Gran Maestro
Humanoide
Grandmaster
SpectreN
Tagsflesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood
Vida
0%
Ailment Threshold
0%
Resistencia
0 0 0 0
Damage
0%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStr

Object Type

version 2
extends "nothing"

Stats
{
	item_drop_slots = 1
	set_suppress_mod_stat_display = 1
	set_cannot_be_converted_or_dominated = 1
	monster_dropped_item_rarity_+% = 200
	monster_dropped_item_quantity_+% = 600
	monster_drop_higher_level_gear = 2
	monster_slain_flask_charges_granted_+% = 400
	monster_gets_item_stats = 1
	set_triggered_skills_ignore_cost = 1
}

ObjectMagicProperties
{
	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}

Positioned
{
	blocking = true
	team = 0
}

Pathfinding 
{
	base_speed = 37
}

Buffs
{
}

Life
{
	corpse_usable = false
}

Animated { }

Inventories { }

Actor 
{ 
	basic_action = "Move"
	basic_action = "Flee"
	basic_action = "StrafeLeft"
	basic_action = "StrafeRight"
	basic_action = "Advance"
	basic_action = "DoNothing"
	slow_animations_go_to_idle = true
}

Monster
{
	disable_default_monster_stats = true
	preload_skills_when_added = true
}

PlayerClass
{
}

Object Type Codes

version 2
extends "nothing"

Render
{
	has_light = false
	display_text = "ObjectDisplayTextPlayer"
	fade_arrows = true
}

Targetable
{
	attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterStr"] = {
    name = "Grandmaster",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Gran Maestro
Humanoide
Grandmaster
SpectreN
Tagsflesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood
Vida
0%
Ailment Threshold
0%
Resistencia
0 0 0 0
Damage
0%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterDex

Object Type

version 2
extends "nothing"

Stats
{
	item_drop_slots = 1
	set_suppress_mod_stat_display = 1
	set_cannot_be_converted_or_dominated = 1
	monster_dropped_item_rarity_+% = 200
	monster_dropped_item_quantity_+% = 600
	monster_drop_higher_level_gear = 2
	monster_slain_flask_charges_granted_+% = 400
	monster_gets_item_stats = 1
	set_triggered_skills_ignore_cost = 1
}

ObjectMagicProperties
{
	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}

Positioned
{
	blocking = true
	team = 0
}

Pathfinding 
{
	base_speed = 37
}

Buffs
{
}

Life
{
	corpse_usable = false
}

Animated { }

Inventories { }

Actor 
{ 
	basic_action = "Move"
	basic_action = "Flee"
	basic_action = "StrafeLeft"
	basic_action = "StrafeRight"
	basic_action = "Advance"
	basic_action = "DoNothing"
	slow_animations_go_to_idle = true
}

Monster
{
	disable_default_monster_stats = true
	preload_skills_when_added = true
}

PlayerClass
{
}

Object Type Codes

version 2
extends "nothing"

Render
{
	has_light = false
	display_text = "ObjectDisplayTextPlayer"
	fade_arrows = true
}

Targetable
{
	attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterDex"] = {
    name = "Grandmaster",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Gran Maestro
Humanoide
Grandmaster
SpectreN
Tagsflesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood
Vida
0%
Ailment Threshold
0%
Resistencia
0 0 0 0
Damage
0%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterInt

Object Type

version 2
extends "nothing"

Stats
{
	item_drop_slots = 1
	set_suppress_mod_stat_display = 1
	set_cannot_be_converted_or_dominated = 1
	monster_dropped_item_rarity_+% = 200
	monster_dropped_item_quantity_+% = 600
	monster_drop_higher_level_gear = 2
	monster_slain_flask_charges_granted_+% = 400
	monster_gets_item_stats = 1
	set_triggered_skills_ignore_cost = 1
}

ObjectMagicProperties
{
	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}

Positioned
{
	blocking = true
	team = 0
}

Pathfinding 
{
	base_speed = 37
}

Buffs
{
}

Life
{
	corpse_usable = false
}

Animated { }

Inventories { }

Actor 
{ 
	basic_action = "Move"
	basic_action = "Flee"
	basic_action = "StrafeLeft"
	basic_action = "StrafeRight"
	basic_action = "Advance"
	basic_action = "DoNothing"
	slow_animations_go_to_idle = true
}

Monster
{
	disable_default_monster_stats = true
	preload_skills_when_added = true
}

PlayerClass
{
}

Object Type Codes

version 2
extends "nothing"

Render
{
	has_light = false
	display_text = "ObjectDisplayTextPlayer"
	fade_arrows = true
}

Targetable
{
	attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterInt"] = {
    name = "Grandmaster",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Gran Maestro
Humanoide
Grandmaster
SpectreN
Tagsflesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood
Vida
0%
Ailment Threshold
0%
Resistencia
0 0 0 0
Damage
0%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStrDex

Object Type

version 2
extends "nothing"

Stats
{
	item_drop_slots = 1
	set_suppress_mod_stat_display = 1
	set_cannot_be_converted_or_dominated = 1
	monster_dropped_item_rarity_+% = 200
	monster_dropped_item_quantity_+% = 600
	monster_drop_higher_level_gear = 2
	monster_slain_flask_charges_granted_+% = 400
	monster_gets_item_stats = 1
	set_triggered_skills_ignore_cost = 1
}

ObjectMagicProperties
{
	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}

Positioned
{
	blocking = true
	team = 0
}

Pathfinding 
{
	base_speed = 37
}

Buffs
{
}

Life
{
	corpse_usable = false
}

Animated { }

Inventories { }

Actor 
{ 
	basic_action = "Move"
	basic_action = "Flee"
	basic_action = "StrafeLeft"
	basic_action = "StrafeRight"
	basic_action = "Advance"
	basic_action = "DoNothing"
	slow_animations_go_to_idle = true
}

Monster
{
	disable_default_monster_stats = true
	preload_skills_when_added = true
}

PlayerClass
{
}

Object Type Codes

version 2
extends "nothing"

Render
{
	has_light = false
	display_text = "ObjectDisplayTextPlayer"
	fade_arrows = true
}

Targetable
{
	attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterStrDex"] = {
    name = "Grandmaster",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Gran Maestro
Humanoide
Grandmaster
SpectreN
Tagsflesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood
Vida
0%
Ailment Threshold
0%
Resistencia
0 0 0 0
Damage
0%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStrInt

Object Type

version 2
extends "nothing"

Stats
{
	item_drop_slots = 1
	set_suppress_mod_stat_display = 1
	set_cannot_be_converted_or_dominated = 1
	monster_dropped_item_rarity_+% = 200
	monster_dropped_item_quantity_+% = 600
	monster_drop_higher_level_gear = 2
	monster_slain_flask_charges_granted_+% = 400
	monster_gets_item_stats = 1
	set_triggered_skills_ignore_cost = 1
}

ObjectMagicProperties
{
	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}

Positioned
{
	blocking = true
	team = 0
}

Pathfinding 
{
	base_speed = 37
}

Buffs
{
}

Life
{
	corpse_usable = false
}

Animated { }

Inventories { }

Actor 
{ 
	basic_action = "Move"
	basic_action = "Flee"
	basic_action = "StrafeLeft"
	basic_action = "StrafeRight"
	basic_action = "Advance"
	basic_action = "DoNothing"
	slow_animations_go_to_idle = true
}

Monster
{
	disable_default_monster_stats = true
	preload_skills_when_added = true
}

PlayerClass
{
}

Object Type Codes

version 2
extends "nothing"

Render
{
	has_light = false
	display_text = "ObjectDisplayTextPlayer"
	fade_arrows = true
}

Targetable
{
	attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterStrInt"] = {
    name = "Grandmaster",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Gran Maestro
Humanoide
Grandmaster
SpectreN
Tagsflesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood
Vida
0%
Ailment Threshold
0%
Resistencia
0 0 0 0
Damage
0%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterDexInt

Object Type

version 2
extends "nothing"

Stats
{
	item_drop_slots = 1
	set_suppress_mod_stat_display = 1
	set_cannot_be_converted_or_dominated = 1
	monster_dropped_item_rarity_+% = 200
	monster_dropped_item_quantity_+% = 600
	monster_drop_higher_level_gear = 2
	monster_slain_flask_charges_granted_+% = 400
	monster_gets_item_stats = 1
	set_triggered_skills_ignore_cost = 1
}

ObjectMagicProperties
{
	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}

Positioned
{
	blocking = true
	team = 0
}

Pathfinding 
{
	base_speed = 37
}

Buffs
{
}

Life
{
	corpse_usable = false
}

Animated { }

Inventories { }

Actor 
{ 
	basic_action = "Move"
	basic_action = "Flee"
	basic_action = "StrafeLeft"
	basic_action = "StrafeRight"
	basic_action = "Advance"
	basic_action = "DoNothing"
	slow_animations_go_to_idle = true
}

Monster
{
	disable_default_monster_stats = true
	preload_skills_when_added = true
}

PlayerClass
{
}

Object Type Codes

version 2
extends "nothing"

Render
{
	has_light = false
	display_text = "ObjectDisplayTextPlayer"
	fade_arrows = true
}

Targetable
{
	attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterDexInt"] = {
    name = "Grandmaster",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Gran Maestro
Humanoide
Grandmaster
SpectreN
Tagsflesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, red_blood
Vida
0%
Ailment Threshold
0%
Resistencia
0 0 0 0
Damage
0%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
300%
Model Size
100%
Type
Grandmaster
Metadata
GrandmasterStrDexInt

Object Type

version 2
extends "nothing"

Stats
{
	item_drop_slots = 1
	set_suppress_mod_stat_display = 1
	set_cannot_be_converted_or_dominated = 1
	monster_dropped_item_rarity_+% = 200
	monster_dropped_item_quantity_+% = 600
	monster_drop_higher_level_gear = 2
	monster_slain_flask_charges_granted_+% = 400
	monster_gets_item_stats = 1
	set_triggered_skills_ignore_cost = 1
}

ObjectMagicProperties
{
	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}

Positioned
{
	blocking = true
	team = 0
}

Pathfinding 
{
	base_speed = 37
}

Buffs
{
}

Life
{
	corpse_usable = false
}

Animated { }

Inventories { }

Actor 
{ 
	basic_action = "Move"
	basic_action = "Flee"
	basic_action = "StrafeLeft"
	basic_action = "StrafeRight"
	basic_action = "Advance"
	basic_action = "DoNothing"
	slow_animations_go_to_idle = true
}

Monster
{
	disable_default_monster_stats = true
	preload_skills_when_added = true
}

PlayerClass
{
}

Object Type Codes

version 2
extends "nothing"

Render
{
	has_light = false
	display_text = "ObjectDisplayTextPlayer"
	fade_arrows = true
}

Targetable
{
	attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grandmaster/GrandmasterStrDexInt"] = {
    name = "Grandmaster",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
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HallOfGrandmastersUniqueMap_HallOfGrandmasters