구멍투성이 등불 운반자
언데드
ignite art variation [1]
stance movement speed +% final [280]
Pocked Lanternbearer
SpectreY
Area광산 1층, 광산 2층, 영원한 실험실, 으스스한 갱도, 으스스한 갱도, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억
Tagscannot_be_monolith, 시전, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, mud_blood, not_int, not_str, ranged, stone_armour, undead, very_slow_movement
Packs
  • 광산 1층, 광산 2층: 구멍투성이 골리앗, 터널 건설자, 구멍투성이 광부, 구멍투성이 등불 운반자
  • 영원한 실험실: 터널 건설자, 구멍투성이 광부, 구멍투성이 광부, 구멍투성이 등불 운반자
  • 영원한 실험실: 구멍투성이 골리앗, 구멍투성이 광부, 구멍투성이 광부, 구멍투성이 등불 운반자
  • 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허: 구멍투성이 광부, 구멍투성이 광부, 구멍투성이 등불 운반자, 터널 건설자
  • 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허: 구멍투성이 광부, 구멍투성이 광부, 구멍투성이 등불 운반자, 구멍투성이 골리앗
  • 생명력
    121%
    회피
    +20%
    Ailment Threshold
    121%
    저항
    40 0 0 0
    Damage
    169%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    MinerLantern
    Metadata
    MinerLantern
    레벨
    83
    생명력
    38,740
    방어도
    92,477
    회피
    9,432
    Damage
    1,522
    주문 피해
    1,522
    정확도
    1,036
    Attack Time
    1.395
    경험치
    14,445
    Minion Life
    7,382
    Minion Damage
    1,285
    Ailment Threshold
    38,740
    Chill
    122
    Shock
    122
    Brittle
    693
    Scorch
    122
    Sap
    338
    MinerThrowFire
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    재사용 대기시간: 1.5 초
    1초마다 1427.1의 기본 화염 피해를 줌
    기본 지속시간 4
    1927~2569 화염 피해
    base is projectile [1]
    is area damage [1]
    MinerThrowFireSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    재사용 대기시간: 1.5 초
    1초마다 473.3의 기본 화염 피해를 줌
    기본 지속시간 4
    213~319.4 화염 피해
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    
    Life
    {
    	on_death = "DetachAllContainingText( minerlantern );"
    	on_spawned_dead = "DetachAllContainingText( minerlantern );"
    }
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerLantern"] = {
        name = "Pocked Lanternbearer",
        life = 1.21,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MinerThrowFire",
            "MinerThrowFireSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFire"] = {
        name = "MinerThrowFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFireSpectre"] = {
        name = "MinerThrowFireSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 3000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 4000, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    FamilyStatusAilmentArtVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 Global
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [280]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 Global
  • Craft Tags속도
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance2, ChangeToStance3, ChangeToStance1, Emerge
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Sword
    구멍투성이 등불 운반자
    언데드
    ignite art variation [1]
    stance movement speed +% final [280]
    Pocked Lanternbearer
    SpectreY
    Tagscannot_be_monolith, 시전, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, mud_blood, not_int, not_str, ranged, stone_armour, undead, very_slow_movement
    Packs
  • 구멍투성이 광부, 구멍투성이 등불 운반자, 구멍투성이 골리앗
  • 구멍투성이 광부, 구멍투성이 등불 운반자, 터널 건설자
  • 생명력
    121%
    회피
    +20%
    Ailment Threshold
    121%
    저항
    40 0 0 0
    Damage
    169%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    MinerLantern
    Metadata
    MinerLanternHellscape
    레벨
    68
    생명력
    7,784
    방어도
    28,790
    회피
    5,687
    Damage
    631
    주문 피해
    631
    정확도
    580
    Attack Time
    1.395
    경험치
    11,281
    Minion Life
    1,688
    Minion Damage
    504
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    MinerThrowFire
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    재사용 대기시간: 1.5 초
    1초마다 592.2의 기본 화염 피해를 줌
    기본 지속시간 4
    799.4~1066 화염 피해
    base is projectile [1]
    is area damage [1]
    MinerThrowFireSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    재사용 대기시간: 1.5 초
    1초마다 220.3의 기본 화염 피해를 줌
    기본 지속시간 3
    99.13~148.7 화염 피해
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    
    Life
    {
    	on_death = "DetachAllContainingText( minerlantern );"
    	on_spawned_dead = "DetachAllContainingText( minerlantern );"
    }
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerLanternHellscape"] = {
        name = "Pocked Lanternbearer",
        life = 1.21,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MinerThrowFire",
            "MinerThrowFireSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFire"] = {
        name = "MinerThrowFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFireSpectre"] = {
        name = "MinerThrowFireSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 3000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 4000, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    FamilyStatusAilmentArtVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 Global
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [280]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 Global
  • Craft Tags속도
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    구멍투성이 등불 운반자
    언데드
    ignite art variation [1]
    stance movement speed +% final [280]
    Pocked Lanternbearer
    SpectreY
    Spectre OverrideMetadata/Monsters/Miner/MinerLantern
    Area남동석 광산, 남동석 광산, 남동석 광산, 남동석 광산, 남동석 광산, 남동석 광산, 남동석 광산
    Tagscannot_be_monolith, 시전, delve_monster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, mud_blood, no_pantheon_mod, not_int, not_str, ranged, stone_armour, undead, very_slow_movement
    생명력
    121%
    회피
    +20%
    Ailment Threshold
    121%
    저항
    40 0 0 0
    Damage
    169%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    MinerLanternDelve
    Metadata
    MinerLanternDelve_
    레벨
    68
    생명력
    7,784
    방어도
    28,790
    회피
    5,687
    Damage
    631
    주문 피해
    631
    정확도
    580
    Attack Time
    1.395
    경험치
    11,281
    Minion Life
    1,688
    Minion Damage
    504
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    MinerThrowFire
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    재사용 대기시간: 1.5 초
    1초마다 592.2의 기본 화염 피해를 줌
    기본 지속시간 4
    799.4~1066 화염 피해
    base is projectile [1]
    is area damage [1]
    MinerThrowFireSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    재사용 대기시간: 1.5 초
    1초마다 220.3의 기본 화염 피해를 줌
    기본 지속시간 3
    99.13~148.7 화염 피해
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    
    Life
    {
    	on_death = "DetachAllContainingText( minerlantern );"
    	on_spawned_dead = "DetachAllContainingText( minerlantern );"
    }
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerLanternDelve_"] = {
        name = "Pocked Lanternbearer",
        life = 1.21,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MinerThrowFire",
            "MinerThrowFireSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFire"] = {
        name = "MinerThrowFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFireSpectre"] = {
        name = "MinerThrowFireSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 3000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 4000, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    FamilyStatusAilmentArtVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 Global
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [280]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 Global
  • Craft Tags속도
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Edit

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