고요한 바람단 스라소니
야수
과: 야생
물리 피해의 50%를 냉기 피해로 전환
monster no map drops [1]
cannot have affliction mods [1]
Mutewind Lynx
SpectreN
Tagsanimal_claw_weapon, beast, feline_beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, small_height, wb_basic
생명력
160%
회피
+100%
Ailment Threshold
160%
저항
0 40 0 0
Damage
108%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
WbColdLynx
Metadata
WbColdLynx1
레벨
68
생명력
10,293
방어도
28,790
회피
9,478
에너지 보호막
0
Damage
403
주문 피해
403
정확도
290
Attack Time
1.65
경험치
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 323–484
치명타 확률: 5%
Attack Time: 1.65 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLynx1"] = {
    name = "Mutewind Lynx",
    life = 1.6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
물리 피해의 50%를 냉기 피해로 전환
IdMonsterElementalSkeletonCold
FamilyColdDamageAsPortionOfDamage
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Edit

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