Templar Conscript
มนุษย์
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
ไม่สามารถรับ Charge ได้
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
ไม่สามารถรับ Charge ได้
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarMelee2Spectre |
Tags | has_two_hand_sword, has_two_handed_melee, humanoid, legion_monster, medium_height, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood, slashing_weapon |
พลังชีวิต
276%
Energy Shield From Life
50%
ค่าเกราะ
+100%
Ailment Threshold
276%
ค่าต้านทาน
20
20
20
0
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LegionTemplarMelee2
Metadata
LegionTemplarMelee2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
17,756
Minion Life
3,851
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
448
Minion Damage
358
ความเสียหายเวท
448
ความแม่นยำ
0
Attack Time
1.005
ค่าประสบการณ์
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 359–538
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionTemplarWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
โยนอาวุธเงา (Spectral Throw)
Base Damage: 359–538
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
สร้างความเสียหาย ลดลง อีก 43%
เพิ่มความเร็วกระสุน 20%
ลดความเร็วในการโจมตี อีก 24%
base is projectile [1]
เพิ่มความเร็วกระสุน 20%
ลดความเร็วในการโจมตี อีก 24%
base is projectile [1]
LegionMonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
เวลาร่าย: 2 วินาที
คูลดาวน์: 18 วินาที
คุณจะไม่ได้รับความเสียหายโดยตรงจากศัตรูที่อยู่นอกโล่
inside shield [#]
ระยะเวลาพื้นฐาน 8 วินาที
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Preload { preload_buff_visual = "proximity_shield_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarMelee2_"] = { name = "Templar Conscript", life = 2.76, energyShield = 0.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "LegionMonsterProximityShield", "LegionTemplarWeaponThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMonsterProximityShield"] = { name = "LegionMonsterProximityShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {20, -43, -24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ไม่สามารถรับ Charge ได้
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
Templar Conscript
มนุษย์
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
ไม่สามารถรับ Charge ได้
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
ไม่สามารถรับ Charge ได้
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarMelee2Spectre |
Tags | has_two_hand_sword, has_two_handed_melee, humanoid, legion_monster, medium_height, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood, slashing_weapon |
พลังชีวิต
276%
Energy Shield From Life
50%
ค่าเกราะ
+100%
Ailment Threshold
276%
ค่าต้านทาน
20
20
20
0
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LegionTemplarMelee2
Metadata
LegionTemplarMelee2Endless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
17,756
Minion Life
3,851
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
448
Minion Damage
358
ความเสียหายเวท
448
ความแม่นยำ
0
Attack Time
1.005
ค่าประสบการณ์
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 359–538
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionTemplarWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
โยนอาวุธเงา (Spectral Throw)
Base Damage: 359–538
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
สร้างความเสียหาย ลดลง อีก 43%
เพิ่มความเร็วกระสุน 20%
ลดความเร็วในการโจมตี อีก 24%
base is projectile [1]
เพิ่มความเร็วกระสุน 20%
ลดความเร็วในการโจมตี อีก 24%
base is projectile [1]
LegionMonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
เวลาร่าย: 2 วินาที
คูลดาวน์: 18 วินาที
คุณจะไม่ได้รับความเสียหายโดยตรงจากศัตรูที่อยู่นอกโล่
inside shield [#]
ระยะเวลาพื้นฐาน 8 วินาที
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Preload { preload_buff_visual = "proximity_shield_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarMelee2Endless"] = { name = "Templar Conscript", life = 2.76, energyShield = 0.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "LegionMonsterProximityShield", "LegionTemplarWeaponThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMonsterProximityShield"] = { name = "LegionMonsterProximityShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {20, -43, -24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ไม่สามารถรับ Charge ได้
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
Templar Conscript
มนุษย์
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Spectre | Y |
---|---|
Tags | has_two_hand_sword, has_two_handed_melee, humanoid, legion_monster, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood, slashing_weapon |
พลังชีวิต
276%
Energy Shield From Life
50%
ค่าเกราะ
+100%
Ailment Threshold
276%
ค่าต้านทาน
20
20
20
0
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LegionTemplarMelee2
Metadata
LegionTemplarMelee2Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
17,756
Minion Life
3,851
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
448
Minion Damage
358
ความเสียหายเวท
448
ความแม่นยำ
0
Attack Time
1.005
ค่าประสบการณ์
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 359–538
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionTemplarWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
โยนอาวุธเงา (Spectral Throw)
Base Damage: 359–538
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
สร้างความเสียหาย ลดลง อีก 43%
เพิ่มความเร็วกระสุน 20%
ลดความเร็วในการโจมตี อีก 24%
base is projectile [1]
เพิ่มความเร็วกระสุน 20%
ลดความเร็วในการโจมตี อีก 24%
base is projectile [1]
LegionMonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
เวลาร่าย: 2 วินาที
คูลดาวน์: 18 วินาที
คุณจะไม่ได้รับความเสียหายโดยตรงจากศัตรูที่อยู่นอกโล่
inside shield [#]
ระยะเวลาพื้นฐาน 8 วินาที
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" Preload { preload_buff_visual = "proximity_shield_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarMelee2Spectre"] = { name = "Templar Conscript", life = 2.76, energyShield = 0.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "LegionMonsterProximityShield", "LegionTemplarWeaponThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMonsterProximityShield"] = { name = "LegionMonsterProximityShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {20, -43, -24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Templar Conscript
มนุษย์
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarMelee2Spectre |
Tags | has_two_hand_sword, has_two_handed_melee, humanoid, legion_monster, medium_height, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood, slashing_weapon |
Packs |
พลังชีวิต
276%
Energy Shield From Life
50%
ค่าเกราะ
+100%
Ailment Threshold
276%
ค่าต้านทาน
20
20
20
0
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LegionTemplarMelee2
Metadata
LegionTemplarMelee2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
17,756
Minion Life
3,851
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
448
Minion Damage
358
ความเสียหายเวท
448
ความแม่นยำ
0
Attack Time
1.005
ค่าประสบการณ์
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 359–538
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionTemplarWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
โยนอาวุธเงา (Spectral Throw)
Base Damage: 359–538
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
สร้างความเสียหาย ลดลง อีก 43%
เพิ่มความเร็วกระสุน 20%
ลดความเร็วในการโจมตี อีก 24%
base is projectile [1]
เพิ่มความเร็วกระสุน 20%
ลดความเร็วในการโจมตี อีก 24%
base is projectile [1]
LegionMonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
เวลาร่าย: 2 วินาที
คูลดาวน์: 18 วินาที
คุณจะไม่ได้รับความเสียหายโดยตรงจากศัตรูที่อยู่นอกโล่
inside shield [#]
ระยะเวลาพื้นฐาน 8 วินาที
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Preload { preload_buff_visual = "proximity_shield_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarMelee2Standalone"] = { name = "Templar Conscript", life = 2.76, energyShield = 0.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "LegionMonsterProximityShield", "LegionTemplarWeaponThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMonsterProximityShield"] = { name = "LegionMonsterProximityShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {20, -43, -24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.