
| Life.corpse_usable | false |
| Transitionable.num_states | 4 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.