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흑요석 골렘
구조물
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
공격 시 25%의 확률로 출혈 유발
display monster may inflict bleeding [1]
monster no drops or experience [1]
물리 피해의 100%를 추가 화염 피해로 획득
monster slain flask charges granted +% [150]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Obsidian Golem
Spectre
Tags시전, construct, extra_small_height, fire_affinity, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water
생명력
480%
Energy Shield From Life
100%
Ailment Threshold
480%
저항
IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
Damage
96%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
경험치
120%
Model Size
70%
Type
ObsidianElemental
Metadata
IceElementalObsidian
레벨
68
생명력
30,880
방어도
28,790
회피
4,739
에너지 보호막
29,410
Damage
359
주문 피해
359
정확도
580
Attack Time
1.65
경험치
12,306
Minion Life
6,698
Minion Energy Shield
6,379
Minion Damage
286
Ailment Threshold
30,880
Chill
98
Shock
98
Brittle
552
Scorch
98
Sap
270
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 287430
치명타 확률: 5%
Attack Time: 1.65 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
GlassElementalCyclone
Attack, Area, Melee, Movement
회오리바람
Base Damage: 287430
치명타 확률: 5%
Attack Time: 1.65 초
재사용 대기시간: 6 초
주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
주는 피해 20% 감폭
이동 속도 75% 증폭
cyclone extra distance [40]
is area damage [1]
cyclone
ObsidianGolemSpear
Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
얼음 정령 창
시전 속도: 1 초
재사용 대기시간: 3 초
328.9~493.3 화염 피해
base is projectile [1]
monster projectile variation [3]
monster reverse point blank damage -% at minimum range [25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IceElemental/IceElementalObsidian"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Obsidian Golem",
    life = 4.8,
    energyShield = 1,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "GlassElementalCyclone",
        "ObsidianGolemSpear",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GlassElementalCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 40, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianGolemSpear"] = {
    name = "Ice Elemental Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 3, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
공격 시 25%의 확률로 출혈 유발
display monster may inflict bleeding [1]
FamilyCausesBleeding
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • bleed on hit with attacks % 25 25 Global
  • display monster may inflict bleeding 1 1 Global — 변경이 불가능한 값
  • Craft Tagsbleed 물리 공격 상태 이상
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — 변경이 불가능한 값
  • 물리 피해의 100%를 추가 화염 피해로 획득
    FamilyPhysicalAddedAsFire
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as fire 100 100 Global
  • Craft Tagsphysical_damage elemental_damage 피해 물리 원소 화염
    monster slain flask charges granted +% [150]
    FamilyMonsterSlainFlaskCharges
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 150 150 Global
  • Craft Tagsflask
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — 변경이 불가능한 값
  • cant possess this 1 1 Global — 변경이 불가능한 값
  • cannot be afflicted 1 1 Global — 변경이 불가능한 값
  • monster no talismans 1 1 Global — 변경이 불가능한 값
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — 변경이 불가능한 값
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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