โกเลมอ็อบซิเดียน
หุ่นกล
การโจมตี มีโอกาสสร้างสถานะ เลือดไหล 25%
display monster may inflict bleeding [1]
monster no drops or experience [1]
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
monster slain flask charges granted +% [150]
display monster may inflict bleeding [1]
monster no drops or experience [1]
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
monster slain flask charges granted +% [150]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Obsidian Golem
Spectre | N |
---|---|
Tags | นักเวท, construct, extra_small_height, fire_affinity, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water |
พลังชีวิต
480%
Energy Shield From Life
100%
Ailment Threshold
480%
ค่าต้านทาน
20 20 20 0
Damage
96%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
70%
Type
ObsidianElemental
Metadata
IceElementalObsidian
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
30,880
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
359
ความเสียหายเวท
359
ความแม่นยำ
290
Attack Time
1.65
ค่าประสบการณ์
12,306
Ailment Threshold
30,880
Chill
98
Shock
98
Brittle
552
Scorch
98
Sap
270
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 287–430
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GlassElementalCyclone
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 287–430
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
คูลดาวน์: 6 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
สร้างความเสียหาย ลดลง อีก 20%
เพิ่มความเร็วในการเคลื่อนที่ อีก 75%
cyclone extra distance [40]
is area damage [1]
เพิ่มความเร็วในการเคลื่อนที่ อีก 75%
cyclone extra distance [40]
is area damage [1]
ObsidianGolemSpear
Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
หอกธาตุน้ำแข็ง (Ice Elemental Spear)
เวลาร่าย: 1 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย ไฟ 328.9 ถึง 493.3
base is projectile [1]
monster projectile variation [3]
monster reverse point blank damage -% at minimum range [25]
base is projectile [1]
monster projectile variation [3]
monster reverse point blank damage -% at minimum range [25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/FireGuardian/obsidian_elemental/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/ElderGuardian/FireGuardian/obsidian_elemental/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElementalObsidian"] = { name = "Obsidian Golem", life = 4.8, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, skillList = { "Melee", "GlassElementalCyclone", "ObsidianGolemSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GlassElementalCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 40, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianGolemSpear"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 3, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
การโจมตี มีโอกาสสร้างสถานะ เลือดไหล 25%
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
monster slain flask charges granted +% [150]
Id | ElderGuardianFireMinionFlaskCharges |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |