평화 수호자
인간형
monster ignores delve darkness mechanic [1]
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Peacekeeper
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeSpectre |
Tags | bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
생명력
300%
Energy Shield From Life
50%
방어도
+100%
Ailment Threshold
300%
저항
30 30 30 20
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.56 Second
Damage Spread
±20%
경험치
250%
Model Size
120%
Type
LegionTemplarSergeantMelee
Metadata
LegionTemplarSergeantMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
19,300
방어도
57,580
회피
4,739
에너지 보호막
3,064
Damage
560
주문 피해
560
정확도
290
Attack Time
1.56
경험치
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.56 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionTemplarDash
Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.56 초
재사용 대기시간: 10 초
근접 타격 범위 +5미터
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarDashImpact
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 135%
Attack Time: 1.56 초
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 35% 증폭
주는 피해 150.3% 증폭
is area damage [1]
주는 공격 피해 35% 증폭
주는 피해 150.3% 증폭
is area damage [1]
DeceleratingProjectileLegionTemplar
Spell, Projectile, Triggerable
시전 속도: 1.5 초
재사용 대기시간: 7.5 초
주는 공격 피해 50% 증폭
base is projectile [1]
base is projectile [1]
LegionTemplarShieldShards
Attack, Triggerable
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 67%
Attack Time: 1.56 초
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 33% 감폭
주는 피해 150.3% 증폭
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
주는 공격 피해 33% 감폭
주는 피해 150.3% 증폭
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarSergeantDash
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.56 초
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Actor { on_event_add_epk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" on_event_shieldbash_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantMelee"] = { name = "Peacekeeper", life = 3, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.56, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LegionTemplarShieldShards", "EmptyActionLegionTemplarDash", "DeceleratingProjectileLegionTemplar", "LegionTemplarDashImpact", "LegionTemplarSergeantDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShards"] = { name = "LegionTemplarShieldShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarDash"] = { name = "EmptyActionLegionTemplarDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplar"] = { name = "DeceleratingProjectileLegionTemplar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarDashImpact"] = { name = "LegionTemplarDashImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantDash"] = { name = "LegionTemplarSergeantDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
평화 수호자
인간형
monster ignores delve darkness mechanic [1]
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Peacekeeper
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
생명력
300%
Energy Shield From Life
50%
방어도
+100%
Ailment Threshold
300%
저항
30 30 30 20
Damage
75%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.56 Second
Damage Spread
±20%
경험치
150%
Model Size
120%
Type
LegionTemplarSergeantMeleeSpectre
Metadata
LegionTemplarSergeantMeleeSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
19,300
방어도
57,580
회피
4,739
에너지 보호막
3,064
Damage
280
주문 피해
280
정확도
290
Attack Time
1.56
경험치
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
치명타 확률: 5%
Attack Time: 1.56 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionTemplarDash
Attack
Base Damage: 224–336
치명타 확률: 5%
Attack Time: 1.56 초
재사용 대기시간: 10 초
근접 타격 범위 +5미터
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarDashImpact
Triggerable, Attack
Base Damage: 224–336
치명타 확률: 5%
공격 피해: 135%
Attack Time: 1.56 초
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 35% 증폭
주는 피해 150.3% 증폭
is area damage [1]
주는 공격 피해 35% 증폭
주는 피해 150.3% 증폭
is area damage [1]
DeceleratingProjectileLegionTemplar
Spell, Projectile, Triggerable
시전 속도: 1.5 초
재사용 대기시간: 7.5 초
주는 공격 피해 50% 증폭
base is projectile [1]
base is projectile [1]
LegionTemplarShieldShards
Attack, Triggerable
Base Damage: 224–336
치명타 확률: 5%
공격 피해: 67%
Attack Time: 1.56 초
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 33% 감폭
주는 피해 150.3% 증폭
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
주는 공격 피해 33% 감폭
주는 피해 150.3% 증폭
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarSergeantDash
Triggerable, Attack
Base Damage: 224–336
치명타 확률: 5%
Attack Time: 1.56 초
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Actor { on_event_add_epk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" on_event_shieldbash_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeSpectre"] = { name = "Peacekeeper", life = 3, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.75, damageSpread = 0.2, attackTime = 1.56, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LegionTemplarShieldShards", "EmptyActionLegionTemplarDash", "DeceleratingProjectileLegionTemplar", "LegionTemplarDashImpact", "LegionTemplarSergeantDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShards"] = { name = "LegionTemplarShieldShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarDash"] = { name = "EmptyActionLegionTemplarDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplar"] = { name = "DeceleratingProjectileLegionTemplar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarDashImpact"] = { name = "LegionTemplarDashImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantDash"] = { name = "LegionTemplarSergeantDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
평화 수호자
인간형
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
피격을 막아낼 시 피해의 10%를 받음
Peacekeeper
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeSpectre |
Tags | bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
Packs |
생명력
300%
Energy Shield From Life
50%
방어도
+100%
Ailment Threshold
300%
저항
30 30 30 20
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.56 Second
Damage Spread
±20%
경험치
250%
Model Size
120%
Type
LegionTemplarSergeantMelee
Metadata
LegionTemplarSergeantMeleeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
19,300
방어도
57,580
회피
4,739
에너지 보호막
3,064
Damage
560
주문 피해
560
정확도
290
Attack Time
1.56
경험치
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.56 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionTemplarDash
Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.56 초
재사용 대기시간: 10 초
근접 타격 범위 +5미터
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarDashImpact
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 135%
Attack Time: 1.56 초
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 35% 증폭
주는 피해 150.3% 증폭
is area damage [1]
주는 공격 피해 35% 증폭
주는 피해 150.3% 증폭
is area damage [1]
DeceleratingProjectileLegionTemplar
Spell, Projectile, Triggerable
시전 속도: 1.5 초
재사용 대기시간: 7.5 초
주는 공격 피해 50% 증폭
base is projectile [1]
base is projectile [1]
LegionTemplarShieldShards
Attack, Triggerable
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 67%
Attack Time: 1.56 초
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 33% 감폭
주는 피해 150.3% 증폭
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
주는 공격 피해 33% 감폭
주는 피해 150.3% 증폭
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarSergeantDash
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.56 초
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Actor { on_event_add_epk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" on_event_shieldbash_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeStandalone"] = { name = "Peacekeeper", life = 3, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.56, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LegionTemplarShieldShards", "EmptyActionLegionTemplarDash", "DeceleratingProjectileLegionTemplar", "LegionTemplarDashImpact", "LegionTemplarSergeantDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShards"] = { name = "LegionTemplarShieldShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarDash"] = { name = "EmptyActionLegionTemplarDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplar"] = { name = "DeceleratingProjectileLegionTemplar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarDashImpact"] = { name = "LegionTemplarDashImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantDash"] = { name = "LegionTemplarSergeantDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |