Pocked Lanternbearer
Undead
ignite art variation [1]
stance movement speed +% final [280]
SpectreY
AreaThe Mines Level 1, The Mines Level 2, The Eternal Laboratory, Haunted Mineshaft, Haunted Mineshaft, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory
Tagscannot_be_monolith, Caster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, mud_blood, not_int, not_str, ranged, stone_armour, undead, very_slow_movement
Packs
  • The Mines Level 1, The Mines Level 2: Pocked Goliath, Tunneler, Pocked Miner, Pocked Lanternbearer
  • The Eternal Laboratory: Tunneler, Pocked Miner, Pocked Miner, Pocked Lanternbearer
  • The Eternal Laboratory: Pocked Goliath, Pocked Miner, Pocked Miner, Pocked Lanternbearer
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void: Pocked Miner, Pocked Miner, Pocked Lanternbearer, Tunneler
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void: Pocked Miner, Pocked Miner, Pocked Lanternbearer, Pocked Goliath
  • Life
    121%
    Evasion
    +20%
    Ailment Threshold
    121%
    Resistance
    40 0 0 0
    Damage
    169%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    MinerLantern
    Metadata
    MinerLantern
    Level
    83
    Life
    38,740
    Armour
    92,477
    Evasion Rating
    9,432
    Damage
    1,522
    Spell Damage
    1,522
    Accuracy
    1,036
    Attack Time
    1.395
    Experience
    14,445
    Minion Life
    7,382
    Minion Damage
    1,285
    Ailment Threshold
    38,740
    Chill
    122
    Shock
    122
    Brittle
    693
    Scorch
    122
    Sap
    338
    MinerThrowFire
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 1.5 sec
    Deals 1427.1 Base Fire Damage per second
    Base duration is 4 seconds
    Deals 1927 to 2569 Fire Damage
    base is projectile [1]
    is area damage [1]
    MinerThrowFireSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 1.5 sec
    Deals 473.3 Base Fire Damage per second
    Base duration is 4 seconds
    Deals 213 to 319.4 Fire Damage
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    
    Life
    {
    	on_death = "DetachAllContainingText( minerlantern );"
    	on_spawned_dead = "DetachAllContainingText( minerlantern );"
    }
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerLantern"] = {
        name = "Pocked Lanternbearer",
        life = 1.21,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MinerThrowFire",
            "MinerThrowFireSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFire"] = {
        name = "MinerThrowFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFireSpectre"] = {
        name = "MinerThrowFireSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 3000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 4000, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [280]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 Global
  • Craft TagsSpeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance2, ChangeToStance3, ChangeToStance1, Emerge
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Sword
    Pocked Lanternbearer
    Undead
    ignite art variation [1]
    stance movement speed +% final [280]
    SpectreY
    Tagscannot_be_monolith, Caster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, mud_blood, not_int, not_str, ranged, stone_armour, undead, very_slow_movement
    Packs
  • Pocked Miner, Pocked Lanternbearer, Pocked Goliath
  • Pocked Miner, Pocked Lanternbearer, Tunneler
  • Life
    121%
    Evasion
    +20%
    Ailment Threshold
    121%
    Resistance
    40 0 0 0
    Damage
    169%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    MinerLantern
    Metadata
    MinerLanternHellscape
    Level
    68
    Life
    7,784
    Armour
    28,790
    Evasion Rating
    5,687
    Damage
    631
    Spell Damage
    631
    Accuracy
    580
    Attack Time
    1.395
    Experience
    11,281
    Minion Life
    1,688
    Minion Damage
    504
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    MinerThrowFire
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 1.5 sec
    Deals 592.2 Base Fire Damage per second
    Base duration is 4 seconds
    Deals 799.4 to 1066 Fire Damage
    base is projectile [1]
    is area damage [1]
    MinerThrowFireSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 1.5 sec
    Deals 220.3 Base Fire Damage per second
    Base duration is 3 seconds
    Deals 99.13 to 148.7 Fire Damage
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    
    Life
    {
    	on_death = "DetachAllContainingText( minerlantern );"
    	on_spawned_dead = "DetachAllContainingText( minerlantern );"
    }
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerLanternHellscape"] = {
        name = "Pocked Lanternbearer",
        life = 1.21,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MinerThrowFire",
            "MinerThrowFireSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFire"] = {
        name = "MinerThrowFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFireSpectre"] = {
        name = "MinerThrowFireSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 3000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 4000, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [280]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 Global
  • Craft TagsSpeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Pocked Lanternbearer
    Undead
    ignite art variation [1]
    stance movement speed +% final [280]
    SpectreY
    Spectre OverrideMetadata/Monsters/Miner/MinerLantern
    AreaAzurite Mine, Azurite Mine, Azurite Mine, Azurite Mine, Azurite Mine, Azurite Mine, Azurite Mine
    Tagscannot_be_monolith, Caster, delve_monster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, mud_blood, no_pantheon_mod, not_int, not_str, ranged, stone_armour, undead, very_slow_movement
    Life
    121%
    Evasion
    +20%
    Ailment Threshold
    121%
    Resistance
    40 0 0 0
    Damage
    169%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    MinerLanternDelve
    Metadata
    MinerLanternDelve_
    Level
    68
    Life
    7,784
    Armour
    28,790
    Evasion Rating
    5,687
    Damage
    631
    Spell Damage
    631
    Accuracy
    580
    Attack Time
    1.395
    Experience
    11,281
    Minion Life
    1,688
    Minion Damage
    504
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    MinerThrowFire
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 1.5 sec
    Deals 592.2 Base Fire Damage per second
    Base duration is 4 seconds
    Deals 799.4 to 1066 Fire Damage
    base is projectile [1]
    is area damage [1]
    MinerThrowFireSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 1.5 sec
    Deals 220.3 Base Fire Damage per second
    Base duration is 3 seconds
    Deals 99.13 to 148.7 Fire Damage
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Miner/Miner"
    
    Life
    {
    	on_death = "DetachAllContainingText( minerlantern );"
    	on_spawned_dead = "DetachAllContainingText( minerlantern );"
    }
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerLanternDelve_"] = {
        name = "Pocked Lanternbearer",
        life = 1.21,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MinerThrowFire",
            "MinerThrowFireSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFire"] = {
        name = "MinerThrowFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 3900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.60000002384186, 0.80000001192093, 4000, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowFireSpectre"] = {
        name = "MinerThrowFireSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2000, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2100, levelRequirement = 5, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2200, levelRequirement = 8, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2300, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2400, levelRequirement = 15, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2500, levelRequirement = 19, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2600, levelRequirement = 23, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2700, levelRequirement = 27, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2800, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 2900, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 3000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {1.6000000238419, 0.20000000298023, 0.30000001192093, 4000, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [280]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 Global
  • Craft TagsSpeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Edit

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