Großmeister
Humanoid
Grandmaster
Spectre | N |
---|---|
Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
Leben
0%
Ailment Threshold
0%
Widerstand
0 0 0 0
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStr
Object Type
version 2 extends "nothing" Stats { item_drop_slots = 1 set_suppress_mod_stat_display = 1 set_cannot_be_converted_or_dominated = 1 monster_dropped_item_rarity_+% = 200 monster_dropped_item_quantity_+% = 600 monster_drop_higher_level_gear = 2 monster_slain_flask_charges_granted_+% = 400 monster_gets_item_stats = 1 set_triggered_skills_ignore_cost = 1 } ObjectMagicProperties { stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt" } Positioned { blocking = true team = 0 } Pathfinding { base_speed = 37 } Buffs { } Life { corpse_usable = false } Animated { } Inventories { } Actor { basic_action = "Move" basic_action = "Flee" basic_action = "StrafeLeft" basic_action = "StrafeRight" basic_action = "Advance" basic_action = "DoNothing" slow_animations_go_to_idle = true } Monster { disable_default_monster_stats = true preload_skills_when_added = true } PlayerClass { }
Object Type Codes
version 2 extends "nothing" Render { has_light = false display_text = "ObjectDisplayTextPlayer" fade_arrows = true } Targetable { attackable = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Grandmaster/GrandmasterStr"] = { name = "Grandmaster", life = 0, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Großmeister
Humanoid
Grandmaster
Spectre | N |
---|---|
Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
Leben
0%
Ailment Threshold
0%
Widerstand
0 0 0 0
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterDex
Object Type
version 2 extends "nothing" Stats { item_drop_slots = 1 set_suppress_mod_stat_display = 1 set_cannot_be_converted_or_dominated = 1 monster_dropped_item_rarity_+% = 200 monster_dropped_item_quantity_+% = 600 monster_drop_higher_level_gear = 2 monster_slain_flask_charges_granted_+% = 400 monster_gets_item_stats = 1 set_triggered_skills_ignore_cost = 1 } ObjectMagicProperties { stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt" } Positioned { blocking = true team = 0 } Pathfinding { base_speed = 37 } Buffs { } Life { corpse_usable = false } Animated { } Inventories { } Actor { basic_action = "Move" basic_action = "Flee" basic_action = "StrafeLeft" basic_action = "StrafeRight" basic_action = "Advance" basic_action = "DoNothing" slow_animations_go_to_idle = true } Monster { disable_default_monster_stats = true preload_skills_when_added = true } PlayerClass { }
Object Type Codes
version 2 extends "nothing" Render { has_light = false display_text = "ObjectDisplayTextPlayer" fade_arrows = true } Targetable { attackable = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Grandmaster/GrandmasterDex"] = { name = "Grandmaster", life = 0, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Großmeister
Humanoid
Grandmaster
Spectre | N |
---|---|
Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
Leben
0%
Ailment Threshold
0%
Widerstand
0 0 0 0
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterInt
Object Type
version 2 extends "nothing" Stats { item_drop_slots = 1 set_suppress_mod_stat_display = 1 set_cannot_be_converted_or_dominated = 1 monster_dropped_item_rarity_+% = 200 monster_dropped_item_quantity_+% = 600 monster_drop_higher_level_gear = 2 monster_slain_flask_charges_granted_+% = 400 monster_gets_item_stats = 1 set_triggered_skills_ignore_cost = 1 } ObjectMagicProperties { stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt" } Positioned { blocking = true team = 0 } Pathfinding { base_speed = 37 } Buffs { } Life { corpse_usable = false } Animated { } Inventories { } Actor { basic_action = "Move" basic_action = "Flee" basic_action = "StrafeLeft" basic_action = "StrafeRight" basic_action = "Advance" basic_action = "DoNothing" slow_animations_go_to_idle = true } Monster { disable_default_monster_stats = true preload_skills_when_added = true } PlayerClass { }
Object Type Codes
version 2 extends "nothing" Render { has_light = false display_text = "ObjectDisplayTextPlayer" fade_arrows = true } Targetable { attackable = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Grandmaster/GrandmasterInt"] = { name = "Grandmaster", life = 0, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Großmeister
Humanoid
Grandmaster
Spectre | N |
---|---|
Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
Leben
0%
Ailment Threshold
0%
Widerstand
0 0 0 0
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStrDex
Object Type
version 2 extends "nothing" Stats { item_drop_slots = 1 set_suppress_mod_stat_display = 1 set_cannot_be_converted_or_dominated = 1 monster_dropped_item_rarity_+% = 200 monster_dropped_item_quantity_+% = 600 monster_drop_higher_level_gear = 2 monster_slain_flask_charges_granted_+% = 400 monster_gets_item_stats = 1 set_triggered_skills_ignore_cost = 1 } ObjectMagicProperties { stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt" } Positioned { blocking = true team = 0 } Pathfinding { base_speed = 37 } Buffs { } Life { corpse_usable = false } Animated { } Inventories { } Actor { basic_action = "Move" basic_action = "Flee" basic_action = "StrafeLeft" basic_action = "StrafeRight" basic_action = "Advance" basic_action = "DoNothing" slow_animations_go_to_idle = true } Monster { disable_default_monster_stats = true preload_skills_when_added = true } PlayerClass { }
Object Type Codes
version 2 extends "nothing" Render { has_light = false display_text = "ObjectDisplayTextPlayer" fade_arrows = true } Targetable { attackable = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Grandmaster/GrandmasterStrDex"] = { name = "Grandmaster", life = 0, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Großmeister
Humanoid
Grandmaster
Spectre | N |
---|---|
Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
Leben
0%
Ailment Threshold
0%
Widerstand
0 0 0 0
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStrInt
Object Type
version 2 extends "nothing" Stats { item_drop_slots = 1 set_suppress_mod_stat_display = 1 set_cannot_be_converted_or_dominated = 1 monster_dropped_item_rarity_+% = 200 monster_dropped_item_quantity_+% = 600 monster_drop_higher_level_gear = 2 monster_slain_flask_charges_granted_+% = 400 monster_gets_item_stats = 1 set_triggered_skills_ignore_cost = 1 } ObjectMagicProperties { stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt" } Positioned { blocking = true team = 0 } Pathfinding { base_speed = 37 } Buffs { } Life { corpse_usable = false } Animated { } Inventories { } Actor { basic_action = "Move" basic_action = "Flee" basic_action = "StrafeLeft" basic_action = "StrafeRight" basic_action = "Advance" basic_action = "DoNothing" slow_animations_go_to_idle = true } Monster { disable_default_monster_stats = true preload_skills_when_added = true } PlayerClass { }
Object Type Codes
version 2 extends "nothing" Render { has_light = false display_text = "ObjectDisplayTextPlayer" fade_arrows = true } Targetable { attackable = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Grandmaster/GrandmasterStrInt"] = { name = "Grandmaster", life = 0, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Großmeister
Humanoid
Grandmaster
Spectre | N |
---|---|
Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
Leben
0%
Ailment Threshold
0%
Widerstand
0 0 0 0
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterDexInt
Object Type
version 2 extends "nothing" Stats { item_drop_slots = 1 set_suppress_mod_stat_display = 1 set_cannot_be_converted_or_dominated = 1 monster_dropped_item_rarity_+% = 200 monster_dropped_item_quantity_+% = 600 monster_drop_higher_level_gear = 2 monster_slain_flask_charges_granted_+% = 400 monster_gets_item_stats = 1 set_triggered_skills_ignore_cost = 1 } ObjectMagicProperties { stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt" } Positioned { blocking = true team = 0 } Pathfinding { base_speed = 37 } Buffs { } Life { corpse_usable = false } Animated { } Inventories { } Actor { basic_action = "Move" basic_action = "Flee" basic_action = "StrafeLeft" basic_action = "StrafeRight" basic_action = "Advance" basic_action = "DoNothing" slow_animations_go_to_idle = true } Monster { disable_default_monster_stats = true preload_skills_when_added = true } PlayerClass { }
Object Type Codes
version 2 extends "nothing" Render { has_light = false display_text = "ObjectDisplayTextPlayer" fade_arrows = true } Targetable { attackable = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Grandmaster/GrandmasterDexInt"] = { name = "Grandmaster", life = 0, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Großmeister
Humanoid
Grandmaster
Spectre | N |
---|---|
Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood |
Leben
0%
Ailment Threshold
0%
Widerstand
0 0 0 0
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStrDexInt
Object Type
version 2 extends "nothing" Stats { item_drop_slots = 1 set_suppress_mod_stat_display = 1 set_cannot_be_converted_or_dominated = 1 monster_dropped_item_rarity_+% = 200 monster_dropped_item_quantity_+% = 600 monster_drop_higher_level_gear = 2 monster_slain_flask_charges_granted_+% = 400 monster_gets_item_stats = 1 set_triggered_skills_ignore_cost = 1 } ObjectMagicProperties { stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt" } Positioned { blocking = true team = 0 } Pathfinding { base_speed = 37 } Buffs { } Life { corpse_usable = false } Animated { } Inventories { } Actor { basic_action = "Move" basic_action = "Flee" basic_action = "StrafeLeft" basic_action = "StrafeRight" basic_action = "Advance" basic_action = "DoNothing" slow_animations_go_to_idle = true } Monster { disable_default_monster_stats = true preload_skills_when_added = true } PlayerClass { }
Object Type Codes
version 2 extends "nothing" Render { has_light = false display_text = "ObjectDisplayTextPlayer" fade_arrows = true } Targetable { attackable = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Grandmaster/GrandmasterStrDexInt"] = { name = "Grandmaster", life = 0, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Errungenschaften - Großmeister /1
Schließt 'Die Halle der Großmeister' ab.
Name | Vollständige Beschreibung zeigen |
---|---|
HallOfGrandmasters | UniqueMap_HallOfGrandmasters |