Pacificador
Humanoide
monster ignores delve darkness mechanic [1]
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Peacekeeper
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeSpectre |
Tags | bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
Vida
300%
Energy Shield From Life
50%
Armadura
+100%
Ailment Threshold
300%
Resistencia
30 30 30 20
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.56 Second
Damage Spread
±20%
Experiencia
250%
Model Size
120%
Type
LegionTemplarSergeantMelee
Metadata
LegionTemplarSergeantMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,300
Armadura
57,580
Evasión
4,739
Escudo de energía
3,064
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.56
Experiencia
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.56 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionTemplarDash
Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.56 seg
Tiempo de recarga: 10 seg
+5 metros al alcance de los golpes cuerpo a cuerpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarDashImpact
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.56 seg
El 75% del daño físico se convierte en daño de rayo
Inflige un 35% más de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
Inflige un 35% más de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
DeceleratingProjectileLegionTemplar
Spell, Projectile, Triggerable
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 7.5 seg
Inflige un 50% más de daño de ataque
base is projectile [1]
base is projectile [1]
LegionTemplarShieldShards
Attack, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 67%
Attack Time: 1.56 seg
El 75% del daño físico se convierte en daño de rayo
Inflige un 33% menos de daño de ataque
Inflige un 150.3% más de daño
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
Inflige un 33% menos de daño de ataque
Inflige un 150.3% más de daño
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarSergeantDash
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.56 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Actor { on_event_add_epk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" on_event_shieldbash_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantMelee"] = { name = "Peacekeeper", life = 3, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.56, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LegionTemplarShieldShards", "EmptyActionLegionTemplarDash", "DeceleratingProjectileLegionTemplar", "LegionTemplarDashImpact", "LegionTemplarSergeantDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShards"] = { name = "LegionTemplarShieldShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarDash"] = { name = "EmptyActionLegionTemplarDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplar"] = { name = "DeceleratingProjectileLegionTemplar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarDashImpact"] = { name = "LegionTemplarDashImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantDash"] = { name = "LegionTemplarSergeantDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Pacificador
Humanoide
monster ignores delve darkness mechanic [1]
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Peacekeeper
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
Vida
300%
Energy Shield From Life
50%
Armadura
+100%
Ailment Threshold
300%
Resistencia
30 30 30 20
Damage
75%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.56 Second
Damage Spread
±20%
Experiencia
150%
Model Size
120%
Type
LegionTemplarSergeantMeleeSpectre
Metadata
LegionTemplarSergeantMeleeSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,300
Armadura
57,580
Evasión
4,739
Escudo de energía
3,064
Damage
280
Daño de hechizos
280
Precisión
290
Attack Time
1.56
Experiencia
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 224–336
Probabilidad de golpe crítico: 5%
Attack Time: 1.56 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionTemplarDash
Attack
Base Damage: 224–336
Probabilidad de golpe crítico: 5%
Attack Time: 1.56 seg
Tiempo de recarga: 10 seg
+5 metros al alcance de los golpes cuerpo a cuerpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarDashImpact
Triggerable, Attack
Base Damage: 224–336
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.56 seg
El 75% del daño físico se convierte en daño de rayo
Inflige un 35% más de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
Inflige un 35% más de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
DeceleratingProjectileLegionTemplar
Spell, Projectile, Triggerable
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 7.5 seg
Inflige un 50% más de daño de ataque
base is projectile [1]
base is projectile [1]
LegionTemplarShieldShards
Attack, Triggerable
Base Damage: 224–336
Probabilidad de golpe crítico: 5%
Daño de ataque: 67%
Attack Time: 1.56 seg
El 75% del daño físico se convierte en daño de rayo
Inflige un 33% menos de daño de ataque
Inflige un 150.3% más de daño
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
Inflige un 33% menos de daño de ataque
Inflige un 150.3% más de daño
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarSergeantDash
Triggerable, Attack
Base Damage: 224–336
Probabilidad de golpe crítico: 5%
Attack Time: 1.56 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Actor { on_event_add_epk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" on_event_shieldbash_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeSpectre"] = { name = "Peacekeeper", life = 3, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.75, damageSpread = 0.2, attackTime = 1.56, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LegionTemplarShieldShards", "EmptyActionLegionTemplarDash", "DeceleratingProjectileLegionTemplar", "LegionTemplarDashImpact", "LegionTemplarSergeantDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShards"] = { name = "LegionTemplarShieldShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarDash"] = { name = "EmptyActionLegionTemplarDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplar"] = { name = "DeceleratingProjectileLegionTemplar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarDashImpact"] = { name = "LegionTemplarDashImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantDash"] = { name = "LegionTemplarSergeantDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Pacificador
Humanoide
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Recibes el 10% del daño de los golpes bloqueados
Peacekeeper
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeSpectre |
Tags | bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
Packs |
Vida
300%
Energy Shield From Life
50%
Armadura
+100%
Ailment Threshold
300%
Resistencia
30 30 30 20
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.56 Second
Damage Spread
±20%
Experiencia
250%
Model Size
120%
Type
LegionTemplarSergeantMelee
Metadata
LegionTemplarSergeantMeleeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,300
Armadura
57,580
Evasión
4,739
Escudo de energía
3,064
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.56
Experiencia
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.56 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionTemplarDash
Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.56 seg
Tiempo de recarga: 10 seg
+5 metros al alcance de los golpes cuerpo a cuerpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarDashImpact
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.56 seg
El 75% del daño físico se convierte en daño de rayo
Inflige un 35% más de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
Inflige un 35% más de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
DeceleratingProjectileLegionTemplar
Spell, Projectile, Triggerable
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 7.5 seg
Inflige un 50% más de daño de ataque
base is projectile [1]
base is projectile [1]
LegionTemplarShieldShards
Attack, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 67%
Attack Time: 1.56 seg
El 75% del daño físico se convierte en daño de rayo
Inflige un 33% menos de daño de ataque
Inflige un 150.3% más de daño
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
Inflige un 33% menos de daño de ataque
Inflige un 150.3% más de daño
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarSergeantDash
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.56 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Actor { on_event_add_epk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" on_event_shieldbash_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeStandalone"] = { name = "Peacekeeper", life = 3, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.56, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LegionTemplarShieldShards", "EmptyActionLegionTemplarDash", "DeceleratingProjectileLegionTemplar", "LegionTemplarDashImpact", "LegionTemplarSergeantDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShards"] = { name = "LegionTemplarShieldShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarDash"] = { name = "EmptyActionLegionTemplarDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplar"] = { name = "DeceleratingProjectileLegionTemplar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarDashImpact"] = { name = "LegionTemplarDashImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantDash"] = { name = "LegionTemplarSergeantDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.