Spectre | N |
---|---|
Area | 성유물 보관실, 성유물 보관실, 영원한 실험실, 막힌 전시관, 막힌 전시관 |
Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse |
Packs |
생명력
150%
Ailment Threshold
150%
저항
0 0 0 0
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AnimatedWeaponReliquary1
Metadata
AnimatedBustMelee1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
261
주문 피해
261
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
대상 지점이나 적에게 돌진하여 경로상에 있는 적을 밀어내고, 전방의 작은 범위에 반복해서 피해를 줍니다. 대상에 도착 시 보다 넓은 범위 피해를 줍니다. 이동한 거리가 길어질수록 적에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다.
공격 속도 10% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/fadeout.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee1"] = { name = "Living Memorial", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "AnimatedBustShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AnimatedBustShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
살아있는 기념비
구조물
emerge speed +% [0,30]
Living Memorial
Spectre | N |
---|---|
Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, physical_affinity, unusable_corpse |
Packs |
생명력
150%
Ailment Threshold
150%
저항
0 0 0 0
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AnimatedWeaponReliquary1
Metadata
AnimatedBustMelee1Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
261
주문 피해
261
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
대상 지점이나 적에게 돌진하여 경로상에 있는 적을 밀어내고, 전방의 작은 범위에 반복해서 피해를 줍니다. 대상에 도착 시 보다 넓은 범위 피해를 줍니다. 이동한 거리가 길어질수록 적에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다.
공격 속도 10% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/fadeout.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee1Hellscape"] = { name = "Living Memorial", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "AnimatedBustShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AnimatedBustShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Spectre | N |
---|---|
Area | 성유물 보관실, 성유물 보관실, 영원한 실험실, 막힌 전시관, 막힌 전시관 |
Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse |
Packs |
생명력
150%
Ailment Threshold
150%
저항
0 0 0 0
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AnimatedWeaponReliquary3
Metadata
AnimatedBustMelee2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
261
주문 피해
261
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
대상 지점이나 적에게 돌진하여 경로상에 있는 적을 밀어내고, 전방의 작은 범위에 반복해서 피해를 줍니다. 대상에 도착 시 보다 넓은 범위 피해를 줍니다. 이동한 거리가 길어질수록 적에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다.
공격 속도 10% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/fadeout.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee2"] = { name = "Living Memorial", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "AnimatedBustShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AnimatedBustShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
살아있는 기념비
구조물
emerge speed +% [0,30]
Living Memorial
Spectre | N |
---|---|
Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, physical_affinity, unusable_corpse |
Packs |
생명력
150%
Ailment Threshold
150%
저항
0 0 0 0
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AnimatedWeaponReliquary3
Metadata
AnimatedBustMelee2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
261
주문 피해
261
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
대상 지점이나 적에게 돌진하여 경로상에 있는 적을 밀어내고, 전방의 작은 범위에 반복해서 피해를 줍니다. 대상에 도착 시 보다 넓은 범위 피해를 줍니다. 이동한 거리가 길어질수록 적에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다.
공격 속도 10% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/fadeout.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee2Hellscape"] = { name = "Living Memorial", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "AnimatedBustShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AnimatedBustShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Spectre | N |
---|---|
Area | 성유물 보관실, 성유물 보관실, 영원한 실험실 |
Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse |
Packs |
생명력
150%
Ailment Threshold
150%
저항
0 0 0 0
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AnimatedWeaponReliquary2
Metadata
AnimatedBustMelee5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
261
주문 피해
261
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
대상 지점이나 적에게 돌진하여 경로상에 있는 적을 밀어내고, 전방의 작은 범위에 반복해서 피해를 줍니다. 대상에 도착 시 보다 넓은 범위 피해를 줍니다. 이동한 거리가 길어질수록 적에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다.
공격 속도 10% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/fadeout.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee5"] = { name = "Living Memorial", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "AnimatedBustShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AnimatedBustShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
살아있는 기념비
구조물
emerge speed +% [0,30]
Living Memorial
Spectre | N |
---|---|
Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, physical_affinity, unusable_corpse |
Packs |
생명력
150%
Ailment Threshold
150%
저항
0 0 0 0
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AnimatedWeaponReliquary2
Metadata
AnimatedBustMelee5Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
261
주문 피해
261
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
대상 지점이나 적에게 돌진하여 경로상에 있는 적을 밀어내고, 전방의 작은 범위에 반복해서 피해를 줍니다. 대상에 도착 시 보다 넓은 범위 피해를 줍니다. 이동한 거리가 길어질수록 적에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다.
공격 속도 10% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/fadeout.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee5Hellscape"] = { name = "Living Memorial", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "AnimatedBustShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AnimatedBustShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Spectre | N |
---|---|
Area | 성유물 보관실, 성유물 보관실, 영원한 실험실 |
Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse |
Packs |
생명력
150%
Ailment Threshold
150%
저항
0 0 0 0
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AnimatedWeaponReliquary1
Metadata
AnimatedBustMelee6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
261
주문 피해
261
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
대상 지점이나 적에게 돌진하여 경로상에 있는 적을 밀어내고, 전방의 작은 범위에 반복해서 피해를 줍니다. 대상에 도착 시 보다 넓은 범위 피해를 줍니다. 이동한 거리가 길어질수록 적에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다.
공격 속도 10% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/fadeout.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee6"] = { name = "Living Memorial", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "AnimatedBustShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AnimatedBustShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
살아있는 기념비
구조물
emerge speed +% [0,30]
Living Memorial
Spectre | N |
---|---|
Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, physical_affinity, unusable_corpse |
Packs |
생명력
150%
Ailment Threshold
150%
저항
0 0 0 0
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AnimatedWeaponReliquary1
Metadata
AnimatedBustMelee6Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
261
주문 피해
261
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
대상 지점이나 적에게 돌진하여 경로상에 있는 적을 밀어내고, 전방의 작은 범위에 반복해서 피해를 줍니다. 대상에 도착 시 보다 넓은 범위 피해를 줍니다. 이동한 거리가 길어질수록 적에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다.
공격 속도 10% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 20% 증폭
이동 속도 100% 증가
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/idle.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AnimatedItem/fadeout.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee6Hellscape"] = { name = "Living Memorial", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "AnimatedBustShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AnimatedBustShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.