疮痕持灯者
亡灵
ignite art variation [1]
stance movement speed +% final [280]
Pocked Lanternbearer
幽魂Y
地区漆黑矿坑:第 1 层, 漆黑矿坑:第 2 层, 永恒的实验室, 狩猎坑道, 闹鬼矿井, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片
标签cannot_be_monolith, 施法, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, mud_blood, not_int, not_str, ranged, stone_armour, undead, very_slow_movement
Packs
  • 漆黑矿坑:第 1 层, 漆黑矿坑:第 2 层: 疮痕巨人, 隧道工人, 疮痕矿工, 疮痕矿工, 疮痕持灯者
  • 永恒的实验室: 隧道工人, 疮痕矿工, 疮痕矿工, 疮痕持灯者
  • 永恒的实验室: 疮痕巨人, 疮痕矿工, 疮痕矿工, 疮痕持灯者
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 疮痕矿工, 疮痕矿工, 疮痕持灯者, 隧道工人
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 疮痕矿工, 疮痕矿工, 疮痕持灯者, 疮痕巨人
  • 生命
    121%
    闪避值
    +20%
    异常状态临界值
    121%
    抗性
    40 0 0 0
    伤害
    169%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    MinerLantern
    Metadata
    MinerLantern
    等级
    83
    生命
    38,740
    护甲
    92,477
    闪避值
    9,432
    能量护盾
    0
    伤害
    1,522
    法术伤害
    1,522
    命中
    518
    攻击间隔
    1.395
    经验值
    14,445
    异常状态临界值
    38,740
    冰缓
    122
    Shock
    122
    Brittle
    693
    Scorch
    122
    Sap
    338
    MinerThrowFire
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    每秒造成 1427.1 基础火焰伤害
    基础持续时间为 4
    造成 1927 - 2569 火焰伤害
    base is projectile [1]
    is area damage [1]
    MinerThrowFireSpectre
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    每秒造成 473.3 基础火焰伤害
    基础持续时间为 4
    造成 213 - 319.4 火焰伤害
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    
    Life
    {
    	on_death = "DetachAllContainingText( minerlantern );"
    	on_spawned_dead = "DetachAllContainingText( minerlantern );"
    }
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerLantern"] = {
        name = "Pocked Lanternbearer",
        life = 1.21,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MinerThrowFire",
            "MinerThrowFireSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFire"] = {
        name = "MinerThrowFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFireSpectre"] = {
        name = "MinerThrowFireSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 3000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 4000, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    IdIgniteArtVariation
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [280]
    IdStanceMinerRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    疮痕持灯者
    亡灵
    ignite art variation [1]
    stance movement speed +% final [280]
    Pocked Lanternbearer
    幽魂Y
    标签cannot_be_monolith, 施法, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, mud_blood, not_int, not_str, ranged, stone_armour, undead, very_slow_movement
    Packs
  • 疮痕矿工, 疮痕矿工, 疮痕持灯者, 疮痕巨人
  • 疮痕矿工, 疮痕矿工, 疮痕持灯者, 隧道工人
  • 生命
    121%
    闪避值
    +20%
    异常状态临界值
    121%
    抗性
    40 0 0 0
    伤害
    169%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    MinerLantern
    Metadata
    MinerLanternHellscape
    等级
    68
    生命
    7,784
    护甲
    28,790
    闪避值
    5,687
    能量护盾
    0
    伤害
    631
    法术伤害
    631
    命中
    290
    攻击间隔
    1.395
    经验值
    11,281
    异常状态临界值
    7,784
    冰缓
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    MinerThrowFire
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    每秒造成 706.4 基础火焰伤害
    基础持续时间为 4
    造成 953.6 - 1271 火焰伤害
    base is projectile [1]
    is area damage [1]
    MinerThrowFireSpectre
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    每秒造成 262.8 基础火焰伤害
    基础持续时间为 3
    造成 118.3 - 177.4 火焰伤害
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    
    Life
    {
    	on_death = "DetachAllContainingText( minerlantern );"
    	on_spawned_dead = "DetachAllContainingText( minerlantern );"
    }
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerLanternHellscape"] = {
        name = "Pocked Lanternbearer",
        life = 1.21,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MinerThrowFire",
            "MinerThrowFireSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFire"] = {
        name = "MinerThrowFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFireSpectre"] = {
        name = "MinerThrowFireSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 3000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 4000, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    IdIgniteArtVariation
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [280]
    IdStanceMinerRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    疮痕持灯者
    亡灵
    区域: 蓝晶矿坑
    ignite art variation [1]
    stance movement speed +% final [280]
    Pocked Lanternbearer
    幽魂Y
    幽魂 取代Metadata/Monsters/Miner/MinerLantern
    地区蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑
    标签cannot_be_monolith, 施法, delve_monster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, mud_blood, no_pantheon_mod, not_int, not_str, ranged, stone_armour, undead, very_slow_movement
    生命
    121%
    闪避值
    +20%
    异常状态临界值
    121%
    抗性
    40 0 0 0
    伤害
    169%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    MinerLanternDelve
    Metadata
    MinerLanternDelve_
    等级
    68
    生命
    7,784
    护甲
    28,790
    闪避值
    5,687
    能量护盾
    0
    伤害
    631
    法术伤害
    631
    命中
    290
    攻击间隔
    1.395
    经验值
    11,281
    异常状态临界值
    7,784
    冰缓
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    MinerThrowFire
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    每秒造成 706.4 基础火焰伤害
    基础持续时间为 4
    造成 953.6 - 1271 火焰伤害
    base is projectile [1]
    is area damage [1]
    MinerThrowFireSpectre
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    每秒造成 262.8 基础火焰伤害
    基础持续时间为 3
    造成 118.3 - 177.4 火焰伤害
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    
    Life
    {
    	on_death = "DetachAllContainingText( minerlantern );"
    	on_spawned_dead = "DetachAllContainingText( minerlantern );"
    }
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerLanternDelve_"] = {
        name = "Pocked Lanternbearer",
        life = 1.21,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MinerThrowFire",
            "MinerThrowFireSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFire"] = {
        name = "MinerThrowFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFireSpectre"] = {
        name = "MinerThrowFireSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 3000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 4000, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    IdIgniteArtVariation
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [280]
    IdStanceMinerRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Edit

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