SpectreY
Area짐승의 소굴 1층, 짐승의 소굴 2층, 수확소, 영원한 실험실, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 칼란드라 호수
Tagsbeast, 시전, demon, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, reptile_beast
Packs
  • 짐승의 소굴 1층, 짐승의 소굴 2층, 수확소: 유해한 장충
  • 영원한 실험실: 유해한 장충
  • 유해한 장충
  • 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허: 내장 가시등, 내장 박피사, 유해한 장충
  • 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허: 유해한 장충, 뒤틀린 뼈 궁수, 뒤틀린 뼈 전사
  • 생명력
    100%
    회피
    +10%
    Ailment Threshold
    100%
    저항
    40 0 0 0
    Damage
    225%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    125%
    Model Size
    100%
    Type
    Taster
    Metadata
    Taster
    레벨
    83
    생명력
    32,017
    방어도
    92,477
    회피
    8,646
    에너지 보호막
    0
    Damage
    2,026
    주문 피해
    2,026
    정확도
    518
    Attack Time
    1.5
    경험치
    16,415
    Ailment Threshold
    32,017
    Chill
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1621–2431
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TarMortarTaster
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    박격포
    시전 속도: 1 초
    재사용 대기시간: 4 초
    몬스터 박격포 스킬과 흡사하지만, 충격 시 지면 효과를 남깁니다.
    519.1~778.6 물리 피해
    기본 지속시간 2
    투사체 속도 33% 증가
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile spread radius [10]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        selection_height_override = 130.0
    }
    
    Preload
    {
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_05.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_02.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_04.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_03.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taster/Taster"] = {
        name = "Noisome Ophidian",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TarMortarTaster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TarMortarTaster"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 10, -50, 2000, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.87999999523163, 1.3200000524521, 33, 2, 10, -50, 2000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    유해한 장충
    Noisome Ophidian
    SpectreY
    Area짐승의 소굴, 썩어가는 중심부
    Tagsbeast, 시전, demon, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, reptile_beast
    Packs
  • 짐승의 소굴: 눈 부화장, 유해한 장충
  • 썩어가는 중심부: 눈 부화장, 유해한 장충
  • 생명력
    100%
    회피
    +10%
    Ailment Threshold
    100%
    저항
    40 0 0 0
    Damage
    225%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    125%
    Model Size
    100%
    Type
    Taster
    Metadata
    TasterPart2_
    레벨
    64
    생명력
    4,768
    방어도
    20,943
    회피
    4,523
    에너지 보호막
    0
    Damage
    686
    주문 피해
    686
    정확도
    247
    Attack Time
    1.5
    경험치
    11,604
    Ailment Threshold
    4,768
    Chill
    15
    Shock
    15
    Brittle
    85
    Scorch
    15
    Sap
    42
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 549–824
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TarMortarTaster
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    박격포
    시전 속도: 1 초
    재사용 대기시간: 4 초
    몬스터 박격포 스킬과 흡사하지만, 충격 시 지면 효과를 남깁니다.
    259.4~389.1 물리 피해
    기본 지속시간 2
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile spread radius [10]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        selection_height_override = 130.0
    }
    
    Preload
    {
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_05.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_02.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_04.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_03.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taster/TasterPart2_"] = {
        name = "Noisome Ophidian",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TarMortarTaster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TarMortarTaster"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 10, -50, 2000, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.87999999523163, 1.3200000524521, 33, 2, 10, -50, 2000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    유해한 장충
    악마
    Noisome Ophidian
    SpectreY
    Tagsbeast, 시전, demon, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, reptile_beast
    생명력
    100%
    회피
    +10%
    Ailment Threshold
    100%
    저항
    40 0 0 0
    Damage
    225%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    125%
    Model Size
    100%
    Type
    Taster
    Metadata
    TasterPart2Droolmaw
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    5,213
    에너지 보호막
    0
    Damage
    840
    주문 피해
    840
    정확도
    290
    Attack Time
    1.5
    경험치
    12,819
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 672–1009
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TarMortarTaster
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    박격포
    시전 속도: 1 초
    재사용 대기시간: 4 초
    몬스터 박격포 스킬과 흡사하지만, 충격 시 지면 효과를 남깁니다.
    323.6~485.4 물리 피해
    기본 지속시간 2
    투사체 속도 33% 증가
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile spread radius [10]
    spell maximum action distance +% [-50]
    WalkEmergeHellionArenaUpForward
    walk emerge distance [600]
    walk emerge extra distance [165]
    walk emerge height offset [270]
    walk emerge tilt [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        selection_height_override = 130.0
    }
    
    Preload
    {
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_05.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_02.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_04.ao"
         preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_03.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taster/TasterPart2Droolmaw"] = {
        name = "Noisome Ophidian",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TarMortarTaster",
            "WalkEmergeHellionArenaUpForward",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TarMortarTaster"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 10, -50, 2000, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.87999999523163, 1.3200000524521, 33, 2, 10, -50, 2000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHellionArenaUpForward"] = {
        name = "WalkEmergeHellionArenaUpForward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.45,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
            "walk_emerge_height_offset",
            "walk_emerge_extra_distance",
            "walk_emerge_tilt",
        },
        levels = {
            [1] = {600, 270, 165, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    유해한 장충
    악마
    Noisome Ophidian
    SpectreN
    Tagsbeast, 시전, demon, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, physical_affinity, puncturing_weapon, red_blood, reptile_beast
    생명력
    100%
    Ailment Threshold
    100%
    저항
    40 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    SynthesisTaster
    Metadata
    TasterSpawned
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    WalkEmergeSynthesis
    walk emerge distance [300]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 299–448
    치명타 확률: 5%
    Attack Time: 1.005 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TarMortarTaster
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    박격포
    시전 속도: 1 초
    재사용 대기시간: 4 초
    몬스터 박격포 스킬과 흡사하지만, 충격 시 지면 효과를 남깁니다.
    323.6~485.4 물리 피해
    기본 지속시간 2
    투사체 속도 33% 증가
    base is projectile [1]
    is area damage [1]
    monster projectile variation [2]
    projectile spread radius [10]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
    
    Render
    {
        selection_height_override = 130.0
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/TasterSpawned"] = {
        name = "Noisome Ophidian",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "TarMortarTaster",
            "WalkEmergeSynthesis",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TarMortarTaster"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 10, -50, 2000, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.87999999523163, 1.3200000524521, 33, 2, 10, -50, 2000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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