Peacekeeper
มนุษย์
monster ignores delve darkness mechanic [1]
โอกาสบล็อคความเสียหาย โจมตี 20%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
โอกาสบล็อคความเสียหาย โจมตี 20%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeSpectre |
Tags | bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
พลังชีวิต
300%
Energy Shield From Life
50%
ค่าเกราะ
+100%
Ailment Threshold
300%
ค่าต้านทาน
30 30 30 20
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 20
Attack Time
1.56 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
120%
Type
LegionTemplarSergeantMelee
Metadata
LegionTemplarSergeantMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,300
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
560
ความเสียหายเวท
560
ความแม่นยำ
290
Attack Time
1.56
ค่าประสบการณ์
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionTemplarDash
Attack
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
คูลดาวน์: 10 วินาที
ระยะการฟาดประชิด +5 เมตร
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarDashImpact
Triggerable, Attack
Base Damage: 448–672
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 135%
Attack Time: 1.56 วินาที
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
is area damage [1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
is area damage [1]
DeceleratingProjectileLegionTemplar
Spell, Projectile, Triggerable
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 7.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
base is projectile [1]
base is projectile [1]
LegionTemplarShieldShards
Attack, Triggerable
Base Damage: 448–672
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 67%
Attack Time: 1.56 วินาที
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 33%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
สร้างความเสียหาย โจมตี ลดลง อีก 33%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarSergeantDash
Triggerable, Attack
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Actor { on_event_add_epk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" on_event_shieldbash_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantMelee"] = { name = "Peacekeeper", life = 3, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.56, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LegionTemplarShieldShards", "EmptyActionLegionTemplarDash", "DeceleratingProjectileLegionTemplar", "LegionTemplarDashImpact", "LegionTemplarSergeantDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShards"] = { name = "LegionTemplarShieldShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarDash"] = { name = "EmptyActionLegionTemplarDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplar"] = { name = "DeceleratingProjectileLegionTemplar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarDashImpact"] = { name = "LegionTemplarDashImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantDash"] = { name = "LegionTemplarSergeantDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
โอกาสบล็อคความเสียหาย โจมตี 20%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Peacekeeper
มนุษย์
monster ignores delve darkness mechanic [1]
โอกาสบล็อคความเสียหาย โจมตี 20%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
โอกาสบล็อคความเสียหาย โจมตี 20%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
พลังชีวิต
300%
Energy Shield From Life
50%
ค่าเกราะ
+100%
Ailment Threshold
300%
ค่าต้านทาน
30 30 30 20
Damage
75%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 20
Attack Time
1.56 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
120%
Type
LegionTemplarSergeantMeleeSpectre
Metadata
LegionTemplarSergeantMeleeSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,300
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
280
ความเสียหายเวท
280
ความแม่นยำ
290
Attack Time
1.56
ค่าประสบการณ์
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 224–336
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionTemplarDash
Attack
Base Damage: 224–336
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
คูลดาวน์: 10 วินาที
ระยะการฟาดประชิด +5 เมตร
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarDashImpact
Triggerable, Attack
Base Damage: 224–336
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 135%
Attack Time: 1.56 วินาที
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
is area damage [1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
is area damage [1]
DeceleratingProjectileLegionTemplar
Spell, Projectile, Triggerable
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 7.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
base is projectile [1]
base is projectile [1]
LegionTemplarShieldShards
Attack, Triggerable
Base Damage: 224–336
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 67%
Attack Time: 1.56 วินาที
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 33%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
สร้างความเสียหาย โจมตี ลดลง อีก 33%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarSergeantDash
Triggerable, Attack
Base Damage: 224–336
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Actor { on_event_add_epk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" on_event_shieldbash_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeSpectre"] = { name = "Peacekeeper", life = 3, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.75, damageSpread = 0.2, attackTime = 1.56, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LegionTemplarShieldShards", "EmptyActionLegionTemplarDash", "DeceleratingProjectileLegionTemplar", "LegionTemplarDashImpact", "LegionTemplarSergeantDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShards"] = { name = "LegionTemplarShieldShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarDash"] = { name = "EmptyActionLegionTemplarDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplar"] = { name = "DeceleratingProjectileLegionTemplar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarDashImpact"] = { name = "LegionTemplarDashImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantDash"] = { name = "LegionTemplarSergeantDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
โอกาสบล็อคความเสียหาย โจมตี 20%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Peacekeeper
มนุษย์
โอกาสบล็อคความเสียหาย โจมตี 20%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeSpectre |
Tags | bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
Packs |
พลังชีวิต
300%
Energy Shield From Life
50%
ค่าเกราะ
+100%
Ailment Threshold
300%
ค่าต้านทาน
30 30 30 20
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 20
Attack Time
1.56 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
120%
Type
LegionTemplarSergeantMelee
Metadata
LegionTemplarSergeantMeleeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,300
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
560
ความเสียหายเวท
560
ความแม่นยำ
290
Attack Time
1.56
ค่าประสบการณ์
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionTemplarDash
Attack
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
คูลดาวน์: 10 วินาที
ระยะการฟาดประชิด +5 เมตร
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarDashImpact
Triggerable, Attack
Base Damage: 448–672
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 135%
Attack Time: 1.56 วินาที
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
is area damage [1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
is area damage [1]
DeceleratingProjectileLegionTemplar
Spell, Projectile, Triggerable
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 7.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
base is projectile [1]
base is projectile [1]
LegionTemplarShieldShards
Attack, Triggerable
Base Damage: 448–672
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 67%
Attack Time: 1.56 วินาที
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 33%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
สร้างความเสียหาย โจมตี ลดลง อีก 33%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
base is projectile [1]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarSergeantDash
Triggerable, Attack
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Actor { on_event_add_epk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" on_event_shieldbash_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/shieldcharge/bolt_charged.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantmelee.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantMeleeStandalone"] = { name = "Peacekeeper", life = 3, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.56, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LegionTemplarShieldShards", "EmptyActionLegionTemplarDash", "DeceleratingProjectileLegionTemplar", "LegionTemplarDashImpact", "LegionTemplarSergeantDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShards"] = { name = "LegionTemplarShieldShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarDash"] = { name = "EmptyActionLegionTemplarDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplar"] = { name = "DeceleratingProjectileLegionTemplar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarDashImpact"] = { name = "LegionTemplarDashImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantDash"] = { name = "LegionTemplarSergeantDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
โอกาสบล็อคความเสียหาย โจมตี 20%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |