명인
인간형
Grandmaster
| Spectre | N |
|---|---|
| Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
생명력
0%
Ailment Threshold
0%
저항
Damage
0%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
경험치
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStr
Object Type
version 2
extends "nothing"
Stats
{
item_drop_slots = 1
set_suppress_mod_stat_display = 1
set_cannot_be_converted_or_dominated = 1
monster_dropped_item_rarity_+% = 200
monster_dropped_item_quantity_+% = 600
monster_drop_higher_level_gear = 2
monster_slain_flask_charges_granted_+% = 400
monster_gets_item_stats = 1
set_triggered_skills_ignore_cost = 1
}
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
}
Pathfinding
{
base_speed = 37
}
Buffs
{
}
Life
{
corpse_usable = false
}
Animated { }
Inventories { }
Actor
{
basic_action = "Move"
basic_action = "Flee"
basic_action = "StrafeLeft"
basic_action = "StrafeRight"
basic_action = "Advance"
basic_action = "DoNothing"
slow_animations_go_to_idle = true
}
Monster
{
disable_default_monster_stats = true
preload_skills_when_added = true
}
PlayerClass
{
}Object Type Codes
version 2
extends "nothing"
Render
{
has_light = false
display_text = "ObjectDisplayTextPlayer"
fade_arrows = true
}
Targetable
{
attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterStr"] = {
name = "Grandmaster",
life = 0,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.cannot_be_converted_or_dominated | 1 |
| Stats.monster_dropped_item_rarity_+% | 200 |
| Stats.monster_dropped_item_quantity_+% | 600 |
| Stats.monster_drop_higher_level_gear | 2 |
| Stats.monster_slain_flask_charges_granted_+% | 400 |
| Stats.monster_gets_item_stats | 1 |
| Stats.triggered_skills_ignore_cost | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Pathfinding.base_speed | 37 |
| Life.corpse_usable | false |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing |
| Actor.slow_animations_go_to_idle | true |
| Monster.disable_default_monster_stats | true |
| Monster.preload_skills_when_added | true |
| PlayerClass.class | Str |
명인
인간형
Grandmaster
| Spectre | N |
|---|---|
| Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
생명력
0%
Ailment Threshold
0%
저항
Damage
0%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
경험치
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterDex
Object Type
version 2
extends "nothing"
Stats
{
item_drop_slots = 1
set_suppress_mod_stat_display = 1
set_cannot_be_converted_or_dominated = 1
monster_dropped_item_rarity_+% = 200
monster_dropped_item_quantity_+% = 600
monster_drop_higher_level_gear = 2
monster_slain_flask_charges_granted_+% = 400
monster_gets_item_stats = 1
set_triggered_skills_ignore_cost = 1
}
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
}
Pathfinding
{
base_speed = 37
}
Buffs
{
}
Life
{
corpse_usable = false
}
Animated { }
Inventories { }
Actor
{
basic_action = "Move"
basic_action = "Flee"
basic_action = "StrafeLeft"
basic_action = "StrafeRight"
basic_action = "Advance"
basic_action = "DoNothing"
slow_animations_go_to_idle = true
}
Monster
{
disable_default_monster_stats = true
preload_skills_when_added = true
}
PlayerClass
{
}Object Type Codes
version 2
extends "nothing"
Render
{
has_light = false
display_text = "ObjectDisplayTextPlayer"
fade_arrows = true
}
Targetable
{
attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterDex"] = {
name = "Grandmaster",
life = 0,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.cannot_be_converted_or_dominated | 1 |
| Stats.monster_dropped_item_rarity_+% | 200 |
| Stats.monster_dropped_item_quantity_+% | 600 |
| Stats.monster_drop_higher_level_gear | 2 |
| Stats.monster_slain_flask_charges_granted_+% | 400 |
| Stats.monster_gets_item_stats | 1 |
| Stats.triggered_skills_ignore_cost | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Pathfinding.base_speed | 37 |
| Life.corpse_usable | false |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing |
| Actor.slow_animations_go_to_idle | true |
| Monster.disable_default_monster_stats | true |
| Monster.preload_skills_when_added | true |
| PlayerClass.class | Dex |
명인
인간형
Grandmaster
| Spectre | N |
|---|---|
| Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
생명력
0%
Ailment Threshold
0%
저항
Damage
0%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
경험치
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterInt
Object Type
version 2
extends "nothing"
Stats
{
item_drop_slots = 1
set_suppress_mod_stat_display = 1
set_cannot_be_converted_or_dominated = 1
monster_dropped_item_rarity_+% = 200
monster_dropped_item_quantity_+% = 600
monster_drop_higher_level_gear = 2
monster_slain_flask_charges_granted_+% = 400
monster_gets_item_stats = 1
set_triggered_skills_ignore_cost = 1
}
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
}
Pathfinding
{
base_speed = 37
}
Buffs
{
}
Life
{
corpse_usable = false
}
Animated { }
Inventories { }
Actor
{
basic_action = "Move"
basic_action = "Flee"
basic_action = "StrafeLeft"
basic_action = "StrafeRight"
basic_action = "Advance"
basic_action = "DoNothing"
slow_animations_go_to_idle = true
}
Monster
{
disable_default_monster_stats = true
preload_skills_when_added = true
}
PlayerClass
{
}Object Type Codes
version 2
extends "nothing"
Render
{
has_light = false
display_text = "ObjectDisplayTextPlayer"
fade_arrows = true
}
Targetable
{
attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterInt"] = {
name = "Grandmaster",
life = 0,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.cannot_be_converted_or_dominated | 1 |
| Stats.monster_dropped_item_rarity_+% | 200 |
| Stats.monster_dropped_item_quantity_+% | 600 |
| Stats.monster_drop_higher_level_gear | 2 |
| Stats.monster_slain_flask_charges_granted_+% | 400 |
| Stats.monster_gets_item_stats | 1 |
| Stats.triggered_skills_ignore_cost | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Pathfinding.base_speed | 37 |
| Life.corpse_usable | false |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing |
| Actor.slow_animations_go_to_idle | true |
| Monster.disable_default_monster_stats | true |
| Monster.preload_skills_when_added | true |
| PlayerClass.class | Int |
명인
인간형
Grandmaster
| Spectre | N |
|---|---|
| Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
생명력
0%
Ailment Threshold
0%
저항
Damage
0%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
경험치
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStrDex
Object Type
version 2
extends "nothing"
Stats
{
item_drop_slots = 1
set_suppress_mod_stat_display = 1
set_cannot_be_converted_or_dominated = 1
monster_dropped_item_rarity_+% = 200
monster_dropped_item_quantity_+% = 600
monster_drop_higher_level_gear = 2
monster_slain_flask_charges_granted_+% = 400
monster_gets_item_stats = 1
set_triggered_skills_ignore_cost = 1
}
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
}
Pathfinding
{
base_speed = 37
}
Buffs
{
}
Life
{
corpse_usable = false
}
Animated { }
Inventories { }
Actor
{
basic_action = "Move"
basic_action = "Flee"
basic_action = "StrafeLeft"
basic_action = "StrafeRight"
basic_action = "Advance"
basic_action = "DoNothing"
slow_animations_go_to_idle = true
}
Monster
{
disable_default_monster_stats = true
preload_skills_when_added = true
}
PlayerClass
{
}Object Type Codes
version 2
extends "nothing"
Render
{
has_light = false
display_text = "ObjectDisplayTextPlayer"
fade_arrows = true
}
Targetable
{
attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterStrDex"] = {
name = "Grandmaster",
life = 0,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.cannot_be_converted_or_dominated | 1 |
| Stats.monster_dropped_item_rarity_+% | 200 |
| Stats.monster_dropped_item_quantity_+% | 600 |
| Stats.monster_drop_higher_level_gear | 2 |
| Stats.monster_slain_flask_charges_granted_+% | 400 |
| Stats.monster_gets_item_stats | 1 |
| Stats.triggered_skills_ignore_cost | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Pathfinding.base_speed | 37 |
| Life.corpse_usable | false |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing |
| Actor.slow_animations_go_to_idle | true |
| Monster.disable_default_monster_stats | true |
| Monster.preload_skills_when_added | true |
| PlayerClass.class | StrDex |
명인
인간형
Grandmaster
| Spectre | N |
|---|---|
| Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
생명력
0%
Ailment Threshold
0%
저항
Damage
0%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
경험치
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStrInt
Object Type
version 2
extends "nothing"
Stats
{
item_drop_slots = 1
set_suppress_mod_stat_display = 1
set_cannot_be_converted_or_dominated = 1
monster_dropped_item_rarity_+% = 200
monster_dropped_item_quantity_+% = 600
monster_drop_higher_level_gear = 2
monster_slain_flask_charges_granted_+% = 400
monster_gets_item_stats = 1
set_triggered_skills_ignore_cost = 1
}
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
}
Pathfinding
{
base_speed = 37
}
Buffs
{
}
Life
{
corpse_usable = false
}
Animated { }
Inventories { }
Actor
{
basic_action = "Move"
basic_action = "Flee"
basic_action = "StrafeLeft"
basic_action = "StrafeRight"
basic_action = "Advance"
basic_action = "DoNothing"
slow_animations_go_to_idle = true
}
Monster
{
disable_default_monster_stats = true
preload_skills_when_added = true
}
PlayerClass
{
}Object Type Codes
version 2
extends "nothing"
Render
{
has_light = false
display_text = "ObjectDisplayTextPlayer"
fade_arrows = true
}
Targetable
{
attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterStrInt"] = {
name = "Grandmaster",
life = 0,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.cannot_be_converted_or_dominated | 1 |
| Stats.monster_dropped_item_rarity_+% | 200 |
| Stats.monster_dropped_item_quantity_+% | 600 |
| Stats.monster_drop_higher_level_gear | 2 |
| Stats.monster_slain_flask_charges_granted_+% | 400 |
| Stats.monster_gets_item_stats | 1 |
| Stats.triggered_skills_ignore_cost | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Pathfinding.base_speed | 37 |
| Life.corpse_usable | false |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing |
| Actor.slow_animations_go_to_idle | true |
| Monster.disable_default_monster_stats | true |
| Monster.preload_skills_when_added | true |
| PlayerClass.class | StrInt |
명인
인간형
Grandmaster
| Spectre | N |
|---|---|
| Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
생명력
0%
Ailment Threshold
0%
저항
Damage
0%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
경험치
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterDexInt
Object Type
version 2
extends "nothing"
Stats
{
item_drop_slots = 1
set_suppress_mod_stat_display = 1
set_cannot_be_converted_or_dominated = 1
monster_dropped_item_rarity_+% = 200
monster_dropped_item_quantity_+% = 600
monster_drop_higher_level_gear = 2
monster_slain_flask_charges_granted_+% = 400
monster_gets_item_stats = 1
set_triggered_skills_ignore_cost = 1
}
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
}
Pathfinding
{
base_speed = 37
}
Buffs
{
}
Life
{
corpse_usable = false
}
Animated { }
Inventories { }
Actor
{
basic_action = "Move"
basic_action = "Flee"
basic_action = "StrafeLeft"
basic_action = "StrafeRight"
basic_action = "Advance"
basic_action = "DoNothing"
slow_animations_go_to_idle = true
}
Monster
{
disable_default_monster_stats = true
preload_skills_when_added = true
}
PlayerClass
{
}Object Type Codes
version 2
extends "nothing"
Render
{
has_light = false
display_text = "ObjectDisplayTextPlayer"
fade_arrows = true
}
Targetable
{
attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterDexInt"] = {
name = "Grandmaster",
life = 0,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.cannot_be_converted_or_dominated | 1 |
| Stats.monster_dropped_item_rarity_+% | 200 |
| Stats.monster_dropped_item_quantity_+% | 600 |
| Stats.monster_drop_higher_level_gear | 2 |
| Stats.monster_slain_flask_charges_granted_+% | 400 |
| Stats.monster_gets_item_stats | 1 |
| Stats.triggered_skills_ignore_cost | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Pathfinding.base_speed | 37 |
| Life.corpse_usable | false |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing |
| Actor.slow_animations_go_to_idle | true |
| Monster.disable_default_monster_stats | true |
| Monster.preload_skills_when_added | true |
| PlayerClass.class | DexInt |
명인
인간형
Grandmaster
| Spectre | N |
|---|---|
| Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
생명력
0%
Ailment Threshold
0%
저항
Damage
0%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
경험치
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStrDexInt
Object Type
version 2
extends "nothing"
Stats
{
item_drop_slots = 1
set_suppress_mod_stat_display = 1
set_cannot_be_converted_or_dominated = 1
monster_dropped_item_rarity_+% = 200
monster_dropped_item_quantity_+% = 600
monster_drop_higher_level_gear = 2
monster_slain_flask_charges_granted_+% = 400
monster_gets_item_stats = 1
set_triggered_skills_ignore_cost = 1
}
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
}
Pathfinding
{
base_speed = 37
}
Buffs
{
}
Life
{
corpse_usable = false
}
Animated { }
Inventories { }
Actor
{
basic_action = "Move"
basic_action = "Flee"
basic_action = "StrafeLeft"
basic_action = "StrafeRight"
basic_action = "Advance"
basic_action = "DoNothing"
slow_animations_go_to_idle = true
}
Monster
{
disable_default_monster_stats = true
preload_skills_when_added = true
}
PlayerClass
{
}Object Type Codes
version 2
extends "nothing"
Render
{
has_light = false
display_text = "ObjectDisplayTextPlayer"
fade_arrows = true
}
Targetable
{
attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterStrDexInt"] = {
name = "Grandmaster",
life = 0,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.cannot_be_converted_or_dominated | 1 |
| Stats.monster_dropped_item_rarity_+% | 200 |
| Stats.monster_dropped_item_quantity_+% | 600 |
| Stats.monster_drop_higher_level_gear | 2 |
| Stats.monster_slain_flask_charges_granted_+% | 400 |
| Stats.monster_gets_item_stats | 1 |
| Stats.triggered_skills_ignore_cost | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Pathfinding.base_speed | 37 |
| Life.corpse_usable | false |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing |
| Actor.slow_animations_go_to_idle | true |
| Monster.disable_default_monster_stats | true |
| Monster.preload_skills_when_added | true |
| PlayerClass.class | StrDexInt |
업적 - 명인 /1
명인의 전당(Hall of Grandmasters)을 완료하십시오.
| 이름 | 상세 설명 표시 |
|---|---|
| HallOfGrandmasters | UniqueMap_HallOfGrandmasters |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.